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Interesting Times (Discworld)
 
 
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Interesting Times (Discworld) [Import] [Paperback]

Terry Pratchett (Author)
4.5 out of 5 stars  See all reviews (95 customer reviews)


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Book Description

Discworld October 31, 2005
The oldest and most inscrutable empire on the Discworld is in turmoil, brought on by the revolutionary treatise “What I Did on My Holidays.” Workers are uniting, and war is spreading through the ancient cities. And all that stands in the way of terrible doom is . . . Rincewind the Wizard, who can’t even spell the word “wizard.”


Editorial Reviews

Amazon.com Review

Marvelous Discworld, which revolves on the backs of four great elephants and a big turtle, spins into Interesting Times, the 17th outing in Terry Pratchett's rollicking fantasy series. The gods are playing games again, and this time the mysterious Lady opposes Fate in a match of "Destinies of Nations Hanging by a Thread." --Blaise Selby --This text refers to the Mass Market Paperback edition.

From Library Journal

When the Agatean Empire requests the Great Wizzard, Lord Vetinari of Ankh-Morpork sends a pathetically inept wizard named Rincewind 6000 miles away to the Counterweight Continent to intercede. The latest novel in the satirical fantasy "Discworld" series; for fantasy collections with the series.
Copyright 1997 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 336 pages
  • Publisher: Corgi (October 31, 2005)
  • Language: English
  • ISBN-10: 0552153214
  • ISBN-13: 978-0552153218
  • Product Dimensions: 5 x 0.6 x 7.8 inches
  • Shipping Weight: 9.9 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (95 customer reviews)
  • Amazon Best Sellers Rank: #1,877,229 in Books (See Top 100 in Books)

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Customer Reviews

95 Reviews
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 (27)
3 star:
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2 star:
 (3)
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Average Customer Review
4.5 out of 5 stars (95 customer reviews)
 
 
 
 
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23 of 24 people found the following review helpful:
5.0 out of 5 stars Cohen's cohort, February 18, 2003
With some minor magic, seasoned with a touch of quantum physics and a liberal dose of archeaology, Pratchett sends Rincewind the Wizzard across the Discworld. From Ankh Morpork, he arrives at the Agatean Empire on the Counterweight Continent, cushioned by a snowbank. Those studying Auriental history [knowing where the gold is] will recognize the failed wizzard is entering an alien environment. Luckily, familiar faces emerge. The first is the Discworld's most revered barbarian hero, Ghengiz Cohen - who is accompanied by some geriatric colleagues, the Silver Horde.

Rincewind isn't a tourist in the Agatean Empire, as Twoflower was in Ankh Morpork. He's been sent for in the midst of a political crisis. A dying emperor, five families contending for power, a revolutionary cadre and a mythical army must all be brought together to make this story work. Oh, yes, plus the Horde and Rincewind. Who else but Pratchett could seamlessly weave all these elements together? And keep you smiling with the turning of every page?

Yet, as usual, Pratchett does even more. He can maintain a balance between a reflection of ancient and modern China [sorry, Agatean Empire], bring forth a string of fascinating personalities and turn an impossible situation into reality without missing a beat. At the same time we are given a dose of chaos theory, familiar images of today's world politics and some philosophical images of the universality of human nature. For an added touch, something you won't see in any other "fantasy" novel, Pratchett's astute perception allows him to resurrect the 6 000 terra cotta warriors found in a tomb in China and have them march again.

The combination of Pratchett's wide-ranging knowledge, his ability to depict personalities - even though we'd prefer not to know a few of them - and the keen wit that keeps you delighted as you read is nearly overwhelming. He makes the writing look so easy as he leads you along the convoluted logic of Agatean politics, the irreverence and dedication of the Horde - who manage to ignore calendars, logic and the ongoing desperation of Rincewind's life. Pratchett is a practiced craftsman. Whatever your politics, whatever your philosophy, Pratchett is certain to offer new challenges and fresh ideas. Read, delight, and read again. He is always rewarding.

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11 of 11 people found the following review helpful:
4.0 out of 5 stars Warning, Don't read this one on the train, June 3, 2000
This book may have finally goten my husband to read a Pratchett novel. Whilst looking over my sholder in the dentist's office he caught the names Cohen the Barbarian and Ghengiz Cohen. that piqued his interest.

Interesting times seems to be mainly about the characters who have successfully avoided Death in the past. Rincewind is back with the luggage (which promptly gets lost) and takes on the wrestless wrestlers. Cohen has joined forces with 5 other barbarians and a teacher to form the Silver Horde. And Twoflower's memoirs of his trip to Ankh-Morpork have become the manifesto for a revolution.

Yes, I would say Terry Pratchett did a good job on this one. The puns are awful as usual and even when you see the set up for them you wind up groaning or giggling. (This tends to cause people sidle away from you in a crowded room.)

