Written by two authorized Max instructors and experienced teachers, this comprehensive volume sprinkles screen shots, tips, and notes amidst clearly written step-by-step tutorials.
The book is structured in three parts: modeling, materials, and rendering. Each section describes by example multiple techniques and their various applications. For example, in the first section, "Modeling," techniques for polygonal, nurbs, and patch modeling are described, in addition to modeling for real-time 3-D games vs. modeling for high-resolution feature films.
The section on rendering effects is outstanding. With examples and tutorials, the power of Max's rendering tools is explained and demonstrated: glows, lens flares, lighting effects, camera effects, highlights, and focal effects are explained.
As informative as the book is, it furnishes virtually no information on animation, bones, constraints, or modeling for animation. In addition, only three pages cover Max's powerful scripting language, Maxscript. To the credit of the authors, these are complex and deep topics, and would require several hundred pages to be properly documented. We can only hope that a future volume from this great authoring team will properly address these topics. --Mike Caputo
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Most Helpful Customer Reviews
21 of 22 people found the following review helpful:
4.0 out of 5 stars
A must buy - But not a FIRST buy if you're a dummie.,
By A Customer
This review is from: Inside 3D Studio MAX 3 Modeling, Materials, and Rendering (v. 2) (Paperback)
If you have experience with earlier 3D Studio MAX versions (or with any other 3D application - which is always helpful), you can't find any dificulties to follow this book. But don't buy it as your first 3D Studio MAX book. First, this book is directed for the Modeling, Material and Rendering concepts. Sometimes it make some references to commands and terms that you can't understand or just don't know were to find it if you don't have any previous MAX experience. I'm a great 3D enthusiast but I've never found the time to make anything serious (but I would love to - perhaps when I consolidate my MSCE+I carreer, I'll follow some 3DS MAX serious studies =). I've bought this book first and found it a bit dificult to follow. Sometimes I've spent more than 5 minutes to figure out we're this xxxx command or what does it mean by xxx? So, I've bought the "Inside 3d Studio MAX 3" (ISBN 073570905X) and all becames clear. They really complement each other. Of course, you can then follow other books like "3D Studio MAX R3 f/x and design", "3D Studio MAX R3 in depth" and the great "3D Studio MAX 3 Media Animation".. Although I don't have them yet, I'm planning to buy all them and I've heard browsed them and have heard many good words and reviews about them. Most Newsriders books (at least the ones about 3DS MAX) are great books, by the exception of "3DS Max 3 Fundamentals", which I dislike A LOT.
19 of 20 people found the following review helpful:
1.0 out of 5 stars
Dont Waste Your Money,
By Wade E. Solowoniuk (Seattle, WA) - See all my reviews
This review is from: Inside 3D Studio MAX 3 Modeling, Materials, and Rendering (v. 2) (Paperback)
Disjointed, confusing, hard to follow tutorials. I purchased this book so i could learn modeling in 3D Studio Max 3.0. I had assumed from the title that this book would be in depth study of modeling, boy was i wrong. The author touches briefly upon different modeling creation from games to cad model creation, nothing was in depth. Black and White Photographs that were extremely hard to see. My advice, STAY AWAY from this book and study the Tutorials inside 3DS MAX 3.0 you will have saved your self 50 bucks and much frustration.
10 of 10 people found the following review helpful:
4.0 out of 5 stars
Book-Good, CDrom-Bad,
By jd@earthlink.net (New York) - See all my reviews
This review is from: Inside 3D Studio MAX 3 Modeling, Materials, and Rendering (v. 2) (Paperback)
I'm a fairly advanced user of 3D Studio. I wanted info and practice on three topics; patches, NURBS, and raytracing. Of the 3 books I looked at (at a bookstore), this one had the best info on these topics. Reviewers sometimes mention a lack of depth; there's only one place to get really in-depth info on Max features, and that's the on-line help. This book is as in-depth as most, and offers what the on-line help doesn't- some insight into HOW to use settings, not just a description of the settings. My big complaint is with the CD. The exercises are misnumbered. Exercise 7.3 isn't there at all. The sample bitmaps are mostly stock photos of scenes, people, etc, not textures that will be useful in modeling. If you're fairly new to Max, this is a good book to go through after you do the book that ships with Max. It does assume a bit of prior knowledge, so it's not for a real beginner. If you're an advanced user looking for a good intro to some new areas of Max, it's certainly worth the money. If you need detailed, exhaustive info on certain topics, take a class.
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