- Take an Extra 30% Off Any Book: Use promo code HOLIDAY30 at checkout to get an extra 30% off any book for a limited time. Excludes Kindle eBooks and Audible Audiobooks. Restrictions apply. Learn more
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your email address or mobile phone number.
From the reviews:
"He picks apart commercial products from big companies, showing their UI mistakes. I love that."
Dr. Dobb's Journal
"The author of a popular independent website gives you a book about what programmers need to know about user interface design. Spolsky concentrates especially on the common mistakes that too many programs exhibit. Most programmers dislike user interface programming, but this book makes it easy, straightforward, and fun. It is written with an audience of programmers in mind, but does not assume any prior programming knowledge nor any specific programming language." (Amazon.co.uk, April, 2001)
"This book offers many useful pointers on designing user interfaces which even experienced programmers should need. The 18 chapters cover topics ranging from effective use of colour to metaphors and usability testing. Underlined throughout is the most fundamental principle that ‘a user interface is well designed when the program behaves how the user thought it would’. The style is informal, humorous and anecdotal. There are numerous examples of design at its worst, each with an explanation of why the design is poor." (Richard Avery, The Computer Bulletin, March, 2002)
This book could be summed up with a single 8x11 piece of paper.
Includes some general Apple-lauding, PC-bashing stereotypes. Read more
Here is the most important thing to know about this book - it wasn't written by Joel Spolsky that many know and respect. Read morePublished on July 14, 2012 by Amazon Customer
The book started out promising -- it talked about things like "user models" and "progamming models"; But somewhere along the way the author veered away from things that sounded... Read morePublished on January 18, 2009 by Aaron Hill
Users can't read dialog boxes, they can't use the mouse, the don't read instructions, they have an idea of how the program is supposed to work, and most of the time they can't be... Read morePublished on May 21, 2008 by DavidInBerkeley
First off, I'm not a (professional) programmer, and I'm not particularly interested in user interface design. Read morePublished on April 27, 2008 by P. Newman
I rarely give out 5 stars, but this book deserves it.
Well written, on the light side, but serious about providing best practices for UI design with good examples to... Read more
This thin book is a good introduction to the idea of that you should make good software interfaces, but doesn't tell you how to do that. Read morePublished on September 8, 2006 by brian d foy
This book has a number of problems.
First, the writing is amateurish - hardly what I'd expect from someone trying to impart knowledge on a professional audience. Read more