Fate and Lady are at it again. Lady, of course chooses her favorite character and the Unseen university receives a message asking for the Great Eizzard to be sent to the Counterweight Continent. After much arguing about the dangers inherent in such a trip, they decide to locate Rincewind and send him. He finds himself in the middle of a revolution being run by polite revolutionaries. He runs into Cohen and his horde who are out to steal something really big. From there the usual chaos ensues. If you enjoy the dryer humor of Terry Pratchetts discword novels, you'll enjoy this one.

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12 of 14 people found the following review helpful:
5.0 out of 5 stars "Whom the gods would destroy, August 20, 2005
they first make mad." So said Euripides and so say the small gods of Discworld who set the plot in motion for Terry Pratchett's hilarious yet thoughtful "Interesting Times". The title of the book is based on the curse "may you live in interesting times" and because the phrase is reputedly of Chinese origin (its actual origin remains a mystery) the story is placed squarely in the Discworld equivalent of Asia - the Aurient. A group of gods, including Fate and Lady Luck are engaged in a pleasant evening of gambling. They decide to play "The Fall of Great Houses" and pick the Agatean Empire as the playing ground.

The game requires a Great Wizard (actually a Great Wizzard) and the spectacularly un-great Wizard Rincewind is elected to play the role. Rincewind is packed off to the Aurient. Bluesman Albert Kings sings that "if it wasn't for bad luck you know I wouldn't have no luck at all." That is also what Rincewind has to say for himself: "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." Upon his arrival in the Aurient Rincewind finds, through no fault of his own, himself working with a cadre of young revolutionaries known as the Red Army who are determined to overthrow the Agataen Empire. They recite some extraordinarily obstruse and silly slogans in support of their cause. The Red Army seems based on Chairman Mao's cadres of the same name. On the other hand, this could be a sly reference to the supporters of the Aberdeen (Scotland) Footbal Club who refer to themselves as The Red Army, after the colors of their team. With Terry Pratchett you never know for sure.

Apart from Rincewind, Interesting Times features two other recurring Discworld players, Cohen the Barbarian and Two-Flower. All three rank as some of my favorite Discworld characters. I have a particular fondness for Rincewind. He comes across as a mild, inept figure who gladly accepts the mantle of `coward'. But after he gets knocked from pillar to post, after he has been slammed and slammed again, after he has tried every conceivable means of escape from danger a transformation occurs. In Rincewind's case the gods don't make him mad as in crazy but mad as in really, really angry. Once he gets angry he explodes in a fit of righteous indignation at the evil that men do. Cowardice is left behind and Rincewind becomes a fierce fighter for truth, justice, and the Ankh-Morporkian way. In short, he is transformed from mouse to mensch.

Here is Rincewind setting his young cadres straight on the issue of "leaders": "I know about people who talk about suffering for the common good. It's never bloody them! When you hear a man shouting "Forward, brave comrades!" you'll see he's the one behind the bloody big rock and the one wearing the only really arrow-proof helmet!" It may not be the most profound thought in the world but it is certainly one that bears repeating.

In another angry moment of clarity Rincewind comes to realize what Cohen knew instinctively when Cohen said that the Empire had something worse than whips to keep people in line: "The Empire's got something worse than whips all right. It's got obedience. Whips in the soul. They obey anyone who tells them what to do. Freedom just means being told what to do by someone different."

As with all of the Discworld series the plot develops quickly and the story line picks up speed as the plot thickens until it reaches a dramatic conclusion. It would be a shame to reveal any plot details as one of the most satisfying parts of any Discworld book are the suprising twists and turns along the way. Sufficie it to to say that Pratchett continues to do an excellent job mocking gently some of our cultural and political icons. Pratchett gives revolutionaries and political leaders the same treatment he gives, for example, the press (The Truth), religion (Small Gods) and the movies (Moving Pictures).

Chairman Mao once said that "a revolution is not a dinner party." That may be so, but in the capable hands of Terry Pratchett a revolution on Discworld makes for a heck of an enjoyable read.
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Inside This Book (learn more)
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First Sentence:
This is where the gods play games with the lives of men, on a board which is at one and the same time a simple playing area and the whole world. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
invisible vampire ghosts, complicated pictogram, urinating dog, big hippo, great wizard, diamond teeth, seven old men, senior wizards, red warriors, pointy hat
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Lord Hong, Six Beneficent Winds, Red Army, Boy Willie, Forbidden City, Lotus Blossom, Lord Tang, Two Fire Herb, Recent Runes, Counterweight Continent, Three Yoked Oxen, Lord Vetinari, Lord Chamberlain, Lord Fang, One Sun Mirror, Senior Wrangler, Unseen University, Pink Pig, One Big River, Ponder Stibbons, Bruce the Hoon, Chair of Indefinite Studies, Ghenghiz Cohen, Two Little Wang, Agatean Empire
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