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Introduction to Implicit Surfaces (The Morgan Kaufmann Series in Computer Graphics)
 
 
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Introduction to Implicit Surfaces (The Morgan Kaufmann Series in Computer Graphics) [Hardcover]

Jules Bloomenthal (Editor)
4.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

155860233X 978-1558602335 August 15, 1997 1
Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications.

This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics.

+ provides a thorough overview of implicit surfaces with a focus on their applications in graphics
+ explains the best methods for designing, representing, and visualizing implicit surfaces
+ surveys the latest research

With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.


Editorial Reviews

From the Back Cover

Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications.

This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics

With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

Features:
+ Provides a thorough overview of implicit surfaces with a focus on their applications in graphics
+ Explains the best methods for designing, representing, and visualizing implicit surfaces
+ Surveys the latest research

About the Author

Edited by Jules Bloomenthal, Chandrajit Bajaj, Jim Blinn, Marie-Paule Cani-Gascuel, Alyn Rockwood, Brian Wyvill and Geoff Wyvill

Product Details

  • Hardcover: 332 pages
  • Publisher: Morgan Kaufmann; 1 edition (August 15, 1997)
  • Language: English
  • ISBN-10: 155860233X
  • ISBN-13: 978-1558602335
  • Product Dimensions: 9.6 x 7.7 x 1 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,432,971 in Books (See Top 100 in Books)

 

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3 of 3 people found the following review helpful:
3.0 out of 5 stars The key word in the book is "Introduction", December 5, 2002
By A Customer
This review is from: Introduction to Implicit Surfaces (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
Written by some of the most respected researchers in implicit surfaces (many of the authors having invented many of the algorithms discussed), this book is exactly what the title says it is: an introduction to implicits.
Since each chapter was written by a different author, the book is rather inconsistent in its laying of the material, which will indeed make it confusing to someone that is indeed a complete newbie to the subject. This is particularly bad for a book that is supposed to be an introduction to the subject. It is hard to explain how, for example, Chapter 3 (implicit patch modelling) will relate to anything else covered in other chapters. Being a chapter so early in the book, it just confuses things.
If you are already familiar with blobs or similar implicits, you will be right at home and will be able to jump to chapters you are interested in. If you've never been able to play with an implicit surface modeler, trying to read the book from cover to cover and understand the explanations, even of the first chapter, will, I think, prove somewhat hard. You will likely find better introductions to "blobbies" if that's what you are interested in on the web.
Chapters 4 and 5 are some of the most useful and practical to anyone doing any implicit software development for the first time. Bloomenthal gives a good review of all the ways of polygonizing implicits (albeit no consideration is given to taking advantages of polygonizing specific types of fields, such as point elements) while Wyvill gives also a good review on the different approaches on raytracing implicits. Both chapters do a reasonable job of pointing the benefits and drawbacks of each method presented.
Chapters 6 and 7 deal mainly with subtle issues of blending of multiple skeleton implicits. Chapter 8 mainly with morphing. And the final chapter with dynamics applied to implicits (so as to create soft objects).
It is, however, the Reference section that is one of the most important sections in the book, since it pretty much lists most if not all papers related to implicits.
Albeit the book states that it wants to be a practical book on implicit surfaces, no sample code is provided anywhere (the book is more a presentation of the material, somewhat math oriented, with discussion of the most useful and common equations for each chapter's topic) and even the reference section does not point to some of the most widely known free code available ( Bloomenthal's Gems code or Wyvill's BlobTree ).
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2 of 4 people found the following review helpful:
5.0 out of 5 stars Very good introduction to Implicit Surfaces, May 29, 2000
By A Customer
This review is from: Introduction to Implicit Surfaces (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
Don't expect this book to be anything like a bible on implicit surfaces. But if you are looking for a way to get quickly accustomed to the existing work, it's definitely the right book. You will find lots of pointers, in a wide range of related subjects.
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Inside This Book (learn more)
First Sentence:
To extend this analogy to three dimensions, imagine the release under water of a drop of dye that changes form and color as it radiates outward (that is, a cross-section of the water looks like Figure 1.1-mineralogists might imagine a multicolored agate). Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
tracing implicit surfaces, implicit surface function, simplicial hull, added material blend, general implicit surfaces, interpenetration region, blending graph, adaptive polygonization, implicit layer, collision processing, skeletal points, implicit patches, implicit primitives, physically based animation, algebraic distance, surface tiling, surface vertices, convolution surfaces, implicit volume, warp functions, parametric patches, blending surface, polar line, volume preservation, algebraic surfaces
Key Phrases - Capitalized Phrases (CAPs): (learn more)
The Geometry of Implicit Surfaces, The Algebraic Properties of Second-Order Surfaces, Rendering Algorithms, Deformation of Surfaces, General Blending Facility, Mathematical Preliminaries, Convolution of Skeletons Figure, The Displacement Blending Form, Algorithm Sketch, Unrendered Surfaces, Alyn Rockwood, Jim Blinn
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