Most Helpful Customer Reviews
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7 of 7 people found the following review helpful:
5.0 out of 5 stars
A Rollicking Good Time, July 26, 2006
Going for wacky is a dangerous gambit, particularly in comics where it can easily drift over into unintentional camp or, even worse, come completely unhinged and end up convoluted and unfunny, so when I realized Doug TenNapel's Iron West included both Sasquatch and the Loch Ness Monster in the mix, I crossed my fingers and hoped for the best. Fortunately, TenNapel walks a net-free tightrope like a pro, delivering a rollicking good time filled with moments of "He's going to fa--Wow!" that begs for adaptation to the big, or small, screen.
Iron West's protagonist is one Preston Struck, a selfish outlaw who finds himself presented with a chance to be a hero and runs from it; several times, in fact. Fate has other plans for him, though, and as likeable scoundrels go, he's got the kind of goofy charisma that makes you believe that, underneath the bluster, there's a good, decent man.
Iron West's plot is an outlandish one featuring killer robots accidentally awakened by greedy prospectors in 1898 California, a mysterious shaman cryptically named Two Rivers, the aforementioned Sasquatch and Loch Ness Monster, the proverbial gruff sherrif and a whore with a heart of gold, and several more engaging characters, human and otherwise -- all of whom come together in a wild ride of a story that left me satisfied, but wanting more. TenNapel's black-and-white artwork is clean and distinctive and, while his pacing is full-steam ahead, his layouts are clear and flow smoothly. I wasn't aware of it until afterwards, but he's also an animator, known for his Nickelodeon show, Catscratch -- as well as the creator of the video game, Earthworm Jim -- so his storytelling skills make sense.
Iron West is the latest positive example of the new Image Comics: off-beat, entertaining, quality work by creators with distinctive voices and original stories to tell. Highly recommended.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
Iron West, January 1, 2007
Robots invade the Old West with plenty of weapons, but no backstory. If this fascinating historical record is accurate, that's the best way to do it. If you're a homicidal robot, and you want to hybridize an established genre with hopes of revitalizing it, just get some buddies together, dress up like cowpokes, pass out the pistols, and put holes in the saloonkeeper, the ranchhand, and the stagecoach driver, all in the service of a spherical AI called the Demiurge. But don't offer any explanations, just subvert the Western trappings by engaging in robot-army- style killings. These are bloodthirsty automata who know how to acclimate within a genre that won't easily accept them: slaughter all humans, starting in Twain Harte, California. These rivet-riddled ravagers are so effective at eliminating cowboys and Indians they run the risk of erasing all traces of the Old West in this story within the first few pages, except for the scenery.
But a small band of surviving humans rally and fight back. Ms. Sharon, Two Rivers the shaman, Sasquatch (who IS really a Sasquatch), and even the Sheriff rally round small-time train-robber and cheater-at-cards, Preston Struck...who does not want to be rallied round in the slightest. This coward spends much of the time trying to get out of town and save his own hide. But events conspire against him, and slowly he accepts his role as hero, leading a last stand against the robots. His biggest challenge comes when an entire steam-train morphs spectacularly into a giant metal juggernaut. Fighting alongside the Loch Ness Monster (wouldn't you rather read the explanation for yourself, than have me tell you what the Loch Ness Monster is doing in a robot-infested Western town? Isn't the mere mention of the Loch Ness Monster enough to get you to give this quiet little historical anecdote a little perusal?), but ultimately going it alone in a climactic battle that happens before a teepee zips up and blasts off into space (hey, this "no backstory" rule works well for reviews too, doesn't it!).
Thanks to me, you either burn with curiosity to devour the pages of Iron West, or you would never go within a thousand miles of Twain Harte, California, 1898. Hopefully, it's the former. For fans of the Terminator, or Don Knotts's The Shakiest Gun In The West--or the two mashed together in the spirit of recklessly locking the bumpers of two old cars together and driving them off a cliff for a good time--the Iron West is the place to be.
Come see Science Fiction head the Old West off at the pass. There's suspense, action, romance, and pistol-packin' metalmen. And more laughs than leaving a cactus in an anti-grav chute.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars
Solid, August 3, 2006
Iron West is a fun, well-crafted, and thoughtful comic book.
The comic has an imaginative premise that's followed up with a great deal of action. It's 1898, and a Californian community is threatened by killer robots. As the menace approaches, outlaw Preston Struck has a choice: he can try to save the town with the help of Bigfoot and an old Indian shaman, or he can try to save his own hide. Struck picks the cowardly route, but his flight is complicated by the bounty on his head and his attraction to a woman. One can easily sympathize with this protagonist, an easygoing jokester who is essentially trying to avoid pain and death. Thus, the chases and confrontations toward the beginning of the story are engaging. They build up to a great battle that gets crazier with every page, and so the book becomes increasingly entertaining as it progresses.
TenNapel works his material with skill, and transitions beautifully between fun action and quiet, touching moments, between humor and gravity. In terms of storytelling, he's in top form. Almost everything contributes to the plot, and what may seem at first glance to be a throwaway line could be central to the story. The artwork is inspiring. The brushwork is fluid, yet precise. One sees in the characters a good sense of form, weight, and motion; they are lively, expressive, and appealing. The settings are handled with similar care, and the pages are well composed.
The book is entertaining, and the storytelling is superb. The story is worth telling, too. Beneath the surface details, the comic implicitly raises a couple of interesting questions about the sort of thing a man is. Is he hardwired to act a certain way, as the robots are, or can he choose to be better or worse? If the latter is the case, does he have obligations toward other people, or is he justified in standing apart from them? Readers who are just seeking entertainment can freely ignore the philosophical aspect of the book, which is subtle. Those who engage it, however, will find that it informs the whole and makes for a much more enjoyable read.
Iron West is an impressive work, and I highly recommend it. For those unfamiliar with TenNapel's previous comic books, this is a great place to start. Those who are familiar with his work will find Iron West to be a remarkable improvement and well worth reading.
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