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Interactive Quantum Mechanics 1st Edition

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ISBN-13: 978-3540238492
ISBN-10: 0387002316
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Comment: 306 pages. ISBN: 0387002316 Clean and unmarked text EXCEPT five little red dots next to some names on Page 4.NO CD ROM.
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"This book is an improved and generalized version of the previous and well succeeded "The Picture Book of Quantum Mechanics” by S. Brandt and H. D. Dahmen (Springer, New York). It is probably the most attractive, updated, and easy-to-follow method for learning basic quantum mechanics (QM) in all literature. The reader has so many tools at his/her hands, that I cannot imagine a better way to learn this important but abstract field of modern physics." (Zentralblatt Mathematik 1038.81002.

"This book is an improved and generalized version of the previous and well succeeded ‘The Picture Book of Quantum Mechanics’ … . It is probably the most attractive, updated, and easy-to-follow method for learning basic quantum mechanics (QM) in all literature. … this book should be understood as a very useful (almost indispensable) support in standard courses on QM. … a book that certainly will influence the learning of many students all around the world in a very constructive manner." (Adonai S. Sant’Anna, Zentralblatt MATH, Vol. 1038 (13), 2004)

"Interactive Quantum Mechanics under Java presents the most up-to-date approach to elementary quantum mechanics. Based on the interactive program INTERQUANTA … and its extensive 3D color graphic features, the book guides its readers through computer experiments on free particles and wave packets, bound states in various potentials, coherent and squeezed states in time-independent motion, scattering and resonances, analogies in optics … . A realm for everybody who wants to work on quantum mechanical problems." (Revista Espanola de Fisica, Vol. 17 (6), 2003)

"Several books on quantum mechanics have been sold with a CD-ROM containing demonstrations of solutions of standard equations. Most of the time, they do not offer the possibility of playing with the parameters of the problems. The present book is probably one of the first to fill this gap and to present a really interactive tool for solving basic quantum problems. … the authors have really done some achievement in the domain of truly interactive programs for quantum mechanics." (Joseph Cugnon, Physicalia, Vol. 57 (3), 2005)

"Several recent undergraduate texts on quantum mechanics have included disks demonstrating the solutions of standard problems. These generally have a modest capability for the student to ‘play with the parameters’, but there has been nothing more radically interactive. This book is the first (so far as I know) to fill this gap. … contains much useful material, and the authors are to be congratulated on having produced something rather novel that is so user friendly. … a major resource for both students and teachers." (Ian Aitchison, Cern Courier/Courrier Cern, International Journal of High Energy Physics, March, 2004)

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Product Details

  • Hardcover: 319 pages
  • Publisher: Springer-Verlag; 1st edition (July 17, 2003)
  • Language: English
  • ISBN-10: 0387002316
  • ISBN-13: 978-3540238492
  • Product Dimensions: 6.1 x 0.8 x 9.2 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #3,192,496 in Books (See Top 100 in Books)

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Format: Hardcover
This book is brilliantly done. The authors explain quantum mechanics from an angle that other text books never reach. This book teaches you to develop a strong intuition and a deep understanding of quantum mechanics. It is fun to follow step by step and when you have worked through it you really understand quantum mechanics. It is one of the best books I have ever used -- most highly recommended if you want to learn the physics of quantum mechanics, and not just the math.
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Format: Hardcover Verified Purchase
Purchased in 2005 I was disappointed. It was not very interactive then. I would not recommend it for 2013. If you are a student of physics in college you probably know enough to write computer programs that are more interactive than what is found in this book. It is very old school.
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