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Inside 3d Studio Max: Animation Paperback – June 1, 1997


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Product Details

  • Series: Inside (Book 3)
  • Paperback: 795 pages
  • Publisher: New Riders Pub (June 1997)
  • Language: English
  • ISBN-10: 1562056999
  • ISBN-13: 978-1562056995
  • Product Dimensions: 8.9 x 7.2 x 1.3 inches
  • Shipping Weight: 2.7 pounds (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #6,227,155 in Books (See Top 100 in Books)

Editorial Reviews

Amazon.com Review

Kinetix 3D Studio Max, the 3-D modeling and animation package for Windows 95 and NT, has excellent features for creating models that really move realistically. So it's no wonder that the authors of a guide to 3D Studio MAX would divide it into separate volumes, or that one would be devoted solely to animation. Inside 3D Studio MAX Volume III: Animation gives users outstanding guidance in creating animations using transformation techniques, controllers, and expressions; modeling characters; creating mesh deformations; and creating characters that walk and have facial animations. You also learn how to animate your 3-D environment by adjusting cameras, lights, and atmospheres and by working with particle systems, physics, and such properties as elasticity, friction, and dampening. The last section of the book concentrates on VideoPost, the module for compositing and editing your work for final production, and on adding sound and special effects via built-in and plug-in tools. A CD-ROM includes exercise files, filters, sound files, and demo versions of plug-ins.

From the Publisher

Volume III of the ultimate 3D Studio MAX reference provides hands-on tutorials on creating realistic animation. 3D Studio MAX's revolutionary new animation capabilities have set the industry on fire. And this is the most focused, in-depth reference on creating animation with 3D Studio MAX available. - Hot techniques, tips, and hints from expert animators are dispersed throughout

- Provides detailed coverage of Character Studio's Biped and Physique features

- CD-ROM includes exercise files, Character Studio Demo, 3D Studio MAX demo, sample animations, texture maps, and a VRML converter


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Customer Reviews

3.6 out of 5 stars
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Most Helpful Customer Reviews

3 of 3 people found the following review helpful By embroideringpuggie on April 4, 1999
Format: Paperback Verified Purchase
This book is by far the best of the Max 2 series. The chapters on Controllers, Video Post and Compositing are invaluable. The knowledge of the authors really show through and the power of Max is appropriatey showcased in this book. Beginners may find it daunting, but it is a must for anyone who is serious about Max.
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4 of 5 people found the following review helpful By Animastor on April 24, 2000
Format: Paperback
Well, Boss Hog may get confused easily, but don't let him shy you away from an excellent text. I still recommend this book to people learning Max 3. The tutorials in the first several chapters are very intelligently written, and attempt to tackle very complicated concepts in a very concise manner. The text has helped me master more advanced concepts and tools of both Max the program and animation in general. The section on character work, while a regurgitation of what you'll find in Illusion of Life, Timing for Anim, and Foster's works, is still helpful to the beginner. The first third of the book is also an excellent source of principles that any budding animator who's transitioning to 3D would be wise to read. I've been animating professionally for 7 years, and I think that this text is great. If you get lost on the tutorials, then just read the text and LEARN the PRINCIPLES since that's really the important thing that these experts have to share with you!
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1 of 1 people found the following review helpful By ronsteve@inter.net.il on March 17, 1999
Format: Paperback
This book is Great. It provides an indepth explanation of the concepts and abilities of 3D Studio Max2. It is definately for the more advanced user and is definately a must. The first Vol is like a big encyclopedia that explains the concepts but does not provide real hands on learning methods, This Vol. is by far the best of the 3 and is an important tool in every animators libary.
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1 of 1 people found the following review helpful By A Customer on September 14, 1997
Format: Paperback
Maestri and New Riders come through in this 3rd book of the Inside 3ds Max series. The book offers highly complex real world animation projects as tutorials which not only stress proper techniques but also the most common mistakes in their application. The most in depth book of its type so far on the subject of Animation in Max.
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2 of 3 people found the following review helpful By Mr. Staack on October 5, 1999
Format: Paperback Verified Purchase
I totally remember the Walking UFO project that Boss Hog had problems with. It drove my entire class insane, and only 3 people were able to finish it by just throwing the book out. The flow of several of the activites is broken too much... The editors really should have had people test these things out over and over to iron out these hiccups.
All this aside, this book was still helpful to have around. Not perfect, but it makes a good reference and can even give some good inspiration. All in all, it's worth the price and weight of the book (carrying this to and from school is MURDER). Certainly better than some of the other books.
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Format: Paperback
After grinding through the horrendously written Volume I of this series, I thought that maybe by Volume III things would have improved. Well, they haven't. Written by different authors, this book obviously draws upon the faults of the first Volume, and thus keeps consistent with the faulty scheme of the series.
The examples in this book, while informative, are extremely frustrating, as the authors have obviously not put the time into ensuring that they work. Textures don't ship with the CD, so when you open certain examples you are greeted with "BLAH.TGA" not found error messages. Examples don't work properly, even the ones shipped on the CD, they take extra tweaking to make them do what they were intended to do. For example, in the first chapter there is a certain example in which you are to go to frame 145, but in the .max file on the CD, there are only 130 frames!!!! What?!?!? Do we rescale, or do we assume a typo or just a basic laziness on the part of the authors/publishers.
What a shame, as this topic had potential.
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