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Iron Council [Paperback]

China Mieville
3.5 out of 5 stars  See all reviews (90 customer reviews)

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Book Description

July 26, 2005
Following Perdido Street Station and The Scar, acclaimed author China Miéville returns with his hugely anticipated Del Rey hardcover debut. With a fresh and fantastical band of characters, he carries us back to the decadent squalor of New Crobuzon—this time, decades later.

It is a time of wars and revolutions, conflict and intrigue. New Crobuzon is being ripped apart from without and within. War with the shadowy city-state of Tesh and rioting on the streets at home are pushing the teeming city to the brink. A mysterious masked figure spurs strange rebellion, while treachery and violence incubate in unexpected places.
In desperation, a small group of renegades escapes from the city and crosses strange and alien continents in the search for a lost hope.
In the blood and violence of New Crobuzon’s most dangerous hour, there are whispers. It is the time of the iron council. . . .

The bold originality that broke Miéville out as a new force of the genre is here once more in Iron Council: the voluminous, lyrical novel that is destined to seal his reputation as perhaps the edgiest mythmaker of the day.


From the Hardcover edition.

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Editorial Reviews

Amazon.com Review

China Miéville's novel Iron Council is the tumultuous story of the "Perpetual Train." Born from monopolists' greed and dispatched to tame the western lands beyond New Crobuzon, the train is itself the beginnings of an Iron Council formed in the fire of frontier revolt against the railroad's masters. From the wilderness, the legend of Iron Council becomes the spark uniting the oppressed and brings barricades to the streets of faraway New Crobuzon. The sprawling tale is told through the past-and-present eyes of three characters. The first is Cutter, a heartsick subversive who follows his lover, the messianic Judah Low, on a quest to return to the Iron Council hidden in the western wilds. The second is Judah himself, an erstwhile railroad scout who has become the iconic golem-wielding hero of Iron Council's uprising at the end of the tracks. And the third is Ori, a young revolutionary on the streets of New Crobuzon, whose anger leads him into a militant wing of the underground, plotting anarchy and mayhem.

Miéville (The Scar, Perdido Street Station) weaves his epic out of familiar and heavily political themes--imperialism, fascism, conquest, and Marxism--all seen through a darkly cast funhouse mirror wherein even language is distorted and made beautifully grotesque. Improbably evoking Jack London and Victor Hugo, Iron Council is a twisted frontier fable cleverly combined with a powerful parable of Marxist revolution that continues Miéville's macabre remaking of the fantasy genre. --Jeremy Pugh --This text refers to an out of print or unavailable edition of this title.

From Publishers Weekly

In this stunning new novel set mainly in the decadent and magical city of New Crobuzon, British author Miéville (The Scar) charts the course of a proletarian revolution like no other. The capitalists of New Crobuzon are pushing hard. More and more people are being arrested on petty charges and "Remade" into monstrous slaves, some half animal, others half machine. Uniformed militia are patrolling the streets and watching the city from their dirigibles. They turn a blind eye when racists stage pogroms in neighborhoods inhabited by non-humans. An overseas war is going badly, and horrific, seemingly meaningless terrorist acts occur with increasing frequency. Radical groups are springing up across the city. The spark that will ignite the revolution, however, is the Perpetual Train. Workers building the first transcontinental railroad, badly mistreated by their overseers, have literally stolen a train, laying track into the wild back-country west of the great city, tearing up track behind them, fighting off the militia sent to arrest them, even daring to enter the catotopic zone, that transdimensional continental scar where anything is possible. Full of warped and memorable characters, this violent and intensely political novel smoothly combines elements of fantasy, science fiction, horror, even the western. Miéville represents much of what is new and good in contemporary dark fantasy, and his work is must reading for devotees of that genre. FYI: Miéville has won Arthur C. Clarke, British Science Fiction and British Fantasy awards.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 576 pages
  • Publisher: Del Rey; Reprint edition (July 26, 2005)
  • Language: English
  • ISBN-10: 0345458427
  • ISBN-13: 978-0345458421
  • Product Dimensions: 6.1 x 1.2 x 9.2 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (90 customer reviews)
  • Amazon Best Sellers Rank: #337,945 in Books (See Top 100 in Books)

More About the Author

China Miéville is the author of King Rat; Perdido Street Station, winner of the Arthur C. Clarke Award and the British Fantasy Award; The Scar, winner of the Locus Award and the British Fantasy Award; Iron Council, winner of the Locus Award and the Arthur C. Clarke Award; Looking for Jake, a collection of short stories; and Un Lun Dun, his New York Times bestselling book for younger readers. He lives and works in London.

