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5 of 5 people found the following review helpful:
2.0 out of 5 stars
Disappointed, again.,
By mrfun (Japan) - See all my reviews
This review is from: Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development) (Hardcover)
Ok, this book is a little outdated but I just plowed through this and thought I should do a review while my recollection is fresh.
It gets old real fast to read "But now is not the time or place to cover that topic in any detail" on nearly every other page. Guy, if you're going to do a third book, please actually make some non-trivial working examples. That's what we're looking for. I mean, how about create a super-simple Starflight type game with random planets, solar systems, naming scheme? Nothing fancy. I hope your third book in the series will have some, any, meat. This is such an interesting topic I hope it gets a proper treatment someday. Asides: Why use the messy realloc/malloc in your examples when stl methods would be so much cleaner? Why have hard-coded constant numbers littered everywhere, and then spend 5 lines of comments explaining "a real app would never do this". Wouldn't it be easier to just add a #define? Example bins from the CD do not run on Vista64. Perhaps need to include some support libraries? Was unable to find an errata section for this book with google, but I know there should be one as I found series errors on the first few pages... |
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Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development) by Guy W. Lecky-Thompson (Hardcover - June 2002)
Used & New from: $3.52
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