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Infinite Undiscovery - Xb... has been added to your Cart
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Infinite Undiscovery - Xbox 360

Platform : Xbox 360
Rated: Teen
60 customer reviews
Metascore: 68 / 100

Price: $35.50 & FREE Shipping. Details
In stock on November 27, 2015.
Order it now.
  • A seamless, real-time battle system that maintains a strategic, party-oriented format
  • Players are confronted with a variety of dramatic situational battles such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tsunamis. Dynamic environments change and respond in real time, creating
  • Combat, exploration and other actions all take place within the same environment, seamlessly shifting between each game facet. Battles are carried out in real-time, bringing vibrant fighting sequences of the STAR OCEAN series out of the traditional battle
  • A twisting, 30-hour storyline co-written by Ryo Mizuno, creator of Record of Lodoss War
  • 17 characters join the hero, Capell, with unique Connect Ability actions that allow the player to tap into their abilities and take direct control
35 new from $19.98 48 used from $8.54 2 collectible from $18.95
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Edition: Standard

Product Description

Edition: Standard

Mistaken for a renowned hero, Capell is thrust into a conflict to sever the chains that bind the moon to his world. Traverse a seamless, expansive world with a party formed from 18 characters. Rise against the wicked Order of Chains in fierce real-time combat, but beware not all battles are won by force. The most obvious solution is rarely the right move. Shatter the chains and release the Order's grip on the world.

Product Details

Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00149NCYW
  • Product Dimensions: 7.8 x 5.5 x 0.5 inches ; 5.3 ounces
  • Media: Video Game
  • Release Date: September 2, 2008
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (60 customer reviews)
  • Amazon Best Sellers Rank: #8,805 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

124 of 132 people found the following review helpful By Dennis Grube on October 16, 2008
Edition: Standard
This game was awesome for some reasons and totally sucked for other reasons. So i'm gonna do the typical "pros & cons" review to keep it simple.

-Almost no loading time: i mean zero ... the most loading you'll see is when you start up the game. Once you get going whether it's transitioning areas, entering battle, or even going in and out of buildings (an act that some games have murdered with load times) is all but instant.
-Awesome cinematics: Ya this story is HUGE on the storytelling thing. It can be a bit much i'll admit (like put your xbox into screensaver mode long cinematics :P) but the upside? -> you can just hit "select" and jump right thru them if you don't care about the storyline (which sadly is one of this game's strongest points.
-Good visuals: The graphics are of course stunning and the "world and dungeon" designs are all pretty unique. You won't see any copycat map setups here, each area has it's own unique layout that will keep you interested.


-Controls: while you have freedom of movement and can try to circle around your enemy to attack, the controls are lacking when it comes to actually attacking your enemy. You have 3 basic combos, and you gain special attacks as you level up that you can "chain" into your normal swings. And when i say "chain" i mean struggle to get an effective combo together. Basically your basic attacks are performed by tapping A or B and your special abilities are activated by HOLDING A or B, an act which, in my experience, the computer seems to have difficulty distinguishing between.
-Spectator Sport?: You are very involved early in the game; meaning the outcome of battles and events relied heavily on YOUR personal participation.
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24 of 28 people found the following review helpful By M. Browne on October 22, 2008
Edition: Standard
I've read a lot of positive and negative reviews myself, and most are fairly accurate. There's definitely a niche of gamers that this will really apply to, but should still be a worthwhile purchase (or rental for those who can play for a week straight) for any RPG fan in general.

The story is by far the strongest point. There will be times that make you cry, times that make you laugh, and times that make you so raging mad that you forget a certain character is fictional - like a good book. Great cinematics, great voice acting, great plot.

The combat is fairly hit-and-miss (no pun intended). It took me until my 15th hour of playing to really figure out how to use combos and party orders (focus, combo, free, etc) to my advantage. Learning how to get some HP and MP back by using ground combos was very important. However, there is rarely a chance to take advantage of Connect skills, since you can't call for healing while connected, and battles are too fast or too on-the-edge to bother with another character's skills. Many of the boss fights are great and very challenging - sort of from the Kingdom Hearts genre.

One major disappointment, although I am still a good 5 hours from the finish, is that the game brings strategic situations into play with a flourish, then all but ignore them for the rest of the game. The first hour of play is heart-pumping escaping and racing the clock, then soon after that is a great siege scenario... then it drops off to the occasional ho-hum "win before time runs out" scenario, if at all. They could definitely have taken advantage of multi-party situations more - so far there has only been one (absolutely fantastic) section where that occurred.

I couldn't be happier with my purchase, though, and the only reason I probably won't play through it again is that so many good RPGs have come out or are coming out for the 360 - Vesperia, Last Remnant, Fable II, etc... hard to keep up with!
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15 of 17 people found the following review helpful By D. Abucejo on February 16, 2009
Edition: Standard
This is one of the most exciting and excellent games that I have ever played so far. If you are the kind of player who likes real time RPG and enjoys lots of cut scenes, a good storyline, and plenty of hours of fun, then this is the game for you. The graphics are spectacular and the music soundtrack is awesome. This is not a turned based game but a real-time game where every character does his or her own thing. While you, Capell and as the main character, valiantly fight foes, members of his own party will pitch in and help fight other monsters or help fight the one you are trying to deal with. There's also a good handful of characters that you will join your party during the game. Each character has their own personalities and attributes; some of them being funny and some others being serious. There's a good handful of missions to undertake as you make your way to break all of the lunar chains. The boss monsters are not difficult to beat but they do require you to assemble a good party so that you can finish off the monsters effectively.

There's an assortment of options of which you can choose from such as enhancing your abilities by creating enchantments which use items found during the adventure. The game does require you to be quick at using items to restore your health or revive fallen team members, because the monsters will continue to attack your party while you choose an item to use such as a black berry potion or miraculous medicine. The game play takes about 30 hours to complete, but that time doesn't take into consideration the extra time of repeating some scenarios. The game does have a "game over" scene if you do die in the game; it just adds a little more excitement and seriousness to your game play so that you will play well next time.
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Edition: Standard
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