Customer Reviews

Most Helpful Customer Reviews
93 of 104 people found the following review helpful
Format:Hardcover
First off, for those of you new to China Mieville, I would recommend that you begin with "Perdido Street Station" (or "King Rat"), followed up by "The Scar", and only then tackle "Iron Council". While the three books don't form a trilogy in the traditional sense, they nonetheless draw on shared themes and a common setting and history. As such, while "Iron Council" can certainly be read and appreciated by a newcomer to Mieville's writing, there are numerous small references and commonalities that will be missed.

Fans of Mieville, however, will find in "Iron Council" perhaps his most nuanced and sophisticated writing to date. As usual, the author defies genres, and has produced what would best be described (if one was forced to use labels) as a gothic-western-political-thriller. At the same time, he continues to subvert traditional fantasy elements as well as co-opting elements from other traditions and grounding them in his reality. However, Mieville has also tackled a more challenging structural approach in this novel, as he uses three different voices and two time periods that, while connected by plot threads are separated by decades. Furthermore, the chronologically earlier section comes 130 pages into the book, which in the hands of a less gifted writer would be horribly jarring, but which Mieville pulls of with style.

The primary story (which is elaborated upon by the flashback) is set some twenty years after the events of Perdido Street Station, and finds New Crobuzon at war with distant Tesh, with discontent at home mounting as the casualties mount and the economy falters. It is a time of turmoil and political dissent bordering on civil war; as options are weighed, one man, Judah Low, goes in search of a near mythical construct whose time may be at hand, Iron Council. To say more would risk severe spoilers, but the real joy of "Iron Council" is that the plot is served so deftly by the underlying themes, and vice versa.

And those themes are legion, the most obvious one being New Crobuzon's war with Tesh as a parallel with the Iraq war. Likewise, there are economic factors that are akin to the bursting of the .com bubble of the late 1990's. However, Mieville has made it abundantly clear in numerous interviews that he has no interest in spreading his political views (he is a Socialist who has run for Parliament) through his writing, and that holds true here. Rather, these elements serve to ground the story in a believable reality, which allows the reader to accept at face value the fantastic elements. Moreover, even as he subverts everything that is a "norm" of fantasy, Mieville also casts his own views in a realisitic light. For example, the political activists (with whom he obviously sympathizes) frequently make capricious, even brutal decisions, and display very un-liberal traits such as disdain for homosexuals.

However, as I said, these groundings are mere jumping off points for a much more intriguing exploration, for at its heart "Iron Council" is an exploration of change/history. The groundwork for this is laid in Judah's ability to create golems, which Mieville describes as an intervention, a decision to change the un-living to living. Once the reader recognizes this metaphor, Mieville's intent becomes clear as he considers industry, politics and war (among other things) as interventions into the status quo, as forces for change. In so doing, Mieville quite rightly takes a long view of history in which right and wrong become blurred by the law of unintended consequences. There is a symmetry in his world, almost karmic in its nature, in which actions in the past rebound in unexpected ways in the present. The driving force of history for Mieville is the individual, but as such, he recognizes the fundamental instability this introduces into his novel. People change, there motivations change, and as such, tipping points can never be quite predicted, and will often radically diverge from the expected path.

Which brings me to one of the most intriguing structures in the book, that of the quest. In traditional fantasy, characters will generally band together for a come purpose, and face adversity from outside of the group. Their internal dynamic is largely fixed, and their motivations are common. Mieville, on the other hand, has described two quests in which each character's motivations are different, are often hidden, and sometimes at odds within the group. This far more realistic approach allows him not only to paint a more reasonable view of historical change as described above, but also to consider the power of "truth" as a motivation for said change. Mieville argues that sometimes a myth or a symbol can be more powerful than the truth. However, there is a danger in myths because they can be twisted to mask one's real motivations. Movements for revolutionary change, and one need look no further than the French Revolution, often become dressing for personal vendettas.

Finally, Mieville takes these two intertwined threads, intervention and truth, to ask an ultimate question: can one work for change even as one despises the mechanism of said change. For example, is murder acceptable if it serves a greater good? Or does change always pervert the purest motivations and draw them closer to that which is being rebelled against, in form if not in ideology? Does hating war mean wanting your country to lose?

In conclusion, if I have created the impression that "Iron Council" is nothing by dry philosophizing, I must apologize as nothing could be further from truth. First and foremost, "Iron Council" is an adventure story set in a world that for all it's bizarre and beautifully realized detail is nonetheless disturbingly familiar. However, Mieville is such a gifted writer, who pours so many ideas into his work, even the most literal reader will find themselves drawn into the undercurrents which suffuse the novel. "Iron Council" is another brilliant contribution from a remarkable talent, and I strongly recommend reveling in it.

