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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
 
 
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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) [Hardcover]

Eric Haines (Author), Pat Hanrahan (Author), Robert L. Cook (Author), James Arvo (Author), David Kirk (Author), Paul S. Heckbert (Author), Andrew S. Glassner (Editor)
4.6 out of 5 stars  See all reviews (9 customer reviews)

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Book Description

0122861604 978-0122861604 February 11, 1989 1st
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.
An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.

Key Features
* Provides practical "how-to" information
* Contains high quality color plates of images created using ray tracing techniques
* Progresses from a basic understanding to the advanced science and application of ray tracing

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Customers buy this book with Physically Based Rendering, Second Edition: From Theory To Implementation $52.58

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Editorial Reviews

Review

"Glassner's excellent book is indispensable for anyone wishing to understand and implement the up-to-date methods of ray tracing (and in the process, learn about surface physics too)...It is well edited and avoids any of the repetitions or contradictions that might have arisen in a multi-author text. Covering both theory and practicalities it includes sufficient detail (and code) to allow competent programmers to set up their own ray tracing systems...To me it seems to be an exemplary text and I highly recommend it."
--John Lansdown, THE COMPUTER BULLETIN
"Excellent reference for ray tracing for both the beginner and the experienced ray tracer. It is the only book we know of completely dedicated to ray tracing."
--IMAGING & VISION COMPUTING

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Product Details

  • Hardcover: 327 pages
  • Publisher: Academic Press; 1st edition (February 11, 1989)
  • Language: English
  • ISBN-10: 0122861604
  • ISBN-13: 978-0122861604
  • Product Dimensions: 9.2 x 6.3 x 0.8 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #187,364 in Books (See Top 100 in Books)

 

Customer Reviews

9 Reviews
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Average Customer Review
4.6 out of 5 stars (9 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent Beginner's Book, June 30, 1998
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
For those just getting into ray tracing, this book is a great introduction to the semantics of raytracing. Not your usual book focusing just on the math, but also shows you how to begin implementing a ray tracer.
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9 of 10 people found the following review helpful:
5.0 out of 5 stars A True Classic, November 21, 1999
By 
J. Fogarty (Saint Louis, MO USA) - See all my reviews
(REAL NAME)   
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
This book is a classic - by which I mean that the coverage of the basics is so thorough and clear that even if new techniques are developed (and certainly they will be) this will be a great introductory text even when it's many year out of print.
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6 of 6 people found the following review helpful:
4.0 out of 5 stars An excellent introduction, June 12, 2004
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
It's been a while since I've cracked this book, but it provides an excellent introduction to raytracing. This coupled with "Realistic Image Synthesis Using Photon Mapping" and a good bit of patience, and you can produce truly amazing renderings.

If you're at all interested in understanding or implementing raytracers, check this book out.

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Inside This Book (learn more)
First Sentence:
Ray tracing is a technique for image synthesis: creating a 2-D picture of a 3-D world. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
tracing objects defined, motion blur problem, voxel walking, one sample per pixel, ray tracing parametric surfaces, white noise jitter, steiner patches, stochastic ray tracing, cone tracing, image synthesis algorithms, spatial subdivision techniques, distributed ray tracing, ray coherence, directional techniques, ideal reconstruction filter, closest intersection point, light buffer, specular transmission, rendering equation, backward ray tracing, bounding volume hierarchies, bounding volume hierarchy, intersection candidates, ray tree, improved illumination model
Key Phrases - Capitalized Phrases (CAPs): (learn more)
New York, Graphics Interface, Eric Haines, Image Process, Springer Verlag, The Visual Computer, Example Given, Technical Report, California Institute of Technology, Tosiyasu Kunii, Cambridge University Press, Dino's Lunch, Paul Heckbert, Purdue University, University of Utah, Young Sherlock Holmes, Addison Wesley, Andrew Glassner, Numerical Recipes, Thermophysical Properties of Matter, Von Herzen
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