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Inventing the Medium: Principles of Interaction Design as a Cultural Practice Hardcover – November 23, 2011


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Product Details

  • Hardcover: 504 pages
  • Publisher: The MIT Press; 1st edition (November 23, 2011)
  • Language: English
  • ISBN-10: 0262016141
  • ISBN-13: 978-0262016148
  • Product Dimensions: 7 x 1 x 9 inches
  • Shipping Weight: 2.8 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #900,400 in Books (See Top 100 in Books)

Editorial Reviews

Review

" Inventing the Medium gathers humanistic insights from Murray's pioneering scholarship, demonstrates how they apply to a wide range of digital design problems, and invites readers to begin using these conceptual tools themselves in an engaging and broadly accessible manner. I've already seen it have a powerful impact on my students." -- Noah Wardrip-Fruin, Computer Science Department, University of California, Santa Cruz; author of Expressive Processing



"Janet Murray has built a practical theory of digital design that centers around the four affordances of networked media: encyclopedic, spatial, procedural, and participatory. Asserting that successful design endeavors are human-centered and help shape the medium, Murray asserts that design is ethical and aesthetic as well as instrumental. There is no book quite like this. Students and educators are sure to embrace it." -- Ellen Lupton, curator of contemporary design, Cooper-Hewitt National Design Museum, and author of Thinking with Type



" Inventing the Medium is an epic accomplishment, one which we will all be mining for years to come." -- Henry Jenkins, Confessions of an Aca-Fan



"This fascinating book...I suspect will become something of a 'Bible' of interaction design. Certainly, anyone who is at all serious about designing Websites, whether they be personal home pages, library Websites, digital libraries, or electronic journals should have this on their desks as a constant source of ideas and stimulation." -- Professor Tom Wilson, Editor-in-Chief, Information Research



" Inventing the Medium might be considered a 'Swiss army knife' for interaction design."--A. Chen, Choice

About the Author

Janet H. Murray is Ivan Allen College Dean's Recognition Professor of Digital Media and Director of the Experimental Television Lab at Georgia Institute of Technology. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (MIT Press, 1998). In 2010, Prospect Magazine designated her "one of the top ten brains of the digital future."

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By Amazon Customer on October 5, 2014
Format: Kindle Edition Verified Purchase
Fundamental to study interactivity in digital storytelling. Tanks Murray.
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More About the Author

Janet H. Murray is an internationally recognized interaction designer and Ivan Allen College Dean's Professor in Literature, Communication, and Culture at Georgia Tech, where she founded one of the world's first PhDs in Digital Media and directs the eTV Lab, a research group that creates prototypes of advanced digital storytelling environments.

Murray's widely read 1997 book, "Hamlet on the Holodeck: The Future of Narrative in Cyberspace," has been inspirational to a generation of digital innovators worldwide and is still ahead of its time in imagining the creative possibilities at the convergence of computation and storytelling. The book grew out of Murray's work at MIT in the 1980s and 1990s as the director of digital humanities projects that explored storytelling with artificial intelligence and interactive video, and as a Harvard-trained literature scholar teaching the world's first course in interactive narrative to MIT undergrads and graduate students.

In 1999 Murray left MIT for Georgia Tech, where she led the redesign of the graduate program in digital media, initiating humanities-oriented courses in interaction design, game design, and interactive narrative, and fostering sustained project studios as the basis for students' hands-on design training. Murray's latest book "Inventing the Medium: Principles of Interaction Design as a Cultural Practice" is based on her teaching and research at Georgia Tech, and on her observations over the past 10 years of digital media design teams in Atlanta, Hollywood, New York, and Silicon Valley. It is aimed at accelerating the collective process of creating more expressive and coherent digital artifacts by offering diversely skilled design teams a common vocabulary and clear design goals for judging what works on any digital platform.

In 2010 the UK's prestigious Prospect Magazine named Janet H. Murray one of the worldwide "Top 10 Brains for the Digital Future."
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