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Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development)
 
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Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development) [Hardcover]

Guy W. Lecky-Thompson (Author)
2.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

June 2002 1584502134 978-1584502135 1st
This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds (from "non-human" to musical interludes); Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform (handhelds, consoles, online, etc.), and the programming-specific information needed for each.

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About the Author

Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed.

Product Details

  • Hardcover: 428 pages
  • Publisher: Charles River Media; 1st edition (June 2002)
  • Language: English
  • ISBN-10: 1584502134
  • ISBN-13: 978-1584502135
  • Product Dimensions: 9.1 x 6.4 x 1.3 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,393,234 in Books (See Top 100 in Books)

More About the Author

Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra, Dr. Dobbs magazine and the seminal Game Programming Gems. He is also the author of Corporate Software Project Management, Infinite Game Universe: Mathematical Techniques, and Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound.

 

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5 of 5 people found the following review helpful:
2.0 out of 5 stars Disappointed, again., January 11, 2008
This review is from: Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development) (Hardcover)
Ok, this book is a little outdated but I just plowed through this and thought I should do a review while my recollection is fresh.

It gets old real fast to read "But now is not the time or place to cover that topic in any detail" on nearly every other page.

Guy, if you're going to do a third book, please actually make some non-trivial working examples. That's what we're looking for.

I mean, how about create a super-simple Starflight type game with random planets, solar systems, naming scheme? Nothing fancy. I hope your third book in the series will have some, any, meat.

This is such an interesting topic I hope it gets a proper treatment someday.

Asides: Why use the messy realloc/malloc in your examples when stl methods would be so much cleaner?

Why have hard-coded constant numbers littered everywhere, and then spend 5 lines of comments explaining "a real app would never do this". Wouldn't it be easier to just add a #define?

Example bins from the CD do not run on Vista64. Perhaps need to include some support libraries?

Was unable to find an errata section for this book with google, but I know there should be one as I found series errors on the first few pages...
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