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Invent To Learn: Making, Tinkering, and Engineering in the Classroom Kindle Edition

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Editorial Reviews

Review

"Learning is often confused with education. Martinez and Stager clearly describe "learning learning" through engagement, design and building. The best way to understand circles is to reinvent the wheel." (Nicholas Negroponte, Founder MIT Media Lab)

"Rarely does an education book come along that provides a cogent philosophical basis and an understanding of learning, thinking and teaching, as well as providing practical guidance for setting up effective digital-age learning and "making" environments."  (Holly Jobe, President, International Society for Technology in Education)

"Educators will be hard-pressed to find a more essential, important book for making sense of not just the exciting, game-changing "maker" technologies that are currently exploding around us, but of the absolutely powerful learning opportunities they present for our students as well. Invent To Learn creates a required new context for modern learning, and it offers an accessible roadmap for re-imagining schools, classrooms, and personal practice. It's a must read for those wanting to remain relevant in their student's learning lives." (Will Richardson, Author of Why School?)

"Sylvia Martinez and Gary Stager have been passionate advocates for the need for children to learn by doing, making and building for over twenty-five years. With the explosion of the "Maker Movement," there is finally a movement built around their ideas. "Invent to Learn" is a must-read for any teacher, parent or student who wants to define their learning as more than just answers on a test. The ideas and resources in this book will inspire anyone to start making powerful artifacts of their learning." (Chris Lehmann, Principal, Science Leadership Academy)

From the Inside Flap

The first book about the maker movement written specifically for educators!

"A dynamic masterwork that engages readers from the opening sentence to the last. The craft of making things becomes a philosophical cornerstone to a true education, as this book makes abundantly clear. Rather than rant against the status quo, this book shows both why the transformation of education is essential, and presents specific strategies to make these changes. In many parts of the world, education has lost its way, and this book provides a map back to the educational experiences that are both tremendously effective and a great deal of fun as well." (David Thornburg, Director, Thornburg Center)

"Invent to Learn: Making, Tinkering and Engineering is the most important book of the 21st century for anyone interested in children and learning. The title says it all. Children learn best by making things whether physical or virtual. The authors highlight antecedents to this burgeoning new movement. Martinez and Stager describe making and tinkering as part of a long intellectual tradition and mention contributions of diverse luminaries such as Leonardo, Piaget, and Papert. This guidebook offers insights and suggestions as to how to bring making, tinkering, and engineering into learners' lives through classroom and out-of-school settings. Ideas and resources for implementing the ideas are clearly articulated. This beautifully written book opens up an exciting and stimulating educational adventure. " (Cynthia Solomon, Co-inventor of the Logo programming language and author of Computer Environments for Children: A Reflection on Theories of Learning and Education)

Product Details

  • File Size: 1337 KB
  • Print Length: 252 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: Constructing Modern Knowledge Press (May 10, 2013)
  • Publication Date: May 10, 2013
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B00CQDRF84
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Not Enabled
  • Amazon Best Sellers Rank: #26,515 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews

18 of 19 people found the following review helpful By Alexander Schuh on October 18, 2013
Format: Kindle Edition Verified Purchase
For a book that asks you to jump right into a great mode of teaching and learning, it takes a while in the book to get there. Presumably, if you have picked up the book, you don't need to know the philosophy and history of the movement- you already are a believer! Other than that, a good, useful book with good connections to a lot of online resources.
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22 of 25 people found the following review helpful By Karen Blumberg on May 13, 2013
Format: Paperback
Want to start "making" but don't know where to begin or what to buy? This book is a great and practical resource for educators who are looking to incorporate meaningful play, tinkering, and STEAM initiatives into the classroom experience. (STEAM = Science Technology Engineering Art Math) Full of information, examples, and anecdotes from makers and teachers, this book will help you take the plunge and set up a mini or full-fledged Fab Lab.
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23 of 27 people found the following review helpful By Mark J. Welch on November 29, 2013
Format: Kindle Edition Verified Purchase
"Invent to Learn" provides an overview with lots of examples of how "making" can be incorporated into the classroom, but it's written by two education technology experts who don't seem to have much experience in K-12 classrooms with students, and doesn't provide the kind of useful information I'd expect in a book written for an audience of classroom teachers.

