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it in action [Flash]

by Atari
Mature
4.1 out of 5 stars  See all reviews (33 customer reviews)

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Product Features

Platform: Xbox
  • Chose to play as one of four main characters - Lucas Kane, Detectives Carla Valenti or Tyler Miles, and Lucas' brother Marcus Kane
  • Play through 44 bone-chilling acts and manage the mental health of each main character -- make the right choices and you'll maintain their psychological balance
  • Multi-view split-screen allows players to see what is happening in a different area of the game while playing a separate level
  • Motion Physical Action Reaction(MPAR) allows players to make the same movement as his character on screen - creating a physical identification between player and character
  • Physical Action Reaction(PAR) interface is used during minigames -- move the analog control sticks in the proper direction in order to succeed

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0007OGDHS
  • Product Dimensions: 7.5 x 5.5 x 0.8 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: September 20, 2005
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (33 customer reviews)
  • Amazon Best Sellers Rank: #6,301 in Video Games (See Top 100 in Video Games)

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Product Description

Platform: Xbox

Indigo Prophecy is a paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience.
New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences

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Customer Reviews

33 Reviews
5 star:
 (15)
4 star:
 (10)
3 star:
 (5)
2 star:
 (1)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (33 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

22 of 23 people found the following review helpful:
5.0 out of 5 stars Terrific melding of games and movies, September 26, 2005
By 
= Fun:5.0 out of 5 stars 
This review is from: Indigo Prophecy (Video Game)
There have been games throughout the years that have truly done something original, different and completely engaging. It always seems to be that these games fall by the wayside in terms of popularity which is a shame. Indigo Prophecy falls into this category as an original game with a fantastic premise and incredibly exciting gameplay.

Never before have I played a game that was so interactive in its story-telling. When trying to describe this game, I would point to God of War, a PS2 game in which there were scenes where you have timed button presses that would move forward a cutscene. It helped bring you into the story, the cutscenes so that it was you that were doing all of the cool acrobatic manuevers killing the hydra. Another game that used this to a lesser effect was Resident Evil 4, for example with the knife fight that you had to push buttons to keep Leon safe. Indigo Prophecy takes this idea and pushes it to the extreme.

IP is basically and incredibly interactive movie. It mixes the adventure genre, which is seldom seen on console, and movies and melds them into a cohesive and incredibly engaging story. It starts off with a bang as you immediately find yourself killing someone you don't know in a diner. You feel like you're not in control of your actions and as a result you have a body in a restroom and a policeman drinking coffee in the restaurant. What do you do? You're free to act from here on out. Do you leave the body and rush out? Do you hide the body? What about the blood? What about the blood on you? What about the knife? When you leave do you pay your bill? You can take care of all or none of the options above. And the story will be different, sometimes marginally sometimes drastically. Oh, and by the way, that cop sitting outside needs to use the restroom and soon the screen will split and you better be out of there before he makes it to the restroom.

This opening sequence exemplifies everything this game is about. Choices, story and gameplay all merged into one. But innovation doesn't end there. As soon as Lucas (the murdering protagonist) is free of the diner, you take control of two police detectives who investigate the scene. You can switch between the two on the fly and you have to find clues, make theories and basically do everything in your power to catch Lucas. Its this give and take gameplay, where you have to play one side against the other, that truly gives the game a sense of urgency and excitement.

Going back to the God of War example, when you have cutscenes in this game, you better not put your controller down. Gameplay pushes forward the story-centered bits as well. Whether its doing a simon says type control scheme to manuever your character past cars that are hurtling toward him, alternating between the L and R trigger as fast as you can to save someone who's drowning or using the R stick to make dialogue choices on the fly (you're timed) to hear all you can, the game makes sure to bring you into the story. Its very effective and really ratchets up the tension.

If there is one sore spot in the game its the graphics. While not bad, exactly, they don't necessarily push the Xbox in the way that this last year of Xbox life should. It looks like a first or possibly second generation Xbox game. Artistically the game is good. The characters in the cutscenes move really well and realistically. And there is never a moment of lag or skipping seen in a lot of games today. The character's faces have some nice emotion to them and the graphics aren't stellar, like I said, but they do a decent job. There's a ton of aliasing, however, which is sad.

Another sore spot is the controls. When you are in direct control of your character (i.e. actually moving them as opposed to having control of the cutscenes via button pressing) the game is pretty loose. It reminds me of playing the old Resident Evil games. You have the cinematic camera which causes some confusion as to which direction you should push your character. As a result, you will do a lot of figure 8s in the game which can cause a lot of problems when you have to hide the evidence because a cop is at your door and the timer is going down. Character animation while moving is also very stiff and a big difference from the cut scene animation.

