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Return to the frigid north of the Forgotten Realms in the sequel to the critically acclaimed Icewind Dale. Will you heed the call to arms and face the greatest threat to the Spine of the World?
Return to the Spine of the World, that famous mountain range deep within Dungeons & Dragon's official world, the Forgotten Realms, for party-based adventure par excellence. Icewind Dale II is a throwback to an earlier time when D&D simulation meant six party members, 2-D graphics, and a heavy focus on story and real-time strategy game tactics.
Icewind Dale II plays like Baldur's Gate with one major difference: you create and control your entire party, which leaves you free to experiment with the huge array of options D&D 3rd Edition makes possible. Halfling paladins, wizards with thieving skills, it's all possible because Black Isle dutifully added all the new skills, rules, options, and feats given to D&D characters in the tabletop game.
The story line is long and epic and maybe too focused for its own good. You can experiment with any character combination you want, but you can't really range far and wide, adventuring as you wish. The story concerns a goblin army that is threatening human settlements far to the north. Infernal implications quickly surface as you learn that the goblins' masters might not be of this prime-material plane. The combat is fast, furious, constant, and extremely challenging. One of the reasons Baldur's Gate II worked so well was that your priest always had enough healing powers and Raise Dead spells handy. In Icewind Dale II, you begin at first level, so for half the game you must trudge homeward whenever somebody dies, which is frequent. The enemy appears in large numbers, usually with a spell caster in tow--and just beyond one group of enemies is another one. It's relentless and strategically satisfying, if more than a little frustrating too.
Fans of the earlier games who were perhaps a bit unsatisfied with the single-PC focus of Neverwinter Nights will delight in another chance to play party-based D&D. --Bob Andrews
If you've played the 1st Icewind Dale, you may be disappointed by this one. While it has a superior character system and UI, using 3. Read morePublished 14 months ago by A. Gordon
Awesome game if you ever played D&D, especially the second edition rules.Published 14 months ago by Vandallia
A band of adventurers are among the mercenaries called in to help defend the remote settlements of Icewind Dale after they come under attack by an army of monstrous creatures. Read morePublished 17 months ago by A. Whitehead
The game got to me very quickly and it ended up being in great condition for how old it is!Published 19 months ago by Justin Keith
Delivery was estimated within a couple days, it took close to a week. When the package finally arrived, it was the Icewind Dale 2 case, with disc 1 for IWD2 and disc 2 for Icewind... Read morePublished 20 months ago by E. K. Kulseth
I always enjoyed this series and the Baldur's Gate games. I missed this one when it came out and was pleased to see it was available so I knew I must play this last one. Read morePublished on August 23, 2013 by Pam
For a early EPG this is a good one..look for Baldurs Gate-the next one I am going for the whole series!!!Published on July 3, 2013 by Ravenonyx13