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Instant Design Fundamentals Using Autodesk Inventor 6 [Paperback]

Stephen J. Ethier (Author), Christine A. Ethier (Author)

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Book Description

May 30, 2003 0131131532 978-0131131538
For 3D Mechanical Design and Concepts, Computer Graphics and Technical Illustrations courses in Engineering, Engineering Technology and CAD departments. Combining theoretical information with hands-on practical applications, Instant Inventor provides a quick and easy-to-understand introduction to the basics of part and assembly creation from sketch to production drawings. Simple exercises, light language and friendly graphics illustrate the various processes needed to move from a 2D sketch to a fully annotated drawing using a 3D solid model as the base and provide students with easy-to-comprehend guidelines that reinforce the information presented.

Editorial Reviews

From the Back Cover

Instant Design: Fundamentals of Autodesk Inventor® 6, another text in the Instant Design and Drafting series, continues the tradition of delivering technical information in a quick and easy format.

The text contains a number of features that make the basic ideas more concrete and clear. These include:

  • a list of Key Concepts at the start of each chapter
  • an In a Nutshell conclusion to each chapter
  • brief Hands-On labs throughout each chapter to reinforce newly learned concepts
  • an integrated CD-ROM that contains hands-on practice and 30 solid models

Excerpt. © Reprinted by permission. All rights reserved.

Instant Design: Fundamentals of Autodesk Inventor® 6, another text in the Instant Design and Drafting series, continues the tradition of delivering technical information in a quick and easy format. Although this book does not attempt to cover all the complexities of the program, it does offer a firm grounding in the basics of part and assembly creation from sketch to production drawings.

Autodesk Inventor is a 3D, feature-based, parametric modeler that allows the user to create models of 3D parts from 2D sketches, then to use these parts to create detailed drawings and assemblies. The power of the program lies in its parametric abilities to alter an existing design to be used for a variety of applications. At any time, you can change the shape and size of the features that contain the part. And, once a part has been created, two-dimensional drawings of the part in various views can be created automatically by applying drafting standards such as hidden features and auxiliary views, as well as notations for typical features such as countersinks and counterbores.

The aim of this text is to give you information and hands-on practical experience so that you will be able to make use of this complex interface in the most efficient manner possible. To this end

  • we have included hundreds of figures to illustrate the various processes needed to move from a 2D sketch to a fully annotated drawing, using a 3D solid model as the base.
  • for each new process, concise theory is given, followed by a practical application to reinforce the newly obtained information.

The layout of the book is explained in Chapter 1, but we feel it is essential to reemphasize the various components that comprise a chapter.

  • The first section in each chapter lists key ideas that will be covered in the chapter.
  • Throughout the chapter you may see a variety of things:
    • stylized print that lifts an idea from the pages for emphasis,
    • tip boxes that stress a certain fact about the program,
    • command sequences in a very simple, bold letter print that present the user's desired input, and
    • Hands-On exercises to reinforce a new idea.
  • As well, at the end of each chapter you will find
    • a short-answer test,
    • a series of longer answer questions, and
    • a number of assignments.

Remember that the more you put into it in effort, study, and exercise completion, the more you'll take away from it in learning. It's up to you.


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