The audio is terrific, however. While the box says the game does not run in 5.1 in game, I think it lies. My receiver lights up whenever 5.1 is being used and its always lit with this game. And it sounds like 5.1 is being used. The voice acting is absolutely wonderful and professional. Each voice matches the character and it helps enhance this feeling of playing a murder mystery movie. With voice acting becoming so important in games today, this is most welcome and really helps sell the game. Musically, the game also excels by using the very talented Angelo Badalamenti to score it. That name might not mean much on the outset but he has created scores to many Hollywood movies including most by David Lynch (Lost Highway, Mulholland Dr., Twin Peaks) but also Dark Water, Arlington Road, etc. The score is absolutely beautiful and moving; it really fits in with what is happening on screen.

What this game does best is meld the story-telling of a movie with the gameplay of video games. It exposes the limitations of both and yet uses the best of both to create an engaging, moving and very interactive story. For me, this game is a perfect building block for video games. I can overlook most of its flaws because it is so different, so exciting and so damn cool. It warrants a 5 star review simply because of what it did. I would most heartedly recommend this game to those who love a good story, like action adventure games and want to be impressed with what video games and movies can accomplish together.
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9 of 9 people found the following review helpful:
3.0 out of 5 stars starts off strong then falters at the end, July 4, 2006
= Fun:3.0 out of 5 stars 
This review is from: Indigo Prophecy (Video Game)
I actually just recently sold my copy when I got this invitation to review. Indigo Prophecy was a pretty fun and interesting game. The story was what sold me and the "choices that affect the game" approach. Much of the gameplay is similar in a way to Shenmue. There's a lot of exploring and minigame sequences for action scenes and forth. Most of these mini games are done like Simon Says and the ever so grueling L and R tappings. These give you somewhat of a sense of realism while playing the game but that doesn't make it too much fun. The fun really comes in having a variety of choices and seeing what happens when you do this or do that. The characters you play as have a mental state meter that goes up or down depending on what happens. Why yawning knocks off 20 points to this is beyond me but overall a neat feature. The story starts off intense and gripping at first but then starts to get strange and seems a bit rushed. I don't want to spoil it for you but you'll see what I mean once certain deaths occur. In any case I'd give this game a rental. It's fun for what it is but the L and R sequences and the storyline at the end doesn't make it a keeper. You should be able to finish it relatively quickly.
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7 of 7 people found the following review helpful:
4.0 out of 5 stars Snakes and Trigger Keys, December 23, 2005
= Fun:4.0 out of 5 stars 
This review is from: Indigo Prophecy (Video Game)
I bought the Xbox version of Indigo Prophecy simply because the machine doesn't get all that much use. I prefer adventure/rpg games and they are scarce for the Xbox, to say the least. Unfortunately, the game was clearly written for the PS2 and then ported to the Xbox with little thought about gameplay. This time Atari took a good game and definitely did not make it better.

Let's do the good parts first, since Indigo Prophecy really is a good game on many levels. The game's inner story is based on an actual legend associated with the change of Mayan eras. Into this new era is supposed to be born an 'indigo' child who will come with a prophecy that will grant great power to those who would listen. Add in a lot of human sacrifice and a dollop of paranoid plot to take over not just the world, but the universe, and you have Indigo Prophecy in a nutshell.

Oracles use randomly chosen instruments to carry out sacrifices, and this is the story of Lucas Kane, who suddenly finds himself a murderer and must elude both the police and assassins from a secret clan long enough to find out what happened to him and why he suddenly has strange powers. Pther key characters are Lucas' brother Marcus, and two police investigators, Carla Valenti and Tyler Miles. The player get's to control all of these characters, often in the same episode. The story is good, and the modern noir settings and sound are as well. Where this game runs into trouble is in the action game play and artwork.

Action is managed by to different operations, either following directional sequences displayed on the screen, or in rapid toggling of the two trigger keys. On any of the typical Xbox controllers these operations are more irritating than challenging. Accomplishing significant parts of this game involve being totally focus on the few square inches of screen where the progress of the challenge is displayed. So there you are in the middle of an action sequence and you can actually miss most of the action. It wasn't until I happened to look at my PS2 controller that I realized all this activity would have been much smoother if I had played the PS2 version of the game.

Artwork is low detail even for a PS2 based game, and looks even weaker on an Xbox. This is odd, considering that there isn't a lot of intricate action to eat up computer time that could have been dedicated to graphics. Atari chose to make this game on a slim budget, and the story, while strong, isn't enough to make this a real winner.

Overall, this is a three and a half star game on the Xbox, but a solid 4 on the PS2. Good entertainment, but not particularly memorable.
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