If you're interested in writing Java games for small platforms, this should probably be the first book you get. -- Gamedev.net, John Hatten May 2004
From the Publisher
Covers all the elements needed to create the reader's own J2ME game. Readers learn the essentials of J2ME game development from the ground up, including issues involved in developing for multiple target devices and how to wrestle the jungle of device specific libraries and device capabilities. Addresses important issues of J2ME game development that have been given little, or no attention in other publications such as game play design tailored for mobile devices, supporting multiple target devices, squeezing traditional game techniques, and more. Readers additionally learn how to structure code and classes to achieve as small an application footprint as possible.