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4 of 4 people found the following review helpful:
5.0 out of 5 stars one of the greatest games i have ever played
i true classic one of the only reasions to buy a sega saturn or get a emulater. it is a true hex based turn based stratagy game, maybe one of the best ever made, and it has many good qulities for a WW II game that makes it worht playing. it has hundreads of differnt type of units and upgrades that makes it great and interasting.

you can only pick the 3 armies...
Published on February 14, 2008 by Charles M. Casterline

versus
3.0 out of 5 stars Very complex and thorough
This game is not pick up and play by any means. Its super deep and complex. Side note its got the most glossy beautiful manual Ive ever seen. The reviews have been great so my experience has been a quick view. Im sure I will enjoy it as I learn the rules and invest. Its very high quality and lots of info and battles to take part in.
Published 15 months ago by Chris E. Reilly


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4 of 4 people found the following review helpful:
5.0 out of 5 stars one of the greatest games i have ever played, February 14, 2008
= Fun:5.0 out of 5 stars 
This review is from: Iron Storm: Sega Saturn (Video Game)
i true classic one of the only reasions to buy a sega saturn or get a emulater. it is a true hex based turn based stratagy game, maybe one of the best ever made, and it has many good qulities for a WW II game that makes it worht playing. it has hundreads of differnt type of units and upgrades that makes it great and interasting.

you can only pick the 3 armies US, GER, and JP. US has the most money and cheap units, japan is really cheap and and can hold more units per mission, and Germany is the the strongest but extreamly costly and very minimal units.

unlike most tactic games were infantry takes forever in this game you can turn them into a transport to make them faster and paratroopers can go by plain. also units can get training points which make them better shots and harder to hit. one featuer i love is the upgrade if you unit has enough experance points and you have the next tech, you can upgrade it (panzer IV D to Panzer IV f2) and sometimes they have more then one to pick from (Tiger to Tiger II or Tiger P or Elephant) so it alows a lot of choices and unlike other WW II tactic were a sherman can take out 100 tigers it is a bit more real were if the US charges shermans into Tigers head on Shermans die... fast so it requiers real thinking

downside
there are a few down sides, inorder to get the good ending for Germany you have to cheat a little bit on "Battle for britain" stage cause if you beat that in 10 turns you can do "operathion sealion" were you invade england and then 8 stages later invade the US. but the cheats are easy to find and pull off. another downside is the free play stages it never has the really good missions just the basic of what to expect. biggest downside is they made a slight mistake with unit placement were the first time you get boat units the water is too far from your HQ to build boats so you sorta have to cheat for that too.

but thoes downsides should not effect the overall fun factor, and it can be up to 5 players if you know how.

overall this game is the best tactic game i have ever played and is worth getting any way possibule i belive every WW II tactic fan would enjoy this classic and wish they would remake it
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3.0 out of 5 stars Very complex and thorough, October 17, 2010
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= Fun:2.0 out of 5 stars 
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This review is from: Iron Storm: Sega Saturn (Video Game)
This game is not pick up and play by any means. Its super deep and complex. Side note its got the most glossy beautiful manual Ive ever seen. The reviews have been great so my experience has been a quick view. Im sure I will enjoy it as I learn the rules and invest. Its very high quality and lots of info and battles to take part in.
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5.0 out of 5 stars A true underdog WWII classic ..., October 23, 2009
By 
JT_Dutch (Southern California, USA) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Iron Storm: Sega Saturn (Video Game)
... This game is arguably the best console WWII turn-based strategy game ever made. It is based on the Japanese game "Advanced Daisenryaku" and translated (with several mistakes) to English by Working Designs. Since the game was made in 1996, the graphics certainly aren't up to par with games of today, but they are certainly adequate and they go a long way in creating a board game feel. Also, if the player wishes to check out a new unit in action, there's an option to view individual attacks in an animated cut scene. Again, this is 1996 we're talking about here, so the animated graphics look a little pixilated and boxy, but overall they're passable and certainly convey the unit designs and models used in WWII.

Where the game shines is in its depth. The three campaigns (Germany, Japan, and the United States) feature the best-known critical battles of WWII in chronological order, including some "what-if" scenarios -- such as: an invasion of Great Britain (by Germany, "Operation Sealion"), an invasion of the United States (by Germany, "Operation Firesquall", or Japan, "Assault on America") or an invasion of mainland Japan (by the United States, "Operation Coronet"). Speed in meeting the objectives of the individual battles is essential to unlocking the hypothetical scenarios and conquering the game. Each country's campaign features the unique units of that country, such as Germany's Panzer tanks, Japan's Yamato-class battleships, and the United States' Marine infantry.

Each campaign is challenging in its own way:

- The player who chooses the German campaign will have their hands full with the British in the early going, and later will be tested severely by the Soviet Union, as well as the Russian weather. If the player passes those tests with flying colors, and eliminates the British and Soviets from the fighting, the next step will be to North America to deal with the U.S.A., and eventually on to conquest of the entire World. If the European opponents are not dealt with quickly, however, they will continue to fight on ... and go on the offensive against Germany. The task for the player will change, from one of attack and conquest to one of defense. The Americans will get into the fighting, as the Allies will execute D-Day, and attack in overwhelming numbers. The challenge to hold off the Allied forces by then will be tremendous.

- Choosing the Japanese campaign will present an immediate challenge as the player will have to deal with relentless opposition from the Soviet Union. Once that stage has been cleared, the theater will move to the Pacific Ocean, and the epic battle against the U.S.A. to control those seas will determine the fate of the player's success in the game. As in the German campaign, it is imperative to be as efficient as possible in dealing with the Americans, since the Japanese forces are stronger at the beginning of the campaign. If the United States is given too much time, they will gain the initiative and make life miserable for the player with huge quantities of state-of-the-art units brought to the battlefront.

- The American campaign isn't as easy as most might expect. The United States starts out in the War of the Pacific at an extreme disadvantage in both quality and quantity of units, and the player will have to show savvy as well as patience to hold the Japanese onslaught off until the U.S.A. research and development sends more advanced units to the front. If the player is able to turn the tide and gain the initiative against the Japanese, there will be an opportunity to relocate and test skills on the European theater, and help the Allies there reach a decisive triumph against the German empire. Otherwise, the player will continue the war of attrition with the Japanese, and eventually work their way to the Japanese mainland. Expect to face determined and highly trained opposition when facing Japan; even when they are outnumbered, they will give the American units all they can handle.
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Iron Storm: Sega Saturn
Iron Storm: Sega Saturn by SEGA (Sega Saturn)
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