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Inspired 3D Short Film Production Paperback – June 10, 2004

ISBN-13: 008-2039501178 ISBN-10: 1592001173 Edition: 1st

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Product Details

  • Series: Inspired
  • Paperback: 470 pages
  • Publisher: Cengage Learning PTR; 1 edition (June 10, 2004)
  • Language: English
  • ISBN-10: 1592001173
  • ISBN-13: 978-1592001170
  • Product Dimensions: 7.3 x 9.2 x 1.2 inches
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #618,107 in Books (See Top 100 in Books)

Editorial Reviews

Review

Introduction 1. Getting Started 2. Story 3. Character Development and Design 4. Art Direction 5. Storyboarding 6. Case Study 1: Virgil and Maurice 7. Production Planning 8. Case Study 2: Silhouette 9. Vocal Tracks 10. Story Reels and 2D Animatics 11. 3D Animatics, Layout, and Camera Direction 12. Modeling 13. Materials and Textures 14. Character Setup 15. An Interview with Jim McCampbell 16. Animation 17. Case Study 3: Squaring Off 18. Lighting and Rendering 19. Visual Effects 20. Compositing 21. Sound Effects and Music 22. Titles and Credits 23. Case Study 4: Early Bloomer 24. Marketing and Distribution Appendices A: Short List B: Suggested Reading C: Selected Resources D: Full Image Credits E: DVD Contents

About the Author

Jeremy Cantor has nearly 20 years of experience as an animator, storyboard artist, rigger, and supervisor in the film and video game industries, having worked at various production houses, including Industrial Light & Magic, Sony Imageworks, Tippett Studio, Insomniac Games, and Sega of America. His film credits include Starship Troopers, Harry Potter & The Sorcerer's Stone, Transformers 2, Avatar, Super 8, and Rango. Video game credits include Full Spectrum Warrior, Ratchet: Deadlocked, Resistance: Fall of Man, and the original digital pet projects, Catz & Dogz. Jeremy has had three short films in touring animation festivals and has taught CG character animation classes at venues such as Calarts, Gnomon School of VFX, The Academy of Art University, M.I.T., and Animationmentor.com. In 2011, Jeremy hung up his production hat and joined the computer animation department of Ringling College of Art + Design in Sarasota, Florida, as a full-time instructor.

Pepe Valencia has been at Sony Pictures Imageworks since 1996 where he was recently supervising the animation on "Charlie¿s Angels 2". Previous projects at Sony include: "Stuart Little", "Stuart Little 2", "Charlie¿s Angels", "Harry Potter & the Sorcerer¿s Stone", "Hollowman", "Godzilla", "Starship Troopers", & "Snow Falling on Cedars". Before joining Sony, he worked at Cinesite as a Technical Director on Space Jam and at a number of smaller production houses. Previous to that, he spent five years animating and lighting TV Commercials. His independent work has been shown at SIGGRAPH ¿90, Imagina 92, Art Futura 92, and Cannes ¿94. He served as a member of the Short Animated Films jury for the 2001 ASIFA Annie Awards and has written articles for "Cinevideo 20" and "Campana". He has lectured at the Reina Sofia Art Center, the Universidad Complutense de Madrid, and taught courses at the Centro Monserrat and the Gnomon School of Visual Effects. In addition to a strong background in both the visual arts and computer technology, he brings to animation a breadth of experience in theater including four years with TEC in Madrid. Pepe teaches the Digital Shorts Workshop at the California Institute of the Arts and is currently lending his character animation skills to Tadpole, Sony Imageworks¿ second animated CG short film.

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Customer Reviews

4.5 out of 5 stars
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See all 12 customer reviews
Easy to read.
Jim Stavropoulos
It's a great book that I would recommend to anyone serious about creating their own Short Animated Film.
Nick Maggiore
This book has everything you need to know about making a short 3D film.
go vegan

Most Helpful Customer Reviews

14 of 16 people found the following review helpful By J. Jolton on August 20, 2005
Format: Paperback
I love the case studies in this book, as well as the format of using a workflow to structure the book, much as a project might be. But the authors spend too much time on story and character, material which is better covered in books dedicated to the subject (and written to hold your interest a little more as well). While the importance of these elements is significant and must not be overlooked, this is not why I bought this book. I would have been more satisfied had the space been used for more interviews and case studies (where an emphasis could have been placed on the storytelling). Other than that, I found the book inspirational and very helpful in encouraging my own ambitions towards making a short CG film - I especially appreciated how it stayed away from the platform and software wars, and focused on the things that just about every platform and software can (or should be able to) do.
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6 of 6 people found the following review helpful By go vegan on May 13, 2007
Format: Paperback Verified Purchase
This book has everything you need to know about making a short 3D film. (I'm making one about a box turtle (I love turtles!) and a butterfly using Hexagon and Carrara.) The CD containing 39 short films is icing on the cake. This book makes the best kind of teacher - you don't just learn from it, but are inspired by it!
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19 of 26 people found the following review helpful By Jim Stavropoulos on July 7, 2004
Format: Paperback
"Inspired 3D Short Film Production" covers every aspect of the short-film production pipeline, demonstrating each concept and technique through a combination of general theories, examples, exercises, case studies, and interviews with short-film directors and industry specialists. Full of amazing imagery and one-of-a-kind content, "Inspired 3D Short Film Production" is a must-read book for current and future animated filmmakers.
It's really well laid out to keep it interesting. Easy to read. Easy to learn. Lots of great information. Five out of Five stars.
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8 of 11 people found the following review helpful A Kid's Review on December 19, 2005
Format: Paperback
I bought this hoping that it would teach me how to create a short film. The story I already have, it's just the skills and schedule that I need. This book gave me a GENERAL IDEA but it wasn't specific enough. It would say, "then use your compositing softare to put the renders together." Ummm... How?

I know it wasn't meant to be a complete-all-included-only-this-needed kind of book, but even so...

I would say that unless you are a true beginner to this field, look for something else, but if you are a true beginner, it is excellent. It taught me alot and I am very VERY glad I bought this book.
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1 of 1 people found the following review helpful By Cash A. Echevarria on May 18, 2013
Format: Paperback Verified Purchase
Good for ideal principals and core fundamentals about 3D production and the pipeline. I would recommend this for students or independent artist looking to do a thesis or production short!
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1 of 1 people found the following review helpful By Jonathan Buchanan on September 23, 2008
Format: Paperback
This book gives an excellent overview on how to make an animated project. While it is geared to making shorts, it can be applied to feature films and TV episodes. I wholly recommend this book to anyone interested in animated film-making.
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