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JAKANDOR: ISLAND OF WAR (AD&D Odyssey, Adventure Supplement)
 
 
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JAKANDOR: ISLAND OF WAR (AD&D Odyssey, Adventure Supplement) [Paperback]

Kirk Botula (Author)
4.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

AD&D Odyssey, Adventure Supplement February 3, 1998
JAKANDOR, ISLE OF DESTINY continues the saga of civilized wizards against savage barbarians. In this supplement, you will thrill to play the role of a mage or apprentice trying to defend the land from barbarian hordes.


Product Details

  • Paperback: 112 pages
  • Publisher: Wizards of the Coast; 1st edition (February 3, 1998)
  • Language: English
  • ISBN-10: 0786903716
  • ISBN-13: 978-0786903719
  • Product Dimensions: 10.6 x 8.2 x 0.4 inches
  • Shipping Weight: 12.6 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,337,877 in Books (See Top 100 in Books)

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6 of 6 people found the following review helpful:
4.0 out of 5 stars very good product that creates an interesting culture, April 2, 1998
By A Customer
This review is from: JAKANDOR: ISLAND OF WAR (AD&D Odyssey, Adventure Supplement) (Paperback)
This campaign setting focuses on an iron-age people who seem to be a cross between Plains Indians and Vikings, with a little Celtic thrown in. The set is excellent at creating a feeling for the culture and incorporating interesting rules changes and new spells and rituals into the game. There are sections on the beliefs and practices of the Knorrmen and even a section on ritual magic that any character may use, which is an excellent idea for many settings, not just this one. There could have been more detail on the physical layout of the island and a listing of more clans and villages, but these can be created by the Dm from the available information. There are eleven new warrior kits and a few for other character classes as well. Some of the warrior kits seem to be underpowered for their restrictions, but at least none of them are overpowered. The whole setting seems to be designed for low level adventuring. This setting is useful for those who want a different feel for their campaign in a low magic milieu. A lot of the ideas and rules in this package can be used in other campaigns without much alteration, so it is worth getting just for the ideas alone, even if you never plan to play in the setting itself.
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