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Imperium Romanum
 
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Imperium Romanum

by Southpeak
Windows Vista / 2000 / XP Everyone 10+
3.5 out of 5 stars  See all reviews (6 customer reviews)

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Frequently Bought Together

Imperium Romanum + Grand Ages: Rome + Glory of the Roman Empire
Price For All Three: $22.73

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  • In Stock.
    Sold by BLS Mart and ships from Amazon Fulfillment.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • Grand Ages: Rome $4.49

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    Sold by Magnum Games and ships from Amazon Fulfillment.
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  • Glory of the Roman Empire $8.45

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Product Features

  • History mode with timeline, where missions are based on real events and locations.
  • Interactive mission mode: the players activate the goals when they choose. Improved battle system where players commands their own armies.
  • Player-constructible bridges, fortifications, walls, towers and gates.
  • Introduction of currency, crime, historically accurate buildings, natural disasters, and siege machines.
  • New interface design, and improved economy and overview dialogues

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0012J25GK
  • Item Weight: 6.1 ounces
  • Media: Video Game
  • Release Date: March 11, 2008
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #5,848 in Video Games (See Top 100 in Video Games)

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Product Description

Imperium Romanum developed by Haeminmont Games and published by Kalypso Media is the long awaited sequel to the million seller strategy game "Glory of the Roman Empire". Imperium Romanum is set in the time-honoured Roman Empire and players will marvel in the incredible attention to detail when working on a strategy to build a well organized, prosperous and commanding settlement. As governor of a Roman province, the fortune very much lies in the players own hands. Imperium Romanum is packed with a variety of new features to enhance the game-play such as a complete overhaul of the graphic engine, a mass of authentic historical buildings such as the world famous Circus Maximus or Gladiator schools. The game allows the player to construct fortifications, towers, gates and bridges, all of which must be paid for with the new currency which has been implemented into Imperium Romanum for a challenging, enjoyable, yet authentic quest to rule the World.

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Customer Reviews

6 Reviews
5 star:
 (2)
4 star:    (0)
3 star:
 (3)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

42 of 45 people found the following review helpful:
3.0 out of 5 stars SEMPER EADEM...yes, basically EADEM!, March 15, 2008
By 
NeuroSplicer (Freeside, in geosynchronous orbit) - See all my reviews
(TOP 500 REVIEWER)   
This review is from: Imperium Romanum (Video Game)
If truth be told, City-Management has been a staled game genre for years. Sure, graphics get improved, physics get augmented, various minor creative strokes get added; yet, the basic concept stays the same: build your city, keep the majority healthy and happy, maintain your finances in the black. In an attempt to spike this with a little RTS, skirmishes have been added lately. IMPERIUM ROMANUM is one of those cross-pollinating attempts.

Graphically the game is very well made. Zoom in or out and the detailed textures do justice to all of the buildings and environmental elements - whereas, the sounds follow the zooming level, getting louder as approaching. The citizens, though, feel like animated plastic toys, and seem out of sync with the rest of the imagery.
What I found particularly disappointing (for a game released in 2008), was the...sudden appearance of the structures getting built! I mean, if (7 years ago!) EMPEROR OF DUNE managed to have the buildings progress on screen, why do I see a worker hammering on the ground the foundations one moment and the finished, say, city-wall segment appear the next?

Rome was not built in a day; it will take something like...10-12 hours to complete its first run, with little replay value. Unless of course one is a Roman era aficionado.

Finally, IMPERIUM ROMANUM tries to incorporate some RTS elements in the form of skirmishes. Tries and fails. These skirmishes feel like a rushed afterthought and offer little to the overall gaming experience. Because an army has to be maintained, special buildings have to be built (barracks, archeries etc), on top of the usual city utility necessities. Likely, the interface is simplified and intelligent and this makes controlling the game easy. In the end, though, it is not worth the extra hassle.

Overall, IMPERIUM ROMANUM is a good City-Management game that has little new to offer besides improved graphics and a well below average RTS.
A chimera of limited success.
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17 of 18 people found the following review helpful:
5.0 out of 5 stars Imperium Romanum, Great Game, September 28, 2008
= Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Imperium Romanum (Video Game)
The Good Side:

Even though the Military action is a bit hokey, the overall emphasis is on City Building, and although some reviews state that it is basically the same game as before, I tend to disagree.

The graphics seem to be a little more realistic and eye pleasing, and with the pleasant music playing in the background, it is actually a very relaxing game.

The Bad Side:

The Roman citizens still tend to complain quite a bit, even when you have provided them with a flourishing economy, and for some reason other citizens still remain poor and resort to crime. The number of fires and vacant buildings have been dwindled down quite a bit from the original version and that is the biggest relief.

Overall, I love this game and highly recommend it.
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8 of 12 people found the following review helpful:
3.0 out of 5 stars Quo vadis?, April 11, 2008
= Fun:3.0 out of 5 stars 
This review is from: Imperium Romanum (Video Game)
Ave friends and citizens!

This is a good game, but leaves you wondering, where is it going?

Gone are the days of Caesar II, when the city and province screens were separate, and even the military was managed separately.

I think that if a product, like Imperium, could improve on the best qualities (province management and military) of Caesar II, then you would have a perfect marriage for Imperium, city building and RTS.
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