Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your email address or mobile phone number.

Interaction Design: Beyond Human - Computer Interaction 3rd Edition

3.1 out of 5 stars 34 customer reviews
ISBN-13: 978-0470665763
ISBN-10: 0470665769
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Trade in your item
Get a $4.65
Gift Card.
Have one to sell? Sell on Amazon
Rent On clicking this link, a new layer will be open
$17.50 - $17.51 On clicking this link, a new layer will be open
Buy used On clicking this link, a new layer will be open
$18.44 On clicking this link, a new layer will be open
More Buying Choices
26 New from $54.08 61 Used from $13.95
Free Two-Day Shipping for College Students with Amazon Student Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


Top 20 lists in Books
Top 20 lists in Books
View the top 20 best sellers of all time, the most reviewed books of all time and some of our editors' favorite picks. Learn more
click to open popover

Editorial Reviews

From the Back Cover

The leading book on human-computer interaction, now completely updated

Offering a process-oriented approach to human-computer interaction, this updated resource is an ideal starting point for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. The team of authors brings their vast expertise to the pages as they go beyond simply showing you the principles that apply to interaction design, but also explaining how these principles can be applied.

  • Boasts completely updated content on interaction design, human-computer interaction, information design, web design, and more
  • Includes coverage on the latest technologies and devices such as social networking, Web 2.0, and mobile devices
  • Develops and updates all featured case studies, examples, and questions to illustrate technical, social, and ethical issues you may face
  • Explains the various principles of interaction design and how to apply them
  • Places special emphasis on how to design interactive products that enhance and extend the way people communicate, interact, and work

Featuring a full-color design throughout, this new edition is commendably adaptable for both computer science and non-computer science users.

NO_CONTENT_IN_FEATURE


Product Details

  • Paperback: 602 pages
  • Publisher: Wiley; 3 edition (June 7, 2011)
  • Language: English
  • ISBN-10: 0470665769
  • ISBN-13: 978-0470665763
  • Product Dimensions: 7.4 x 1.1 x 9.7 inches
  • Shipping Weight: 3.1 pounds
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (34 customer reviews)
  • Amazon Best Sellers Rank: #237,827 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
This book is required for a course, but also serves well as a reference. The book hits many important marks, unfortunately the second half of the title is true. Beyond human-computer interaction. The book places a higher emphasis on physical design and human reaction to tangible devices and working interfaces. I had high hopes that the new third edition would move beyond Web interfaces and explode into the mobile computing interfaces and designs flooding the market today. In this arena it fell a little short. Conversely, that which has always made this book a good introduction book still remains intact. In my humble opinion, a good Intro to HCI book should boldly address standardization of icons, layouts, and familiar iconography context somewhere within the book prominently. This would give an appropriate exposure to those new in IT and HCI, a historic evolution of digital interface design building a strong foundation for future evolution exposing roots of past successes and failures. This point gets glossed over in the text, though there are references to where to seek this information in other texts. It's a great introductory book, easy to read, and full of great information. It may not be as helpful a reference for developers and software interface designers as possibly it could be, this is the only disappointing feature of the entire text.
Comment 12 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I had particularly high hopes for this book, hoping it would have more insight toward design for web and computer applications. I was disappointed to find that the overall content is long winded and leans more toward theory rather than practical and usable examples for web and computer application design.

The book as a whole I feel, fails to accurately and quickly make new ideas known to the reader. This is evident by a lack of real world examples or even citing instances where a certain concept was used. The author instead bombards you with long descriptions and fragmented ideas. I got the distinct impression that the authors were almost avoiding or dancing around certain ideas.

What was more alarming was in chapter 2, the author notes that she does not subscribe to any social media and was looking over others shoulders during a environmental crisis at a conference. She then proceeds to talk about social media and it's makeup but it would appear that she had no real first hand experience with it which to me lacked credibility.

The purchase was not a total loss as I did learn a new method to approaching new projects from reading this book. I also gained a deeper insight on designing around the problem space, which again is a lofty term that could use more explanation in easier to understand terminology. It should be noted that many of the terms and topics discussed within are garrulous, ie: rambling, and there is a considerable lack of understandable examples to help the reader see how topics could be applied in the real world.

Unless this is absolutely required reading for a college course, I would steer clear of it unfortunately.
Comment 7 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
These authors must get paid by the letter, because this is the wordiest textbook I've ever read. Countless lines are spent repeating the same principles over and over and over in slightly different ways. Entire chapters could be condensed to a single paragraph. Have some respect for your readers. Awful book.
Comment 4 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I had to buy this book for a course on user experience design and I barely ever used it. The only reason I really even looked into it was to study for tests, and even then the text leaves a lot to be desired. I found it to be poorly written and half of the text was fluff. I suggested to my professor that they choose something with more meaningful substance.
Comment 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
This was one the required books for a HCI course. But I admit this books gives a big head start to anyone wanted to get in to HCI field. mix this with Shneiderman's and Donald Norman's series, and I am sure you have already made it out of the novice stage of the field!

Everything is explained straightforward and the book covers almost everything needed for a beginner and an intermediate reader.

STRONGLY SUGGESTED by a former student.
Comment 8 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I bought this book for a class, and I think it's basically useless. Any time I think I'm going to learn something concrete, I get referred to an outside source. A textbook is supposed to get that outside work and summarize it for me. Telling me that design recommendations exist and telling me the sources rather than providing a recap of those examples is the opposite of what I want in a textbook. What good is a textbook if all it does is tell me where else to look for the useful information? Also, there is an entire chapter that basically just describes what different interfaces are. I don't need to read three pages about what a mobile device is and how people use them. I'd rather read about the advantages and disadvantages of designing for those types of interfaces. Similarly with examples of different ways of low-fidelity prototyping, why not tell me how using index card can be useful rather than just telling me what it is?

I also failed to be convinced that most of what they talk about in the book is driven by scientific research. Maybe that was not the authors' goal, but as a research scientist, I like to know that various techniques have scientific grounding.

I also agree with the other reviewers who said it is unnecessarily wordy. This book could have been at least a hundred pages shorter and still conveyed the same information it currently conveys.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews