This book covers these new and emerging technologies. It covers them in a clear concise manner that makes them easily accessible to people new to the field. Additionally, it gives concrete code examples that can be examined and implemented. This learn-by-example approach enables you to quickly implement working solutions while still learning the basics. Learning these new technologies will allow you to participate in the converging world of the Internet and Entertainment.
The key features covered in this book are:
Implementing web animation using Dynamic HTML and the Active X Multimedia Controls built into modern multimedia web browsers
Creating presentations where video and images are synchronized. This is done using the power of SMIL and the Real Player as well as Javascript control of the Windows Media Player.
Covers Interactive TV, including developing for WebTV, Java TV, and the Liberate Platform
Web-based game development using Java
Investigates new and emerging Home Entertainment Networks. This section covers Broadband Services Providers, Home Devices and Services. It examines new technologies from Microsoft including Mira, Freestyle and AOLs new home network products.
Cover art by Kristin Rule.
