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10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent Beginner's Book
For those just getting into ray tracing, this book is a great introduction to the semantics of raytracing. Not your usual book focusing just on the math, but also shows you how to begin implementing a ray tracer.
Published on June 30, 1998 by H. Van Slooten

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11 of 33 people found the following review helpful:
2.0 out of 5 stars Not for the Beginner
I'll admit I know nothing about ray tracing and I bought this book in an attempt to learn. However, this book deals with the mathematical concepts of raytracing from an intellectual analysis standpoint. If all you want to do is "make pretty pictures" this book is not for you. If you want to write your own raytracing engine, buy it today.
Published on February 16, 2000 by Paul Garth


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10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent Beginner's Book, June 30, 1998
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
For those just getting into ray tracing, this book is a great introduction to the semantics of raytracing. Not your usual book focusing just on the math, but also shows you how to begin implementing a ray tracer.
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9 of 10 people found the following review helpful:
5.0 out of 5 stars A True Classic, November 21, 1999
By 
J. Fogarty (Saint Louis, MO USA) - See all my reviews
(REAL NAME)   
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
This book is a classic - by which I mean that the coverage of the basics is so thorough and clear that even if new techniques are developed (and certainly they will be) this will be a great introductory text even when it's many year out of print.
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6 of 6 people found the following review helpful:
4.0 out of 5 stars An excellent introduction, June 12, 2004
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
It's been a while since I've cracked this book, but it provides an excellent introduction to raytracing. This coupled with "Realistic Image Synthesis Using Photon Mapping" and a good bit of patience, and you can produce truly amazing renderings.

If you're at all interested in understanding or implementing raytracers, check this book out.

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5 of 5 people found the following review helpful:
5.0 out of 5 stars Excellent introduction to ray tracing, January 17, 1997
By A Customer
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
"An Introduction to Ray Tracing" is an excellent nuts and bolts summary of the science and practice of ray tracing. Easy to read source code examples are included, providing the programming-oriented reader with a good start on writing their own ray tracer. Glassner's easy to read style will also appeal to the less code-savvy. The book is useful in a classroom environment or self-directed study
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4 of 4 people found the following review helpful:
5.0 out of 5 stars A good high-level overview of ray tracing, July 16, 2003
By A Customer
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
This book covers the high points of the concepts involved with ray-tracing. It spends a fair amount of time talking about ray-object intersections, and also briefly discusses various approaches to accelerate the ray tracing process. This book does not go into a high level of detail on most topics, but does introduce them to the reader and discuss the pros and cons, which would give the reader enough knowledge to seek more detailed references on those subjects.

This book assumes the user has some amount of programming experience, and is familiar with analytic geometry.

Overall, it does a good job explaining what ray tracing is, and its various aspects. Definitely a good introductory book in the area.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Great Introduction, May 23, 2001
By 
Leonardo (Belo Horizonte, Minas Gerais Brazil) - See all my reviews
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
While some books treat ray tracing like a method for geniuses, this one try to demystify it. The highlights, in general, go into "why" and "how" to do. Maybe the best parts are the "dictionary" of "ray-intersection" formulas and mainly the practical outline of a real ray tracer. This book don't teach you to do a ray tracer for Hollywood, but it's a very good beginning.
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5.0 out of 5 stars great book in good condition, September 25, 2011
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This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
It is my textbook in this term. I went to bookstore and find the used one is priced over $100. This one is only $25. And when I unwraped the case, I was surprised by its condition. It looks like a new book.
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1 of 5 people found the following review helpful:
5.0 out of 5 stars Great!, August 8, 1999
By A Customer
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
If you like to create a rendering engine, this is your book..
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11 of 33 people found the following review helpful:
2.0 out of 5 stars Not for the Beginner, February 16, 2000
This review is from: An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
I'll admit I know nothing about ray tracing and I bought this book in an attempt to learn. However, this book deals with the mathematical concepts of raytracing from an intellectual analysis standpoint. If all you want to do is "make pretty pictures" this book is not for you. If you want to write your own raytracing engine, buy it today.
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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
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