Learn the same techniques, technology, and approaches used to create advanced character setups such as skin and muscle deformation and intuitive animation controls just like those used in big-budget Hollywood films. This book skillfully addresses advanced techniques for character rigging and deforming without regard to a particular software package, which should increase readership by including users of all digital effects programs. This book is a great companion/follow-up to "Inspired 3D Character Setup" (1-931841-51-9), which introduces the concepts of this craft. "Inspired 3D Advanced Rigging and Deformations" takes this difficult and sought-after skill and provides deeper explanations and techniques.
An award winning artist and animator, Brad Clark has worked on a wide range of projects over the past 12 years; from modeling and rigging for television and video games to editing motion capture for Gollum in "The Lord of the Rings: The Two Towers." His career has taken him around the globe: from Florida to the Philippines, from Texas to New Zealand. Brad taught animation, character design and setup classes, trained 2D animators on Softimage and headed up internal company training on technical art and rigging. A previous Autodesk Master Class instructor, Brad has twice presented at workshops for Conceptart.org. Most recently, Brad has provided custom training and consulting for Bungie, Disney Junction Point and Reel FX on Motionbuilder, Maya and 3dsMax.
Brad is the co-founder of Rigging Dojo ( http://www.RiggingDojo.com) ,an online training school for character technical directors and animators.


