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Indie Game Development Survival Guide (Charles River Media Game Development) Paperback – August 18, 2003


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Product Details

  • Series: Charles River Media Game Development
  • Paperback: 384 pages
  • Publisher: Charles River Media; 1 edition (August 18, 2003)
  • Language: English
  • ISBN-10: 1584502142
  • ISBN-13: 978-1584502142
  • Product Dimensions: 9.2 x 7.4 x 1 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #651,271 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

David "RM" Michael has been a professional programmer for over 10 years, in a variety of industries, including video games. He is the owner of DavidRM Software (http://www.davidrm.com) and co-owner of Samu Games(http://www.samugames.com), both independent software companies.
David is the author of The Indie Game Development Survival Guide (Charles River Media; ISBN:1584502142) and was a contributor to Game Design Perspectives (Charles River Media; ISBN:1584500905) on the topic of online community. He has written articles about game development, and covered the Game Developer Conference and the Indie Games Conference for GameDev.Net (http://www.gamedev.net). He has also written role-playing game articles (http://www.davidrm.com/rpg/) and designed his own (unpublished) dice-and-paper RPG rules system. Finally, David has been the editor and primary contributor for the monthly newsletters of both The Journal (http://www.davidrm.com/thejournal/newsletter/) and Artifact (http://www.samugames.com/artifact/news.shtml).

More About the Author

Most days, David Michael is a software developer and a writer. Some days, he's a writer and a software developer. Other days, he's an amateur photographer. Because, really, who is the same person every day? David is the designer and developer of DavidRM Software's The Journal, personal journaling software for Windows. He has also designed and developed video games, and has written two nonfiction books and numerous articles about video game development. David lives with his wife and kids in Tulsa, Oklahoma. David blogs about writing at Guns & Magic: www.gunsandmagic.com

Customer Reviews

4.7 out of 5 stars
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See all 11 customer reviews
I really enjoyed the book and hope to put the knowledge to good use some day.
James D. Peckham
Overall I loved this book and would recommend it to anyone wanting to learn more about the business if indie game development.
Amazon Customer
This is a very well-written book that covers all the major areas of indie game development, publishing and marketing.
Damon Du Bois

Most Helpful Customer Reviews

17 of 18 people found the following review helpful By John R. Rockefeller on September 17, 2004
Format: Paperback
I was really surprised at the quality of instruction in this book. It teaches the reader, step-by-step, how to develop an indie game. From concept to design, from team building to implementation, and from publishing & marketing to support, this book covers it all. My only wish is that I had found it a few years ago, before I learned some of the things by trial-and-error! This book has helped me be a better developer, both in games and in general. It truly is that good.

The language used in the book is clear and concise. My favorite thing about this book (something most people may not notice) is that every important paragraph ends with a single sentence of instruction that clearly summarizes all of the points covered within that paragraph. This makes it very easy to understand and very easy to read. I would wager that if someone simply read only the last sentence in every paragraph in this book, they would still learn 80% or more of what this book teaches.

I cannot recommend this book enough.
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13 of 15 people found the following review helpful By Travis W. McGuire on November 4, 2003
Format: Paperback
I recommend The Indie Game Development Survival Guide to anyone that is thinking about trying to create and sell a game. There is a lot of information that is needed in order to actually sell a game and this book gives you a general over site of everything you need to think about.
It's a great reference tool to refer to when you need ideas. No matter what stage of the game development you are in, this book gives you answers to questions that might arise.
With game development there isn't one certain road to follow. With this book you receive in depth information on roads that you might not have thought of.
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8 of 9 people found the following review helpful By Ben Acord on December 30, 2003
Format: Paperback
I am roughly at the half-way point in this book but I must say that I am very pleased with it. The content is thorough and very well presented. David Michael does a great job at explaining the Indie scene as a contrast and comparison of the mainstream Game publishers. The context is placed in the Indie spere of development and related business practices. Short (~10 pages), but complete, chapters offer byte size knowledge to help you move from the 'great idea' stage to a finished product. It will not help you physically create the game but rather be a mentor to guide you during the development life cycle. Bottom line: get this book!
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7 of 8 people found the following review helpful By Damon Du Bois on July 6, 2004
Format: Paperback
This is a very well-written book that covers all the major areas of indie game development, publishing and marketing. I really wish I could have had the information contained in this book 5 years ago, I'd probably be alot further along with my business.
For new developers just starting out in the indie scene there are some major pitfalls that can consume years in wasted work. This book helps you avoid those pitfalls. There is also a great deal of established knowledge within the indie game development communnity that most new developer's are un-aware of. And they spend years discovering things that many people before them have already discovered. This book does a good job of putting all that knowledge in one place.
Even for the experienced indie game developer there is quite alot of useful information in this book.
I highly recommend reading this book for anyone that is in the indie games business or planning to get into it.
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6 of 7 people found the following review helpful By Amazon Customer on May 26, 2004
Format: Paperback
This book provides an excellent starting point for aspiring game developers who want to go out and create their own games. Rather than focusing on what is needed to actually create games and covering their many technical aspects in depth, this book provides a general outlay of the game development process and the business behind it itself which I found to be extremely helpful. This book does a great job of providing all the basic information that indies need in one place on how to get their projects going as well as many tips along the way. This book is perfect for those seeking guidance on how to take that great idea to a completed game but are unsure of where to start or of what needs to be considered. Overall I loved this book and would recommend it to anyone wanting to learn more about the business if indie game development.
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7 of 9 people found the following review helpful By NoLongerHere on October 26, 2005
Format: Paperback
Having worked as a multimedia developer, turning into a game developer (at the demand of my boss) without the benefit of going back to school to study and learn game development has been quite a task. I play games, and I have lots of experience developing projects (esp. animations), but have never put any thought into creating a video game. The Indie Game Development Survival Guide is designed specifically for those who know what they want to do, but need guidance in getting it done correctly. The perfect guide for starting things off right, this book seldom leaves my side at work.

The process of creating a Game Design Document, for instance, is invaluable information and this book gives near step-by-step directions in how to do so; creating this document has laid the foundation for development of my team's first game project.

Highly recommended for those who are truly independent, as well as for teams like mine who have worked in a similiar industry and are branching out into the game genre.
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