Jake Mohlman
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57 of 66 people found the following review helpful
5.0 out of 5 stars Terrific, a worthy Bas-Lag book July 27, 2004
Format:Hardcover
The Iron Council is not quite as good as The Scar or Perdido Street Station. There, it's been said. But that is a fairly meaningless statement due to the colossal heights Mieville's first two Bas-Lag books climbed. The Iron Council is a marvelous book, with all the imagination, the rich social commentary, the wildly creative monsters, and the textured characters we've come to expect. The plot rips along at high speed, with converging storylines and the "I wonder what happens next?" anticipation that really good, really fun books share in common. The Iron Council is probably the best structured of the three Bas-Lag novels, and there is a real confidence in the writing. Is familiarity breeding contempt for me with Mieville? It must be, because I think he's a better writer and storyteller than Tolkein, who I like. Only time will tell if Mieville is as great a world builder and fantasy architect as Tolkien. But it's time we start thinking of Mieville in terms of how great he is among all fantasy writers in history, not just how good is this or that book.

So with this adulatory review, what is wrong? Nothing really, it is just not quite as amazing as his first two in this world. I'm willing to write this off to knowing Bas-Lag and not being blown away by the sheer audacity as I had before. Some readers will be annoyed by Mieville's overt socialism, but that's a matter of personal taste. Personally I enjoy the change from - well, every other fantasy book I read. There are great ideas (smokestone, the whispersmith), creatures (Inchmen, Handlingers) and characters (Toro, Cutter), but Bas-Lag is becoming an eccentric old friend, rather than that wild guy you had a blast with once at a party. But no matter how wild Mieville got, I was expecting him to top himself at every corner, and he did. Maybe it's the comfort of knowing the book is going to be fantastic that was a slight let down. With Perdido Street Station, I kept thinking "I can't believe how good this is, he can't keep this up." With The Scar it was "Oh my God! It's actually better than Perdido Street Station!" Since I was expecting perfection, there could be no match to my hopes, but I adore this book. There are rich veins of fantasy storytelling here and you would be foolish to pass up reading The Iron Council. I guarantee nothing in your "to read" pile is as good.

If you like Mieville's other work, you will enjoy The Iron council. If you have not liked Mieville before, then you won't like this either. Perdido Street Station was a wonder, The Scar a miracle and The Iron Council a proclamation that Mieville has arrived as a truly great fantasy writer. His career will be fascinating to track starting about now.
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50 of 59 people found the following review helpful
1.0 out of 5 stars For Jabber's sake, what a disappointment! December 26, 2005
Format:Paperback
China Mieville's first two novels set in the world of Bas-Lag gave him a well-deserved reputation as the most important young writer working in the sci fi/fantasy genres today. In Perdido Street Station and The Scar, Mieville created a neo-Dickensian milieu of bizarre, terrible, but deeply compelling grotequeries inhabited by complex, often-conflicted characters. Both narratives gained momentum over hundreds of pages, even as each sprawled further into and then away from the teeming city of New Crubozon, and all of it was illuminated by Mieville's powerfully intelligent, pleasingly baroque prose style.

So, what happened with Iron Council? Mieville's third Bas-Lag book is confusing, meandering, and populated by shallow, underdeveloped, highly unlikeable characters. His writing style is choppy throughout and routinely defies the most basic rules of grammar and usage; perhaps he was aiming for profundity (think David Foster Wallace), but he achieved only preciousness at best, and tedium more often. The narrative-such as it was, given his penchant herein for flashbacks, deus ex machinas, and withheld information-had holes in it one could (pardon the pun) drive a train through. The plot progressed as if he didn't know where it was going when he was writing it. Above all, Iron Council was agonizingly dull-I could hardly wait for the book to be over with and finished.

Many have correctly noted that this is Mieville's most explicitly political novel. Since his politics are Euro-socialist in character, perhaps you might think I was put off by that-but no. I am myself that rara avis, an American social-democrat of long standing, and I have little but sympathy for tales of community-level collectives (a la the Paris Commune) or worker oppression (a la the transcontinental railroad)-and both themes and their thinly veiled historical antecedents are prominent in Iron Council. But largely because of Mieville's failure to draw fuller, more sympathetic characters (Cutter is a whiny jackass; Judah Low is a cipher) or to sustain a believable and interesting narrative (the Council itself is an irritating community prone to sudden, inexplicable shifts of opinion as to its raison d'etre-but never mind, as it doesn't finally appear until hundreds of pointless pages have passed following the interminable wanderings of Cutter & Co. and the similarly unlikeable Ori back in New Crobuzon), and with it all undermined by his annoying staccato voice and sometimes incoherent descriptions of events, whatever merits Mieville's radically politicized story may have had get thoroughly lost in the shuffle.

