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Most Helpful Customer Reviews
22 of 22 people found the following review helpful:
5.0 out of 5 stars
Highly recommended!!!,
By Jonathan Morris (St.George, UT) - See all my reviews
This review is from: Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software)) (Paperback)
What a incredibly well done book! I have followed Ernest Pazera's articles and work for a very long time in the Gamedev.Net community and I will say that this book is Ernest at his finest! And with the added touch of Andre' LaMothe, it makes this book a programmer's gem. I know that there are a great many aspiring game programmers who will find this book to be the book they have been waiting for. I'll explain what amazed me about this book:It starts out giving a short review on Windows programming, and GDC (which is good, since sometimes it's easy to forget some of the basics). It's followed with a course in DirectX, and DirectSound, which are given in a way tailored toward our goal of making an isometric or tile-based game. Then the book just takes off. You'll find wonderful chapters on isometric game design, and the overview on how to create your game engine. The chapters that follow cover tile-based programming and tile-based AI and (my personal favorites of the book) chapters on how to handle objects and characters in your game. And it's all done in a very easy to understand and straight-forward manor. He completes the book with chapters on how to make your game's transition into the world of Direct3D. I've been doing tile-based games for years, and yet I found TONS of things in this book that I didn't know. And I think that's one of the main reasons this book is so well done: it's done by a man who loves iso-game programming with an incredible passion, and HE KNOWS HIS STUFF. I do agree with Dino, though, that one would want to have at least a bit of understanding on game programming before delving in, as opposed to hitting it right at the start. And like Dino said, it makes a GREAT reference for all of those who may have been in the business for a while. Ernest, you've done a wonderful job on this book. Doing a good book on iso-game programming is no easy task, but you have pulled it off perfectly. Bottom line: THIS IS A DEFINATE MUST-BUY.
8 of 8 people found the following review helpful:
5.0 out of 5 stars
Most Useful I've seen to date,
By
This review is from: Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software)) (Paperback)
OK, this is not a book for raw newbies. Given that, the basic gloss-over of directDraw and Win32 is a bit redundant. However, I found the directSound chapter useful, as most books ignore that aspect.Given that, I will admit that I already know my way around DirectX and my current Iso project, being in Java, I didn't really need the DirectX parts. However, Ernest provides some WONDERFUL helper functions for budding DirectX programmers and doesn't hide things in yet ANOTHER framework. When the book gets into the guts of Iso programming, things really take off. Don't expect to glean everything out of it in the first read (which, unfortunately, too many think is possible). Read it until you get the basics down, and refer to it from then on. Since reading this, I've come a LONG way toward my own Isometric engine, and am still impressed with the information I can glean from it daily. I refer to his book at least once every couple of days. Ernest has always been a great help to the game programming community with his online tutorials and forum on GameDev.net. This book takes his knowledge and skill and passes this information on. In a world where most game programming books are simply C++ tutorials filled with a few examples, it's good to see all the theory in building an engine in one place. Get the sequal out, I'll pick it up too. Richard Ashkettle (aka Eboz)
7 of 7 people found the following review helpful:
3.0 out of 5 stars
Nice for the ABSOLUTE beginner...,
By "edocecrous" (Brooklyn, New York United States) - See all my reviews
This review is from: Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software)) (Paperback)
I bought this book because LaMothe was the editor, and i thought he actually made at least some suggestions to the writer.I won't take your time, so here it is: Recap: The author handles the subject as Civilization II was the ONLY ISO TYPE GAME, and Fallout, Diablo does not exist, however the introduction states you will learn the secrets of creating games like NOX (Diablo clone). Explanation of seamless tile generation is lame (not the real deal), does not cover any of the 'interesting' topics, like: wall transparency, rendering of large objects, different types of scrolling (character centered, character framed), and so on... Suggestion: I think i will write a similar 'book', and put it to my webpage, only that will cover all the stuff this one left out... Edocecrous
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