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The Ghost Tower of Inverness (Advanced Dungeons & Dragons module C2)
 
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The Ghost Tower of Inverness (Advanced Dungeons & Dragons module C2) [Paperback]

Allen Hammack (Author)
4.8 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

1980
"A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. This module was originally written for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament at Wintercon VIII, held in Detroit in November of 1979. It is the second in TSR's COMPETITION SERIES - modules that were used in official tournaments. This module contains a challenging setting, a scoring system and characters specially prepared for this adventure. It may thus be used for competition among players (or groups of players) or as a non-scored adventure. Also included within are background information, referee's maps and notes, encounter descriptions for players, and a background scenario linked to the WORLD OF GREYHAWK Fantasy World Setting."


Product Details

  • Paperback: 20 pages
  • Publisher: TSR Hobbies (1980)
  • Language: English
  • ISBN-10: 0935696245
  • ISBN-13: 978-0935696240
  • Product Dimensions: 11 x 8.5 x 0.1 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,288,033 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
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3 star:    (0)
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Average Customer Review
4.8 out of 5 stars (8 customer reviews)
 
 
 
 
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9 of 9 people found the following review helpful:
5.0 out of 5 stars I just ran my players through an old classic, May 18, 2003
After a long sabbatical from gaming, I'd decided to run an AD&D module. My brother was a veteran of gaming, but my wife and daughter were newbies.

Making a terrible mistake, I started with "The Ruins of Andril," an old Dragon magazine centerfold module. It was too high-level, and pretty dull, actually. We never finished it.

Vowing to not repeat that mistake, I went through my classic AD&D module collection. As soon as I set my eyes on C2 - "The Ghost Tower of Inverness," I knew it to be a perfect introductory module. I eventually want to start them on a campaign, but this tournament module was a great warm-up.

First of all, the pre-rolled characters are nicely done: All humans, one of each of the major character classes. The adventure starts out as a standard dungeon crawl, but with just as many tricks as monsters. Players, even novices, will always surprise you. Their solution to the giant rolling ball was novel. The chess room really had them stumped; because of the multi-colored tiles, they never figured out the proper moves. My brother was thinking it was some mathematical formula...nobody could understand why the rules were different for each character.

As they entered the upper (transdimensional) levels, the dangers increased. The Fire Giant was perhaps their greatest foe. Being an intelligent monster, he targeted the magic-user, with devastating effect.

In fact, though, their only death happened at the very end, in recovering the Soul Gem.

Outstanding module! Fun to play and ref. It took the players three sessions to finish, and now they want more.

...

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7 of 7 people found the following review helpful:
5.0 out of 5 stars Great module from 1st edition, March 23, 2001
By 
MISTER SJEM "sonofhotpie" (CALIF BAY AREA United States) - See all my reviews
(TOP 500 REVIEWER)   
The designer of this old module was Allen Hammack, who tends to do the best thinking modules. He also helped with the old A3 slavers module. The other guy who is good is Lawrence Schick who did A4 Slavers (the best module I ever ran that was fun) and the original White Plume Mountain.

Although short in comparison to later editions, it's packed with 3 to 6 original thinking challenges for players. Monsters are set up to fight intelligently rather than sit around like fools in most of the modules.

Highly recommend.

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8 of 9 people found the following review helpful:
4.0 out of 5 stars Fun,, January 25, 2008
This review is from: The Ghost Tower of Inverness (Advanced Dungeons & Dragons module C2) (Paperback)
Orginally deigned for tournament play, this adventure has directions for rating and points for indiviudal players. I find this interesting as it is often touted that RPGs are a game in which no one wins.

The module is a PC invasion of a wizards tower, filled with bizarre monsters and fiendish traps. It's a lot of fun, and can be inserted into practically any campign. Definitely worth having around, if you run out of ideas and need something to stick in.
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