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Imperial Glory for PC
 
 

Imperial Glory for PC

by Eidos Interactive
Windows Teen
2.0 out of 5 stars  See all reviews (2 customer reviews)

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Product Details

  • ASIN: B00081NTJK
  • Media: CD-ROM
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #46,097 in Video Games (See Top 100 in Video Games)

Product Description

Imperial Glory captures the turbulent times of the early 19th century and its titanic conflicts. Lead a great empire into battle, or expand a smaller one through economics and diplomacy. It's an age of change, and the winner will be the wisest and strongest. Be at the leading edge of modernity, or your civilization will fall by the wayside.

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Customer Reviews

2 Reviews
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4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
2.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

6 of 6 people found the following review helpful:
3.0 out of 5 stars Decent Rome:Total War-type game., June 13, 2005
This review is from: Imperial Glory for PC (CD-ROM)
Land Battles:

Beautiful graphics, simple controls and formations. All the areas you fight in are very well done. The terrain is interactive as well, where you can take units and place them in buildings, blockades, etc.. for increased defense and observation. There are basically three different types of units which fits well in the time period...Infantry, Calvary and Artillery. The major complaint I have with the Land Battles is the units need to be patched...badly. Very rarely have I had enemies rout or retreat.

A few things that need to happen to greatly improve Land Battles would be to increase the range of artillery dramatically to become an effective unit on the battlefield (as they historically were). Militia units need to be treated as militia units, one or two salvos from a Line Infantry unit should rout them..period. As it stand now militia units are more like very inexpensive and cheap fanatical infantry. That's one hell of a militia unit to be able to run across the map into a bunch of muskeeteers, see half your buddies die then take yer tree branch and face off against a professional soldier with a fixed bayonet. Militia will charge Artillery blasting the heck out of them, run right into a calvary charge and brave point blank musket fire. The best fights i've had, have been between armies of non-militia units where you really get a taste of Napoleanic warfare displayed on your screen. Bottomline here is the land battles would be dramatically improved if one musket salvo would rout a militia unit so the only way a bunch of club weilding peasants could defeat a professional army unit would be overwhelming numbers. As it is now, why did man invent the rifle in the first place, if they are just expensive useless toys. Just go down to your local pub and round up a bunch of drunk farmers and give them their +5 Clubs of Heroism.

Once a unit engages in melee combat there is no way to disengage them until they are done. I suppose there is some realism to this where you can't really shout orders to an entire unit when they are in hand-to-hand combat. This takes some tactics especially when fighting against militia as frenquently when they would charge into my Line Infantry i had to quickly order the rest of my units to stop firing on the militia because i'd hit my own men as well.

Calvary is a very powerful force. These are useful to crush militia and of course, the calvary will charge right towards them and the ubermensch superhuman peasants will fight to the last man against a thundering charge of trained professional Hussars (Can you tell i hate militia yet?).

Artillery as I mentioned above needs to be fixed. It's basically useless right now unless you want to shoot up a house to get Infantry out of, but as you approach any building they tend to come out on their own anyway. I still create them in my armies because....well, just because I like having armies with cannons *shrug*.

Navy Battles:

Personally I enjoyed these. The battles are simple, but I imagine things could get very complicated if battles consisted of like...5 ships fighting 5 ships. This will pretty much never happen tho as each country minus Britain seems to be complacent with having one ship to count for their Navy *yawn*.

Strategic Map:

This is where you conduct all your research, diplomacy, troop movements etc. No real big complaints here. Different countries will have different challenges. As mentioned by another reviewer England will rarely see Land Battles unless they choose to, so if you don't want to go to war that much and diplomat most of the game then England is a good choice. Playing a power like Prussia however is pretty difficult as they are going to be at war pretty much from the beginning and fighting..a LOT.

As mentioned by other reviewers here it is very time consuming and requires a lot of your country's resources to build advanced infrastructure and trade routes. Building Armies is NOT fast at all, takes a lot of time and a lot of resources especially since you are also using those resources to build your trade and advanced infrastructure. It can take at least 2-3 years to field a viable invasion force especially since you can only build Land units in capitols. There are pros and cons to this, but the endstate is you are much more careful on where, when and with who you fight. The annihilation of a big army can set you back and squash your military ambitions.

Peaceful Annexation in it's current state is pretty much FUBAR. The computer is much more apt to peacefully annex another country and I seriously have no idea how they do this so quickly. For example, I eventually peacefully annexed Portugal playing as England but in order to do this it took a ton of resources building consulates, newspaper offices, etc. I even tried Improved Relations Diplomacy option and threw 5,000 gold at them, they rejected it and my relations with them went down! This part of the game needs to be patched to decrease the ease of which the computer can peacefully annex another country and alter the bonuses and penalties of dealing with other countries.

What also needs to be fixed is the zerg of other powers offering you their surplus of government cheese for gold AND when you reject them your relations decrease. So if you are working on peacefully annexing a country you basically HAVE to take whatever they are offering unless you want to lose relation points. Of course, there is a way around this and that's to say screw diplomacy and just build your infrastructure and trade enough to build some armies and start to conquest.

If a patch is released that fixes range on Artillery, nerfs Militia and the Relations to other countries this game will be a 4-5 star game imo. As it stands now, it's a decent game to pick up if you like the Turn-Based Strategy Game with a RTS spin on it (Like Total War). On the Campaign game it takes awhile for the game to get going, but once you do it's fairly enjoyable. I'm still playing it as i love this type of gaming genre despite it's faults. Hoping for a patch soon.
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0 of 1 people found the following review helpful:
1.0 out of 5 stars Don't bother, January 23, 2006
By 
Ernst Boeder (Coquitlam, BC Canada) - See all my reviews
(REAL NAME)   
= Fun:1.0 out of 5 stars 
This review is from: Imperial Glory for PC (CD-ROM)
The problems start with loading the game. It took a call to their help line with the usual long wait to get the problem fixed. The game has as much to do with the Napoleonic Wars as growing tomatoes. I wanted a strategy game for the period 1799 - 1815, what I got was a highly flawed RTS game with little resemblance to history. Sorry, but save your money.
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