"The first major supplement for PARANOIA - this book provides a mass of new material on each of the Secret Societies, as well as how to run them, bounce them off one another and get things A1 paranoid."
"Classic PARANOIA missions lightly updated for the new edition, with a new one by Jeff Groves and an article about skills (by me). Guarding Mark IV for a whole new generation (then something falls off)"
"Having covered mutants, traitors and things to do at higher clearances, this book offers a pile of new information about Service Groups, Service Firms and packs in EIGHT whole missions (I wrote two)."
"Who could have ever imagined that you could actually find more STUFF if you looked in all the naughtiest places... yet another excellent volume of new gear to freak your Troubleshooter team out with!"
"All the classic West End Games missions they couldn't squeeze into the first Flashbacks, including Clones in Space and Orcbusters. A gamemaster with both books has all the essential goodness of old to send Troubleshooters over the edge in service to The Computer!"