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Inspired 3D Advanced Rigging and Deformations
 
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Inspired 3D Advanced Rigging and Deformations [Paperback]

Brad Clark (Author), John Hood (Author), Joe Harkins (Author)
4.2 out of 5 stars  See all reviews (11 customer reviews)


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Book Description

Inspired 3D March 25, 2005
Learn the same techniques, technology, and approaches used to create advanced character setups such as skin and muscle deformation and intuitive animation controls just like those used in big-budget Hollywood films. This book skillfully addresses advanced techniques for character rigging and deforming without regard to a particular software package, which should increase readership by including users of all digital effects programs. This book is a great companion/follow-up to "Inspired 3D Character Setup" (1-931841-51-9), which introduces the concepts of this craft. "Inspired 3D Advanced Rigging and Deformations" takes this difficult and sought-after skill and provides deeper explanations and techniques.


Editorial Reviews

About the Author

Author Brad Clark is an award-winning artist and animator whose experience ranges from modeling and rigging for television and video games to editing motion capture for Gollum in "The Lord of the Rings: The Two Towers". He is currently an animator and Character TD at the Animation Farm in Austin, Texas. He has taught animation, character design, and setup at Full Sail, trained 2D animators on SOFTIMAGE® in Manila, and has headed up internal training on motion capture, character rigging, and scripting for artists while with Acclaim Austin. His credits include the films "The Lord of the Rings: The Two Towers" and "Major Damage", television series "Quest: Tales from the Ramayana", and the VEXX and NBA JAM ’04 video games.

Author John Hood began his journey at Full Sail, where he was a Course Director for computer animation. After moving to California to work in interactive entertainment, he gained experience working for many major companies in the field such as Eidos, Microsoft®, and Oddworld Inhabitants. He is currently a Technical Animator at Sony Pictures Imageworks in Los Angeles where he is working on the feature film "Open Season". His interactive entertainment credits include Soul Reaver I and II, Age of Mythology, and Stranger.

Author Joe Harkins is a Character TD at Sony Pictures Imageworks in Los Angeles, currently working on visual effects for the feature film, "Ghost Rider". Most recently, he worked on Open Season. Previously, he worked as a Creature TD at Tippett Studio in Berkeley, California on "Mask 2: Son of the Mask" and "Constantine". While at Tippett, he also worked on "The Matrix Revolutions", "Hellboy", and "The League of Extraordinary Gentlemen". He has written for industry magazines such as 3D World and Computer Graphics, taught a Maya Master Class at SIGGRAPH 2004, and mentored students and professional artists. He has also served as a guest speaker at 3December, the Academy of Art University, the Expression Center, and Full Sail.


Product Details

  • Paperback: 288 pages
  • Publisher: Course Technology PTR; 1 edition (March 25, 2005)
  • Language: English
  • ISBN-10: 1592001165
  • ISBN-13: 978-1592001163
  • Product Dimensions: 7.3 x 9.1 x 0.9 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #368,079 in Books (See Top 100 in Books)

More About the Author

An award winning artist and animator, Brad Clark has worked on a wide range of projects over the past 12 years; from modeling and rigging for television and video games to editing motion capture for Gollum in "The Lord of the Rings: The Two Towers." His career has taken him around the globe: from Florida to the Philippines, from Texas to New Zealand. Brad taught animation, character design and setup classes, trained 2D animators on Softimage and headed up internal company training on technical art and rigging. A previous Autodesk Master Class instructor, Brad has twice presented at workshops for Conceptart.org. Most recently, Brad has provided custom training and consulting for Bungie, Disney Junction Point and Reel FX on Motionbuilder, Maya and 3dsMax.

Brad is the co-founder of Rigging Dojo ( http://www.RiggingDojo.com) ,an online training school for character technical directors and animators.

 

Customer Reviews

11 Reviews
5 star:
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4 star:
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3 star:
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2 star:
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1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (11 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
5.0 out of 5 stars A wealth of knowledge for character TDs!, May 11, 2005
By 
Timothy Naylor (San Francisco, CA) - See all my reviews
This review is from: Inspired 3D Advanced Rigging and Deformations (Paperback)
This book is fantastic. Its structure and layout are well thought out and executed. The information is for any creature TD looking to improve their skillset and learn new approaches to common creature setup problems.

The book is a gateway to the knowledge base for the industry when it come to rigging concepts and approaches. There is so little information on rigging and this book fills the gap in a professional way.

Timothy Naylor
Creature TD - Industrial Light & Magic
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10 of 12 people found the following review helpful:
2.0 out of 5 stars warning, March 28, 2006
This review is from: Inspired 3D Advanced Rigging and Deformations (Paperback)
The main rigging tutorial in this book is very poorly written. What should be a great learning experience becomes a lesson in silly extra long naming pratices that will obscure all the intellegence of the actual rigging process.....the physical size of the book limits the pictures to a decorative effect. No real information is passed by the pictures and they are not included in any of the download data available. The main structure of his rig gets lost in a series of asides and remarks that make following the authors rigging tutorial into a joke. Bearly 3 steps can be included before a page change. This makes checking your work very hard and tedious. The real content just gets lost as every description includes a joint name that borders on 5 prefixes followed by 5 suffixs. By the time you select the right joint you have lost the process he is trying to teach you. So the first 170 odd pages are an exercise in translating his verbose descriptions into something logical. The content is there, it is just poorly presented.


Luckily, there is more then just the one author on this one!
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent. A must for any Character TD., April 26, 2005
This review is from: Inspired 3D Advanced Rigging and Deformations (Paperback)
I would have given more stars but 5 is the max. This has been a long awaited book that has been so needed for the Character TD community. This is more than a tutorial book, it's a step-by-step look into taking these principles and incorporating them into an already existing pipeline or creating a new robust one. This book is not for the faint at heart; this is an advanced book for sure. However, if you have a good working knowledge of Maya and Character setup, you will reap the rewards from this little gem. Great Job Brad, Joe and John.
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