Interactive Age is a peer-journal printed twice-yearly for an audience of executives, creatives, and decision-makers in the video-game industry. The magazine features essays, research, roundtables, case studies, and regular columns from the presidents of both the Entertainment Software Association and the Academy of Interactive Arts and Sciences.
Mixing substance with style, Interactive Age offers a platform to elevate game industry discourse, and provides deep insights to anyone who wants to know how to succeed in interactive entertainment - and while readers respect its weighty package, Interactive Age not only informs, but delights.
