While all of the cases deal with innovative instrumentation (software or combinations of software and communication technologies), the six cases in section I offer a detailed look at software packages designed for some aspect of the innovation of adult learning, such as reducing information overload by intelligent tools or using a World-Wide Web environment for communication and learning.
In section II, a variety of ways to innovate adult learning through collaborative activities are described, including learning scenarios that make effective use of collaboration and the technology and instrumentation that make collaboration at a distance possible.
Section III describes innovative learning situations that have been successfully integrated into broad scale field settings, each focusing on a particular situation in which innovative technologies play a part.

