|Amazon Price||New from||Used from|
He also doens't give a very clear description of his (some what cryptic) code.
There are pages of uncommented code throughout the book, and the acompanying descriptions are often times incomplete, or do not match what the code is doing.
Take it from someone with experience in the field, don't buy this book even if your life depends on it.
Not only is it not good design, the code itself doesn't even come close to running.Published on January 15, 2010 by SMHoff
I purchased this book in hopes that I would be able to use the code for examples and as a guidance. However, the code is outdated and unusable. Read morePublished on November 11, 2007 by A. Mikulski
If you're looking at engines like axiom, ogre, irrlicht, etc... and wondering how they do that... THIS is the book for you. Read morePublished on May 23, 2006 by James D. Peckham
This book is not an introduction to DirectX, D3D, or C#. It is a very high-level introduction to game engine design. Read morePublished on August 11, 2005 by S. McMullin
Lynn T. Harrison, Introduction to 3D Game Engine Design in C# (Apress, 2003)
The main problem with Lynn Harrison's book is that, well, the code doesn't compile. Read more
Obviously Lynn put a lot of work into the application used as the foundation for this book but unfortunate he did not put as much time into the instructional aspect of the... Read morePublished on May 24, 2004
I just browsed the book in a bookstore in California, and decided to order it from Amazon. However, I am very confused over the negative ratings here. Read morePublished on March 15, 2004 by N. Thorell
I had been waiting for this book to come out for months. After multiple delays, it finally arrived. And, I am very disappointed. Read morePublished on November 24, 2003
To make its short :
The code Sample doesnt work !!
No UML diagrams of the "engine"
if you wanna learn about Directx programming and C# you better buy... Read more