Product Description
A look at the technologies which are slowly making the once impossible, possible within the Physical Education classroom. The book covers the following areas - Why Technology In Physical Education? - Social Networking to Get Kids Active and Healthy - Measuring Fitness and Physical Activity - Collecting Data from the Field - Reclaiming Physical Activity Time - Video Games in Physical Education - GPS in Physical Education - Video in Physical Education - Physical Education & Technology - Apps to Get You Moving Part 1 - Apps to Get You Moving Part 2 - Apps to Get You Moving Part 3 Containing classroom proven examples and recommendations to explore emerging technologies and their use within the Physical Education, Health Education and Outdoor Education classrooms.

