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Inside Electronic Game Design (Games)
 
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Inside Electronic Game Design (Games) [Hardcover]

Arnie Katz (Author)
3.0 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

Games October 25, 1995
An insider's view of the electronic game world explains how games become successful, profiles leading game designers, outlines the dynamics of game making, and offers advice on how to pursue a career in the industry. Original. (All Users).

Product Details

  • Hardcover: 288 pages
  • Publisher: Prima Lifestyles (October 25, 1995)
  • Language: English
  • ISBN-10: 1559586699
  • ISBN-13: 978-1559586696
  • Product Dimensions: 9.2 x 7.4 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #3,664,726 in Books (See Top 100 in Books)

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Customer Reviews

3 Reviews
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Average Customer Review
3.0 out of 5 stars (3 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Featuring an interview with Patrick Charpenet, September 10, 1998
By A Customer
This review is from: Inside Electronic Game Design (Games) (Hardcover)
Very informative guide... but I thought the thing that was the most interesting were the interviews with leading game designers.

I got to read about Patrick Charpenet, the Art Director of the Alone in the Dark series and Interstate 82!

Inspirational for those interested in breaking into electronic entertainment.

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2 of 3 people found the following review helpful:
3.0 out of 5 stars The interviews with leading game designers are illuminating, September 13, 2000
This review is from: Inside Electronic Game Design (Games) (Hardcover)
To distinguish this book from other books about video games, I would highlight the chapter composed of the many interviews with leading game designers who earn a living with making video games. These interviews contain a diversity of personal stories and opinions of the various game designers, showing their individually different experiences, beliefs and approaches to game design. It is especially interesting in seeing how these designers came up with the new ideas of their popular games. This sort of primary source is sometimes much better than an impractical and ivory-towered unified theory in the power of revealing the multiple-perspective reality. Different readers, looking at these interviews from their own direction, may arrive at their own interpretation of what a good video game design should be, which is illuminating. Probably only with such veteran as Arnie Katz, who was the editor of the first magazine dedicated to video games in 1980, can these interviews be done with so many well-known game designers in the field, some as famous as Will Wright ¡V the inventor of SimCity. As a whole, the other chapters of this book are comparatively less attractive than this one. But at least these interviews are well worth reading.
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0 of 17 people found the following review helpful:
1.0 out of 5 stars AWSOME!, April 21, 1999
By A Customer
This review is from: Inside Electronic Game Design (Games) (Hardcover)
BY GOD HAND HIM A COOKIE
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