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Jack the Ripper (Mystery Rummy, Case No. 1) [Cards]

Mike Fitzgerald (Creator)
4.6 out of 5 stars  See all reviews (5 customer reviews)

Price: $12.00 & eligible for FREE Super Saver Shipping on orders over $25. Details
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Book Description

September 1998 Mystery Rummy Case (Book 1)
To this day the identity of Jack the Ripper is still a mystery. Can you succees where Scotland Yard failed? each time you play Mystery Rummy a different suspect is caught, or the Ripper escapes. Includes booklet of instructions. For 2-4 players, ages 10 to adult. Cards measure 2-1/2" x 3-1/2".

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Customers buy this book with Jekyll and Hyde (Mystery Rummy, Case No. 3) $10.20

Jack the Ripper (Mystery Rummy, Case No. 1) + Jekyll and Hyde (Mystery Rummy, Case No. 3)
  • This item: Jack the Ripper (Mystery Rummy, Case No. 1)

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Product Details

  • Cards
  • Publisher: U.S. Games Systems (September 1998)
  • Language: English
  • ISBN-10: 1572810912
  • ISBN-13: 978-1572810914
  • Product Dimensions: 6.7 x 5.2 x 1.2 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #142,522 in Books (See Top 100 in Books)

 

Customer Reviews

5 Reviews
5 star:
 (3)
4 star:
 (2)
3 star:    (0)
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Average Customer Review
4.6 out of 5 stars (5 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Best of the Mystery Rummy Games, August 1, 2005
This review is from: Jack the Ripper (Mystery Rummy, Case No. 1) (Cards)
For those unfamiliar with the Mystery Rummy games, the game is played using a special set of cards. The idea is to build melds (as in regular rummy), but game play is affected by a special set of cards (gavel cards) that allow you to draw extra cards from the deck, score extra points, or allow you to retrieve cards from the discard pile. Each of the Mystery Rummy games uses slightly different mechanics and is based on a different mystery.

This is the best of the Mystery Rummy games. It is the most strategically rewarding, offering many opportunities to alter ones position in the game. Also, unlike the rest of the Mystery Rummy games, this game has unique game mechanic which creates tension the longer the game goes on and allows one person to "shut out" the other players even if that player didn't empty their hand (the normal way for ending the rummy game).

Not that the game is difficult to learn, but Ripper is much more complicated than the other games of the series and has many more gavel cards. The complexity creates a wonderful game, but for players looking for something a little less complicated, Mystery Rummy 3 - Jekyll/Hyde offers excellent game play and is much simpler.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars An awesome game for card lovers and Ripper fans alike., March 6, 1999
By A Customer
This review is from: Jack the Ripper (Mystery Rummy, Case No. 1) (Cards)
This is a great game. Being similiar to rummy its easy to learn yet different enough to make it even more entertaining. The process of collecting evidence and placing victims with scenes as you build a case against a particular suspect is challenging and fun at the same time. My favorite aspects of the game is the explainations on the cards. These explanations give insight into the Whitechapel Murders which occured in the East End of London during 1888. I found them so interesting I am now reading The Complete History of Jack the Ripper to get the full story. An awesome game all around!
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3 of 3 people found the following review helpful:
5.0 out of 5 stars A chillingly fun card game!, October 31, 2003
By 
This review is from: Jack the Ripper (Mystery Rummy, Case No. 1) (Cards)
This delightful card game is a perfect combination of mystery and rummy. In the first of three installments of mystery rummy the players attempt to solve the Jack the Ripper murders.

Play truly begins when one of the players plays a Victim card, thus signaling the beginning of the Ripper Murders. Each player tries to form melds (three of a kind or more) of evidence cards against various suspects. As the game progresses new victims are found, evidence mounts, and alabis can be provided. When a player gets rid of all the cards in their hand the round is over. The suspect with the most evidence against them (without an alabi) is Jack the Ripper. Cards pertaining to that suspect are doubled in value for all players. But be careful, if all five victims are revealed, it is possible for Jack to escape, leaving all but one player vitually pointless for the round.

A little extra strategy is thrown in by allowing a vote during the hand. Each player secretly writes down who they believe will be Jack the Ripper at the end of the hand. Players who are correct score bonus points.

This is a great rummy game. It's perfect for a quiet night at home with a loved one, or for a small group at a Halloween party. I highly recommend this game.

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Inside This Book (learn more)
First Sentence:
For three months in 1888, the district of Whitechapel in East London, England, was terrorized by a killer known as Jack the Ripper. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Case File, Scotland Yard, Commissioner Resigns, Ripper Strikes, Druitt Evidence, Druitt Suspect, Jill the Ripper Evidence, Mystery Rummy
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