In his previous novels, nothing felt like a "set piece"; everything that happened usually played a crucial role in why subsequent events turned out as they did. In Iron Council, by contrast, one senses more a rote succession of staged novelty acts, as if Mieville were making use of every half-developed idea he'd ever had. (Take the attack of the "inchmen," for one instance.) In a similar vein, the major characters in his earlier Bas-Lag were sometimes morally ambiguous, but that just made them consistently interesting and complicated. As many have commented, the most noteworthy thing about two of the major characters in Iron Council is their homo- or bisexuality, and yet while this is a promising and perhaps vaguely daring premise in the usually hyper-heterosexual world of fantasy fiction, it seems a choice made more for shock effect than anything essential to them or the plot. Their sexuality is clearly intended to be-but is very poorly realized as-vital to these characters' "being-ness," and thus it contributes almost nothing to our understanding of them. In fact, Cutter's passionate possessiveness toward Low makes him seem, more than anything, one-dimensional and frequently grating-hence, Cutter's sexuality becomes more of a negative trait, which seems rather incongruous with Mieville's anti-intolerance politics.

SPOILER ALERT-Just a few plot objections concerning the end of the book (though there were plenty of others throughout): Why wouldn't the militia have destroyed or booby-trapped the tracks just outside of New Crobuzon? Why hadn't they sought out and found their cohorts and the Council in the weeks prior to the train's approach, just as Cutter had? Why can't any of the refugees from the city give the Council a reasonably straight answer as to whether or not the Collective had already been vanquished? (It had.) And most of all, how does the "time golem" manage to continue in existence even after Judah Low has been killed? Finally, and in a completely different vein, why does Mieville use the word "career" as a verb over and over again?

But enough already. I have never before had my expectations so shattered by an author. I am astounded that anyone would think that this book is on a par with-or even better than-Mieville's previous Bas-Lag novels (though the wider consensus seems to be one of disappointment, more or less). Unfortunately, though, Mieville received some of the best and widest mainsteam-media reviews of his career with Iron Council, and if he believes his clippings, I'm afraid we may in for more outings like this. But his earlier works provide a far better indication of his prodigious talents, and so I will fervently hope that he can still return to that form with his next novel.
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Most Recent Customer Reviews
3.0 out of 5 stars O, the uneven t'rain of this story
This is my second attempt at a Mieville. While some of it was a compelling read, it's two stories and, as stated by others, the other story in here is BORING. Read more
Published 11 days ago by bstrue
3.0 out of 5 stars Dive in
As with all Mieville novels, the reader has to brace himself and just dive in. Mieville's overly verbose style lends tothe heavy and overbearing feeling that accompanies his New... Read more
Published 26 days ago by Wandering Lush
3.0 out of 5 stars Weakest of the trilogy
This was the weakest book in the trilogy. There were some beautiful images, and the story was alright, but it was blatantly over-run with socialism (it is, after all, China... Read more
Published 1 month ago by Spargle
1.0 out of 5 stars What, exactly, is the point?
Almost completely unreadable. The author's prose obscures the landscape rather than describes it. The characters are stock figures from role playing games. Read more
Published 3 months ago by Canteloupe
4.0 out of 5 stars Excellent Continuation
Once again, Mieville's writing perfectly captures a world genre new to the market. His steampunk/fantasy/scifi world is engaging and fascinating to explore. Read more
Published 5 months ago by K. Erickson
3.0 out of 5 stars A fine tale, but a poor successor
While there is nothing inherently wrong with China Mieville's Iron Council, it fails to live up to the standard of its predecessors in the Bas-Lag series. Read more
Published 7 months ago by Callum Joyce
3.0 out of 5 stars Depressing
Mieville's stories are always dark and the characters deeply imperfect - but this tale of grinding pain, struggle, and loss is nearly unbearable, even for those of us that feel... Read more
Published 13 months ago by ArnaldoB
5.0 out of 5 stars More work, but even more rewarding than other Mieville
I've read every one of Mieville's books, and this one was a challenge to get into, but the payoff is more than worth it. Read more
Published 14 months ago by stonyhill
5.0 out of 5 stars One of Mieville's strongest works to date
New Crobuzon is in the grip of economic disaster. A ruinous naval war against the city of Tesh is being prosecuted over thousands of miles, draining the city's coffers. Read more
Published 15 months ago by A. Whitehead
4.0 out of 5 stars Heady mix of exotic beings, geography, and ideas
China Miéville, in some ways, is damned if he does and damned if he doesn't. "Iron Council," the third of his weird fiction novels set in Bas Lag, draws fire from some for... Read more
Published 15 months ago by loce_the_wizard
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