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Inside 3D Studio MAX 2, Volume 1
 
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Inside 3D Studio MAX 2, Volume 1 [Paperback]

Mark Williamson (Author)
3.7 out of 5 stars  See all reviews (16 customer reviews)

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Book Description

Inside March 20, 1998
Inside 3D Studio MAX 2 is a complete tutorial, reference, and production guide to creating professional-quality 3D graphics and animation with MAX 2. Users will learn how to enhance, clarify, and add realism to animation, in addition to picking up tricks used by the industry's top 3D professionals. This book also provides a complete overview of the new features and improvements of Release 2, including a detailed section on NURBS, the new modeler. Users will master professional techniques by practicing dozens of detailed tutorials and exercises, and reviewing hundreds of illustrations, all of which are supplemented by models, textures, and plug-in demos on the book's CD-ROM. Inside 3D Studio MAX 2 takes users beyond the basics found in the documentation by teaching techniques and strategies needed to create high-quality, professional work.

Editorial Reviews

Amazon.com Review

This excellent guide to 3D Studio MAX covers everything that new, intermediate, and advanced users need to master the high-end 3-D modeling and animation package from Kinetix. Introductory chapters present the central concepts of the package--such as object-oriented behavior, parametric objects, modifiers, space warps, material mapping, and plug-ins--and help you learn how to work in 3-D space. The authors also provide design theory on color, light, composition, perspective, animation, storyboards, and project planning. Next, offering both explanations of features and lots of hands-on instruction, the authors cover modeling, working with materials and maps, lighting, using camera angles, creating animations, rendering, and compositing. The projects in the book range from simple objects to complete scenes. A companion CD-ROM offers 3D Studio MAX files, plug-ins, models, textures, audio clips, and images that you use as you work through the book's projects. When you're ready to move on to more projects, check out Volume II: Advanced Modeling and Materials and Volume III: Animation.

From the Back Cover

Inside 3D Studio MAX 2 is a complete tutorial, reference, and production guide to creating professional-quality 3D graphics and animation with MAX 2. Users will learn how to enhance, clarify, and add realism to animation, in addition to picking up tricks used by the industry's top 3D professionals. This book also provides a complete overview of the new features and improvements of Release 2, including a detailed section on NURBS, the new modeler. Users will master professional techniques by practicing dozens of detailed tutorials and exercises, and reviewing hundreds of illustrations, all of which are supplemented by models, textures, and plug-in demos on the book's CD-ROM. Inside 3D Studio MAX 2 takes users beyond the basics found in the documentation by teaching techniques and strategies needed to create high-quality, professional work.

Product Details

  • Paperback: 1368 pages
  • Publisher: Pearson Education (March 20, 1998)
  • Language: English
  • ISBN-10: 1562058576
  • ISBN-13: 978-1562058579
  • Product Dimensions: 9.1 x 7.4 x 2.2 inches
  • Shipping Weight: 4.8 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #4,630,559 in Books (See Top 100 in Books)

 

Customer Reviews

16 Reviews
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Average Customer Review
3.7 out of 5 stars (16 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Somewhat difficult to read., January 7, 2000
This review is from: Inside 3D Studio MAX 2, Volume 1 (Paperback)
As a beginner using 3D Studio Max, I did not like this book. The way the book was set up made it difficult for me to read. Examples/ tutorials would be thrown (in little boxes) into the middle of paragraphs giving explanations. I know 3D Studio Max is a complex program to learn, but this book gives so much information at once that it's overwhelming. I think I am just going to stick to a good old fashioned class teaching me 3D Studio Max rather than learn it using books. If you can, as much as possible try to buy the training videos for 3D S.M. They're , but you will get much better results with your work and you will understand the program much better.

Note: 3D Studio Max is supposedly the industry standard, but most of the industry uses Maya or Lightwave. Try to learn those if you can.

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3.0 out of 5 stars Great book for Max 2, June 7, 2003
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This review is from: Inside 3D Studio MAX 2, Volume 1 (Paperback)
This is a 5 stars book, but it is outdated now.
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1.0 out of 5 stars Inside 3d studio max2 v.1, February 7, 2000
This review is from: Inside 3D Studio MAX 2, Volume 1 (Paperback)
the book has 1300 useless pages. I felt sleep every time I started reading it. it is just talk did'nt put the reader in work and show step by step how tools are working. you can just go to help and learn it from there why pay 60$.
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