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Inspired 3D Advanced Rigging and Deformations [Paperback]

Brad Clark , John Hood , Joe Harkins
4.1 out of 5 stars  See all reviews (10 customer reviews)


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Book Description

March 25, 2005 Inspired 3D
Learn the same techniques, technology, and approaches used to create advanced character setups such as skin and muscle deformation and intuitive animation controls just like those used in big-budget Hollywood films. This book skillfully addresses advanced techniques for character rigging and deforming without regard to a particular software package, which should increase readership by including users of all digital effects programs. This book is a great companion/follow-up to "Inspired 3D Character Setup" (1-931841-51-9), which introduces the concepts of this craft. "Inspired 3D Advanced Rigging and Deformations" takes this difficult and sought-after skill and provides deeper explanations and techniques.


Editorial Reviews

About the Author

Author Brad Clark is an award-winning artist and animator whose experience ranges from modeling and rigging for television and video games to editing motion capture for Gollum in "The Lord of the Rings: The Two Towers". He is currently an animator and Character TD at the Animation Farm in Austin, Texas. He has taught animation, character design, and setup at Full Sail, trained 2D animators on SOFTIMAGE in Manila, and has headed up internal training on motion capture, character rigging, and scripting for artists while with Acclaim Austin. His credits include the films "The Lord of the Rings: The Two Towers" and "Major Damage", television series "Quest: Tales from the Ramayana", and the VEXX and NBA JAM ¿04 video games.

John Hood began his journey at Full Sail, where he was a Course Director for computer animation. After moving to California to work in interactive entertainment, he gained experience working for many major companies in the field such as Eidos, Microsoft, and Oddworld Inhabitants. He is currently a Technical Animator at Sony Pictures Imageworks in Los Angeles where he is working on the feature film "Open Season". His interactive entertainment credits include Soul Reaver I and II, Age of Mythology, and Stranger.

Joe Harkins is in the top 1% of wage earners under 25, and in the top 5% of all wage earners in America. He is a Senior Technical Animator at Sony Pictures Entertainment in Los Angeles, CA and has worked on almost a dozen feature films during his career. He has co-authored a book on animation, written articles for trade magazines, and given guest lectures to students and professional artists around the world. Joe's success has left him with virtually no debt and has given him the opportunity to make solid financial investments. He maintains his own corporation and has a team of advisors to ensure his future success.

Product Details

  • Paperback: 288 pages
  • Publisher: Course Technology PTR; 1 edition (March 25, 2005)
  • Language: English
  • ISBN-10: 1592001165
  • ISBN-13: 978-1592001163
  • Product Dimensions: 7.3 x 0.9 x 9.1 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #1,442,391 in Books (See Top 100 in Books)

More About the Author

An award winning artist and animator, Brad Clark has worked on a wide range of projects over the past 12 years; from modeling and rigging for television and video games to editing motion capture for Gollum in "The Lord of the Rings: The Two Towers." His career has taken him around the globe: from Florida to the Philippines, from Texas to New Zealand. Brad taught animation, character design and setup classes, trained 2D animators on Softimage and headed up internal company training on technical art and rigging. A previous Autodesk Master Class instructor, Brad has twice presented at workshops for Conceptart.org. Most recently, Brad has provided custom training and consulting for Bungie, Disney Junction Point and Reel FX on Motionbuilder, Maya and 3dsMax.

Brad is the co-founder of Rigging Dojo ( http://www.RiggingDojo.com) ,an online training school for character technical directors and animators.

Customer Reviews

Scripts, functions and polishing results fine-tune an excellent guide for Maya users. Midwest Book Review  |  1 reviewer made a similar statement
Its structure and layout are well thought out and executed. Timothy Naylor  |  2 reviewers made a similar statement
Most Helpful Customer Reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars A wealth of knowledge for character TDs! May 11, 2005
Format:Paperback
This book is fantastic. Its structure and layout are well thought out and executed. The information is for any creature TD looking to improve their skillset and learn new approaches to common creature setup problems.

The book is a gateway to the knowledge base for the industry when it come to rigging concepts and approaches. There is so little information on rigging and this book fills the gap in a professional way.

Timothy Naylor

Creature TD - Industrial Light & Magic
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5 of 5 people found the following review helpful
5.0 out of 5 stars Excellent. A must for any Character TD. April 26, 2005
Format:Paperback
I would have given more stars but 5 is the max. This has been a long awaited book that has been so needed for the Character TD community. This is more than a tutorial book, it's a step-by-step look into taking these principles and incorporating them into an already existing pipeline or creating a new robust one. This book is not for the faint at heart; this is an advanced book for sure. However, if you have a good working knowledge of Maya and Character setup, you will reap the rewards from this little gem. Great Job Brad, Joe and John.
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10 of 13 people found the following review helpful
2.0 out of 5 stars warning March 28, 2006
By doodler
Format:Paperback
The main rigging tutorial in this book is very poorly written. What should be a great learning experience becomes a lesson in silly extra long naming pratices that will obscure all the intellegence of the actual rigging process.....the physical size of the book limits the pictures to a decorative effect. No real information is passed by the pictures and they are not included in any of the download data available. The main structure of his rig gets lost in a series of asides and remarks that make following the authors rigging tutorial into a joke. Bearly 3 steps can be included before a page change. This makes checking your work very hard and tedious. The real content just gets lost as every description includes a joint name that borders on 5 prefixes followed by 5 suffixs. By the time you select the right joint you have lost the process he is trying to teach you. So the first 170 odd pages are an exercise in translating his verbose descriptions into something logical. The content is there, it is just poorly presented.

Luckily, there is more then just the one author on this one!
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Most Recent Customer Reviews
3.0 out of 5 stars They're not kidding when they say its "advanced" rigging.
This is definitely not a book for beginners. My biggest issue with the book is that it gives you a bunch of step by step instructions without explaining why you're doing what... Read more
Published on January 13, 2008 by cabby
2.0 out of 5 stars Poor Presentation
I will second doodler's review; the content is in there somewhere, but the presentation is horrible. Read more
Published on March 14, 2007 by Tony
4.0 out of 5 stars Surprisingly deep for its broadness
I got this book specifically to assist in shoulder/arm rigging difficulties i've had with an animation that needed to be anatomically correct, and i wasn't disappointed. Read more
Published on February 22, 2006 by Andreas Rřnning
5.0 out of 5 stars An excellent guide for Maya users
Maya users might already be familiar with the concept of rigging - but any needing a 'course in a book' to develop skills in Maya rigging will find this insider's look at... Read more
Published on November 5, 2005 by Midwest Book Review
5.0 out of 5 stars Finally we skip the nonsense and get right to the meat!
This book not only re-affirms my workflow, but offers distinct perspectives and techniques that help those who may have their own alternative to rigging. Read more
Published on August 17, 2005 by Andrei Savu
5.0 out of 5 stars Finally an advanced book for the aspiring character TD
Covering some very tough to tackle issues with an elegance of an angel, I find this book one of the best books in cg written ever! Read more
Published on May 22, 2005 by Menashe Morobuse
5.0 out of 5 stars A must have for any serious creature TD.
Finally a well thought, well structured book catered to the advanced creature TDs out there.

The kind of knowledge you'll get from this book would take years and years... Read more
Published on May 16, 2005 by Javier Solsona
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