Don't judge the book by the introduction or first chapter, which are much less useful and interesting than the later chapters. This book is a great example of how misleading Amazon's free preview feature can be; for this book, it includes only the Introduction, which is frankly not as interesting and engaging (and certainly not as useful) as some of the later chapters. Chapter One is a dry, unhelpful history of "making." You must grind forward to find the content that's actually insightful and useful.

This book provides a broad overview and could certainly be useful to some teachers who believe their knowledge of technology is weak. Some of the later chapters might be useful to more teachers who already incorporate technology and "making" in their classrooms.
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17 of 21 people found the following review helpful By Maryann Molishus on May 9, 2013
Format: Paperback
Invent to Learn is the perfect book for educators, administrators and community leaders who are invested in real educational changes in their schools. Gary and Sylvia seamlessly connect the ideas of progressive education to the current maker movement. Children crave creative, interesting and challenging projects, and the pressure is on for schools to develop a more STEM-centered learning environment. If you are ready for change, there's no need to start from scratch. Invent to Learn is an invaluable collection of ideas and resources to help both new and experienced educators grow professionally. Once you read this book, you will discover there is no end to the exciting things you can do with your students!
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7 of 8 people found the following review helpful By Bruce Dixon on May 22, 2013
Format: Paperback Verified Purchase
Invent to Learn is a book long overdue, as it will serve to refocus so much of the distracting triviality that has overtaken much of our use of computers in schools in recent times.

This a game-changing book through which Gary Stager and Sylvia Martinez will reshape the conversation around our expectations of what computers truly make possible for young people. They have grasped the essence of what really matters and what our students should really be doing with computers.

They have taken some of the best ideas of people like Piaget and Papert and turned them into practical, tangible opportunities for young people to be inspired learners. I believe Invent to Learn will become a foundation textbook in undergraduate teaching courses in Colleges around the world, and should be a core reference for any teacher who sees computing as way of creating hard fun with their students.
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9 of 11 people found the following review helpful By Paulo Blikstein on May 11, 2013
Format: Paperback Verified Purchase
This is a great book by the accomplished educators Sylvia Martinez and Gary Stager, which does not surrender to the educational clichés of the day, but conversely gives educators, researchers and teachers a great overview of *why* making is important in education. The book is an endless resource of practical ideas for teachers to do more project-based, technology-rich activities using robotics, physical computing, 3D printers, and whatnot. And it's great that they credited Seymour Papert to being the father of the maker philosophy -- which he started back in the eighties.
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8 of 10 people found the following review helpful By Joshua Burker on May 10, 2013
Format: Paperback
If you are looking for concrete constructionism examples that you can recreate in your classroom, maker space, or home, this is a must-have book for your library. Martinez and Stager profile a number of different educators who help students construct knowledge through engaging, hands-on projects that encourage creativity, tinkering, and making. Today's students, with access to technology such as laser cutters, 3D printers, and CNC machines, as well as such common materials as cardboard, aluminum foil, and paint, have the ability to demonstrate their creativity through maker-type projects. This book is an invaluable resource for anyone wishing to lead students to be creative life-long learners.
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5 of 6 people found the following review helpful By @briancsmith on May 9, 2013
Format: Paperback
To learn is to reinvent ourselves. In Invent to Learn, Gary & Sylvia have crafted a pragmatic title that describes what it looks like for learners and educators to think, know and do in the modern world. At a time when endless testing and test preparation is the norm, Invent to Learn is a necessary support for educators to develop compelling arguments for more powerful ways of learning.
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