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Infinite Space - Nintendo DS

by Sega
Platform : Nintendo DS
Rated: Teen
4.1 out of 5 stars 32 customer reviews
Metascore: 75 / 100

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Product Description

From the same creative minds that brought you Steel Battalion, PlatinumGames and Nude Maker, have once again joined forces to bring you Infinite Space, an epic sci-fi RPG with an engaging battle system. Embark on a space adventure and play as a young space explorer named Yuri. Command a fleet of spaceships and battle against enemies from tyrannical dictators to deadly space pirates, all in the midst of a galaxy on the verge of war; as you search the universe for a mystical epitaph that is known to have power to change the world. In this heroic space saga, follow Yuri on his path to becoming a man powerful enough to prevent another war and possibly universal annihilation!

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B002BRWU8U
  • Product Dimensions: 5.2 x 5.4 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: March 16, 2010
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (32 customer reviews)
  • Amazon Best Sellers Rank: #7,524 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Top Customer Reviews

Verified Purchase
Infinite Space is hands down the single best RPG adventure on the Nintendo DS. It's possibly the best game to arrive on Nintendo's dual screened moneymaker.

It's got almost everything you could want in such a game. An epic, galaxy spanning plot. A huge cast of memorable characters that really grow on you as the game stretches onwards. An amazingly huge world that will have you exploring for hours on end! And the game itself is incredibly long! Expect to spend over 60 hours on the game unless you're skipping everything to race for the end.

What the game doesn't have is a decent in-game tutorial, and it shows in a lot of the reviews you read here, and even in the professional gaming media.

Lots of frustrated gamers and reviewers complaining about the game's steep difficulty, how even the random encounters on the way between planets wind up being grueling. People claiming that battles rely too much on luck, with most of their shots missing entirely. Many people don't know about the fatigue bar, individual weapon ranges, character skills, fleet formations, and everything else that the battle system is built on. Crucial information if you want to get very far in the game.

To be fair, all that information is in the instruction manual, and in tutorial trailers released by Sega prior to the game's release, but let's be honest. Most people don't read the manual, and most people who get frustrated aren't going to go looking for a YouTube tutorial video. They're just going to assume that the game is insanely difficult. The game would be receiving much higher review scores if it had a proper in-game tutorial to explain everything you need to know.
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2 Comments 39 of 41 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Infinite Space is aptly named: long length, deep characters, hugely serious political/social issues, and the galaxies are expansive. If you like a dramatic, lifelike story, or space in general, this will probably be your favorite game, too.

Weak Points

Graphics: Sure, there's some anime before the main menu, but don't expect any impressive graphics. There are NO character cut scenes. You see characters in full-body portraits and illustrations (like Fire Emblem), but you don't see them move, ever. Pictures and sound effects are used theatrically (imagine a picture book with audio and an occasional bump for emphasis). There's a lot of feeling and detail, but you will be reading most of it. There are 3D spaceship cut scenes, though, so you'll see your share of action when it's necessary.

Learning: The battles and customization are unusually technical. There's a help section in-game, and the manual explains everything you need to know, but it takes a while to get the hang of it, even if you consult HELP over and over again. Fortunately, the game is so long, learning time ends up being insignificant; just pay attention to your battle readouts/performance, and you'll figure it out.

Content: There are a two (2) serious fight scenes, swearing, and one (1) sexual reference that I remember. Swearing only gets as bad as d*** and h**l, and an expletive this game invented: grus. I'd say the content is fine for anyone 14+ (coming from someone who won't play some T-rated games).

Technicality: The planets you stop at aren't expansive; you get one menu for the planet's space station, and one for the surface. No 3D exploring, and no visiting surface locations until they're revealed.
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Comment 7 of 7 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I blame the manual for the difficulty issue. You should not always focus fire on the first ship. Thinking that this is always the proper thing to do would give one the impression that the game has thrown you into unwinnable circumstances by the time you get to the second system. All ships in the fleet contribute to overall performance including evasion. If you can hardly land any hits on the big tough ship in front, focus on any disposable peons behind it first. Then it will typically be much easier to deal with. Most early battles are all about dodging, waiting for the enemy to fire a barrage rather than a normal shot and then following up with your own and backing off until you can get dodge back up.

Anyway, I'll kick the review off with what I didn't like: Space battles are ugly. I mean real ugly. They should have gone with 2D here rather than opt for polygons since battles are quite literally one dimensional anyway. You still get that Front Mission sense of satisfaction watching your attacks initiate and seeing them smack into the enemy but focusing on 2D with a pleasing aesthetic rather than 3D on the DS would have made for a much more satisfying experience I think. Especially since the game is technically one-dimensional.

Yes, 1D. The only thing that you really control spatially is the distance between two fleets composed of up to 5 capital ships each (if you have the speed advantage). The 1D factor is actually not really a negative. It really doesn't need to be more complicated since much of the game is prep and strategy anyway. Tactics are more about when to come out of your dodge status to open fire and at what range so far (I'm not up to fighters or the need to really kill off the other guy's crew yet).
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