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Inside 3d Studio Max
 
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Inside 3d Studio Max [Paperback]

Steven D. Elliott (Author), Philip L. Miller (Author), Jeremy Hubbell (Author), John N. Jordan (Author), Doug King (Author), Larry Minton (Author), Gene Ruda (Author), Andrew Vernon (Author)
3.6 out of 5 stars  See all reviews (21 customer reviews)


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There is a newer edition of this item:
Inside 3D Studio MAX 2, Volume 1 Inside 3D Studio MAX 2, Volume 1 3.7 out of 5 stars (16)
$59.99
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Book Description

Inside 3D Studio MAX November 1996
The best-selling 3D Studio book of all time updated to give you the most complete coverage of MAX.

Editorial Reviews

From the Publisher

The best-selling 3D Studio book of all time updated to give you the most complete coverage of MAX. - Users will master the details of creating expert animations and outputting them to all types of media

- Shows how to optimize Windows NT for 3D Studio MAX

- Highlights tips and tricks used by the industry's hottest animation specialists


Product Details

  • Paperback: 1199 pages
  • Publisher: New Riders Pub (November 1996)
  • Language: English
  • ISBN-10: 1562054279
  • ISBN-13: 978-1562054274
  • Product Dimensions: 9 x 7.4 x 2.1 inches
  • Shipping Weight: 4.5 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #6,961,106 in Books (See Top 100 in Books)

 

Customer Reviews

21 Reviews
5 star:
 (10)
4 star:
 (2)
3 star:
 (4)
2 star:
 (1)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
3.6 out of 5 stars (21 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
5.0 out of 5 stars Great book for the intermediate user., December 17, 1998
By 
coresplash@snowcrest.net (California, United States) - See all my reviews
This review is from: Inside 3d Studio Max (Paperback)
This book upgraded my skill 10 fold. After reading this book my work was shockingly better and I also go back and use it as reference all the time. If you can name a function or tool in 3dsmax you will find a section on it in this book. I mean we are talking a book with 6 pages just for bevel. The organization of the chapters and tools is genius. This book will not tell you how to model, it will tell you how to use the tools and functions of 3d Studio Max. I would buy this book even if they charged 10 times it's price, you can make your money back in seconds with the skill you gain from this book.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Excellent Book, May 30, 1998
By A Customer
This review is from: Inside 3d Studio Max (Paperback)
I disagree with everyone who has said that this book is either too comlex to get, or not full of How-to's. I am 12, and this is my first 3D graphics expirience. I don't have the software, I don't have manuals, all that I had was that book. After finishing it, I feel like I can read Volume 2 and 3, and be ready to go pro. This book gave a good background of the program, and as I said before, I'm 12. I read exactly 2 pages twice to get the content, but other than that,, the 1100 pages went by quite nicely. You will want to be able to do some of the more advaced things with the program, such as the chapter on materials that had a lot to do with the materials editor. I do reccomend, for those of you who don't want to read the documentation you paid three and a half thousand dollars for, that you get the Fundementals. Overall, excellent book with good background, Good intro to vol. 2, also worth buying.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Best book for 3D Studio MAX, November 29, 1996
By A Customer
This review is from: Inside 3d Studio Max (Paperback)
Inside 3DStudio MAX At last!The book we all waited for.Inside 3DStudio MAX,writtten by Steven Elliot & Phillip Miller;authors of Inside 3DStudio Release 3 & 4.Some said that Inside series is better than the manuals.Well,to tell you the truth,they are quite right. The book is very well structured.It has 29 chapters,starting from explaining the core concepts of MAX,and ending in Network Rendering.Every chapter has its introduction and summary,that's very good 'cause you know what's the chapter about and the summary reminds you the most importants parts. It is not a book that throws you some tutorials only.On the contrary,the writers pay attention to general knowledge an animator must have.Mixing colors and light,story boarding,etc.. Every button is explained thouroughly in the book.It teaches you the best way to model and animate efficiently every model you can think of. Of course,it has some drawbacks.Material editor,Video Post,Space Warps & Particles are not explained in depth.Although there is a solution to that(in February 2 more Volumes will be published:Inside3DStudio MAX Volume II:Advanced Modelling & Material Editor,Volume III:Animation & Character Studio),who wants to buy 2 more books that costs 110$ additionally?(Answear:Me..:P).Another drawback is that the book has color photos only in the chapters that refer to Material Editor(although some will say that's no big deal).And the CD that is included with the book has 200mb of textures.O.k ,where's the drawback?:) Only a few of them are useful.90% of them are very artistic and extend beyond the needs of traditional animators.I think that whoever makes the textures(by the way Tim Forcade,who included textures in 3DStudio 4 Hollywood & Gaming Effects & Indide 3DStudio 4),should have in mind that animators need practical textures like wood,metals and stuff and not abstract paintings.... Inside is for the novice and for the experienced animator,and it is by far the No.1 if you want to master MAX. "Inside 3D Studio MAX should be a part of every serious animator's library"(Larry Crume,Vice President,Autodesk and General MAnager,Kinetix)
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