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An Introduction to Programming and Object Oriented Design Using Java
 
 

An Introduction to Programming and Object Oriented Design Using Java [Paperback]

Jaime Niño (Author), Frederick A. Hosch (Author), F. Hosch (Author), J. Nino (Author)
3.7 out of 5 stars  See all reviews (10 customer reviews)


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Paperback, May 4, 2001 --  
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There is a newer edition of this item:
An Introduction to Programming and Object-Oriented Design Using Java An Introduction to Programming and Object-Oriented Design Using Java 3.7 out of 5 stars (10)
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Book Description

0471354899 978-0471354895 May 4, 2001
The emphasis throughout this book is on problem modeling using fundamental software engineering principles and concepts. Although Java is introduced and used throughout the text, this is not a text about Java. Rather, Java is used as a tool to present the concepts.

The UML is used, very informally, for denoting objects, object relationships, and system dynamics.<



Editorial Reviews

Review

Go to (http://www.javaranch.com/bunkhouse/bunkhouseDesign.jsp) to read a review of this text from JavaRanch.com.

From the Back Cover

If you want to get started in programming and software design, just follow the hundreds of other students who have depended on Nino and Hosch's An Introduction to Programming and Object-Oriented Design Using Java. Assuming no previous programming experience, and only elementary algebra, the newest edition of this popular text teaches you the basic discipline needed to create substantial programming applications that can be understood, maintained, and modified.

Stressing design and the discipline needed for developing complex software systems, the authors take an "objects first" approach to programming and software design. Using Java as the vehicle, they show you how to model problems with sound software engineering principles and concepts. Step by step, with numerous examples and exercises,, they provide you with the practice you need to acquire real proficiency in the design and construction of software systems. By the time you are done, you will have developed the fundamental skills and a grasp of system design that will prove as useful in constructing large systems as in building small components.

Updates and enhancements that make the Third Edition the best yet include:

  • A continued focus on an objects-first approach,presenting the use of basic data types and control structures, method definition and invocation, and complete simple system implementation.
  • The use of the "programming by contract" paradigm and an emphasis on testing and test-driven implementation.
  • New examples and exercises to improve the presentation format.
  • comprehensive coverage of arrays in a completely rewritten chapter.
  • Detailed examination of generics and wildcard types, newly added.
  • Optional, interactive exercises using the latest version of the DrJava integrated development environment (IDE).
  • An introduction to the Unified modeling Language (UML) and how it's employed for denoting objects, object relationships, and system dynamics
  • Java usage compatible with Java 6.0
--This text refers to an alternate Paperback edition.

Product Details

  • Paperback: 784 pages
  • Publisher: Wiley (May 4, 2001)
  • Language: English
  • ISBN-10: 0471354899
  • ISBN-13: 978-0471354895
  • Product Dimensions: 9.1 x 7.4 x 1.3 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #2,823,461 in Books (See Top 100 in Books)

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10 Reviews
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Average Customer Review
3.7 out of 5 stars (10 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

7 of 7 people found the following review helpful:
4.0 out of 5 stars Java, UML and algorithms all in one, December 28, 2004
This is an ideal book for those that want to learn Java with a college textbook. Starting with the basics each chapter is well written and illustrated and has a series of questions at the end to help you test your knowledge of what you have just learned. UML is used throughout as the illustration language. Later chapters deal with algorithms (e.g. storage, sorting, searching, etc.)

All of the features of the Java language are covered. Swing is used to teach the basics of UI. There is nothing on web application work. Collections are taught using the new generics features of Tiger.

A good book for those looking to learn how to program, and who want to start with the Java language and object-oriented design.
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8 of 9 people found the following review helpful:
3.0 out of 5 stars Oh snap, your teacher assigned this book too!, November 7, 2001
By 
Quikwitt "sdb_8" (portland, or United States) - See all my reviews
This review is from: An Introduction to Programming and Object Oriented Design Using Java (Paperback)
I've read many bad computer books and this one is less then horrible, but it sure ain't good.

The authors start with a very important forward pointing out that most books and courses in C++ and Java make the mistake of covering basic implementation of the language without employing object orientated techniques. Then, when object orientated programming style is introduced, students are bound to be frustrated and confused. This is a correct description of a serious problem that university's need to address. However this book goes too far in the other direction. The authors take an extreme Ivory tower approach. They expound eloquently on program specifications and design philosophy while ignoring the implementation, which is half the battle. Explanations related to programming become meaningless unless there is good code to edify the ideas they are trying to convey. This book has very little good code in it that you can employ in a useful and instructive manner. Related to this overly object orientated Ivory tower teaching approach some major problems with this book are:

IO streams are not even covered until the end of the book. I suppose the author's de-emphasis of realistic programming problems relates to their desire to teach beautifully rather then practiaclly.

A continual stream of program methods are thrown about in later chapters which are not appropriate to a CS 101 level course

Java language conventions and fundamentals are given swift and inadequate treatment in first three chapter (except for objects which are covered well).

Very few compact code examples to illustrate basic and intermediate programming concepts.

No answers to programming exercises at the end of chapters.

The worst thing is the stupid D&D program that they use for half the book to demonstrate too many concepts. Who in Tar-nation is going to be able to figure out what the heck is going on with a program this advanced by the time its dragged through the sixth chapter? It's a forty method, multi-class implementation! Please. How are you going to learn basic Java concepts from a program that takes up 40 pages? If you can emulate what the heck their doing with this program at that point then you should be teaching the class not taking it.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars Excellent Book..., December 11, 2003
By A Customer
This review is from: An Introduction to Programming and Object Oriented Design Using Java (Paperback)
I've been a designer/multimedia developer for the past 10 years (using Director/Lingo and Dreamweaver/HTML and After Effects). Until recently, I'd been sorely underdeveloped in the areas of scripting and application customization (not to mention application development) since I had only a very basic understanding of programming concepts and tended to use "black box" code off the web, which I'd modify to suit my purposes. I'd studied Java at Career Centers (a NYC-based training facility) but although I had learned the syntax and general usage, I was missing a foundation in the underlying programming concepts...

A month ago I decided to buckle down and learn core programming techniques. I found this book, and it has served me WELL. (Paid $40 for a used copy).

I'm not sure how frustrating this book would be to someone who had never seen Java before, or had little knowledge of the scope of the language. However, if you're a "scrip kiddie" or a developer with a "working knowledge" of programming tools, but no thorough understanding of core techniques -- this book is for you!

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