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by Electronic Arts
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3.3 out of 5 stars  See all reviews (51 customer reviews)

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00006F7S5
  • Item Weight: 12 ounces
  • Media: CD-ROM
  • Release Date: November 21, 2002
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (51 customer reviews)
  • Amazon Best Sellers Rank: #12,333 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Platform: PC

Product Description

James Bond is back--in cinemas in Die Another Day and on consoles in NightFire--and ready to endorse a bottle of vodka near you. But games companies are weird. It’s the 40th anniversary of the first James Bond movie this year, and Die Another Day, the 20th film to feature the lovable old womanizing drunk, is out at Christmas. So what does EA, proud bearer of the 007 games license, do? They make a game based on an amalgamation of all the Bond movies, with their own "original" storyline, then go and stick Pierce Brosnan’s face and a bunch of clips from Die Another Day in it. Whaaaa?

Bizarre marketing decisions aside, this looks like it could finally be the game to come out from behind the shadow of the seminal N64 classic GoldenEye. Which means, of course, that this is a stealthy first-person shooter (with a few car-racing levels thrown in for good measure) bolted onto a cracking multiplayer mode. Following GoldenEye is a bit like being asked to make Citizen Kane 2, but EA has sensibly gone back to the spirit of the original, and NightFire is much more strategic than their last attempt, the rather shallow Agent Under Fire. Once again you can learn a pathological hatred of security cameras as you use an even wider array of Q gadgetry to kill people without them even noticing.

The multiplayer mode is also looking good, with some much meatier weapons than last time, including a particularly fun remote-control missile launcher. People are always crooning about nobody doing it better than Bond, but in the gaming world that’s not always been true; with this game, though, it looks like he’s taken the ejector seat straight to the top of the first-person shooting pile. --David Jenkins

Product Description

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Customer Reviews

51 Reviews
5 star:
 (15)
4 star:
 (9)
3 star:
 (8)
2 star:
 (12)
1 star:
 (7)
 
 
 
 
 
Average Customer Review
3.3 out of 5 stars (51 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

27 of 33 people found the following review helpful:
4.0 out of 5 stars Nightfire PC Demo: Review, November 17, 2002
By 
Kevin Ascolillo (Beverly, MAS USA) - See all my reviews
This review is from: James Bond 007: Nightfire (CD-ROM)
Despite the review above which states that EA can't make FPS, this new Bond adventure for the PC will possibly be the best Bond game since our beloved "Goldeneye". Remember those days? I do, boy that game was amazing. I've downloaded the PC Demo for Nightfire and I was shocked.

THE PROS:

*Amazing graphics-Gearbox has really gone beyond expectations. The models are perfect, clear, crisp, and just plain sexy. The enviroments are incredible, lighting is perfect, and shades of color are not too bright or too dark.

*Gameplay-so much fun! It's like "Goldeneye" gone insane, if you thought "Goldeneye" was awesome then you'll die (hopefully another day!) when you play this! Gunfights are are so much fun and damage done by enemies is reasonable.

*Weapons-I used a variety of weapons in the demo. Plus I found a secrete one, DESERT EAGLE. They all have secondary fire modes and fire rate is reasonable. All weapon models are perfect and rounded, no sharp edges or bland color.

*Missions-Hard but damn fun! I love that in computer games. It's somewhat hard but the game is so much fun that you just want to keep trying again. You don't end up throwing your PC out the window.

*AI-Enimies are programed to kill, and they will. They don't roll over and play dead so easily so get ready to fight! So much fun!

*Gadgets-Fun to use and can save your life! The dart pen was fun to use!

*Saving-Save anywhere. THANK YOU GOD!!!!!! this is my favorite aspect of the game!

THE CONS:

*Loading times are insane and long. What the hell were they thinking when deciding to put loading times for almost every damn room you enter in the game? That really made me mad.

*If you carry too many weapons you tend to go a lot slower. You have to drop some weapons to go fatser. I guess this is good if you like realism, but this is Bond damn it not "Ghost Recon".

*Mouse sensitivity-You can adjust it to go a lot smoother but you tend to make the game more glitchy that way. I used an "Alienware Area51 PC" with the new "Geforce-4 titanium graphics card" and the game still got a little glitchy.

*No blood. Hey "Goldeneye" had blood but what's up with this? Would have made the game a lot more real. Plugging a guy in the head and not seeing a spray of scarlet is lame.

FINAL VERDICT:

Nightfire recieves a (4.5/5)

Despite the Cons (Which are really small in the game) this game is a lot more fun and better looking than the outdated "Goldeneye" It's time to move on people, Bond is back and better than ever! Buy this game when it comes out for PC! (the only way to enjoy a game is using a PC)

NOTE: I played the DEMO version of Nightfire for the PC so it may be a lot different and some of the glitches may have been changed when the game is released.

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7 of 7 people found the following review helpful:
3.0 out of 5 stars Good and not Great, February 12, 2004
By 
L. Blasiman (Canton, Ohio USA) - See all my reviews
(REAL NAME)   
This review is from: James Bond 007: Nightfire (CD-ROM)
Someone once said that there is a far greater difference between "good" and "great" than "good" and "bad". Nightfire fits squarely in this definition. Some parts are good or at least tolerable, others are inexcusably bad. All together they made a decent, but not note worthy game.

The first thing the player will see is a neat little intro movie that evokes the colorful Bond openings. I actually think this is one of the better parts of the game, which isn't saying much about the game. Once you actually get in to the levels its first flaw is the engine. Nightfire uses the Half life engine, which is in it self a rebuilt Quake II engine. The HL engine was in its prime six years ago. To their credit the developers squeeze all they can from it. The characters and world objects are well defined with lots of polygons and generally look fairly good. Each level's detail is on par with the most other games out now. The water effects, shiny surfaces, and crisp textures are well done. However the tell tail signs of age are evident. The game lacks many of the modern bells and whistles players have come to expect. Character animations aren't smooth enough and no rag doll physics to speak of. The lighting, shadow, and weapon effects still look like they did in 1998. Clearly the devs polished up the engine but its undoubtly underpowered by today's standards. Obsolete may be another word.

What will make or break any game is the gameplay. Nightfire does not stray from the standard FPS model, but it doesn't bring much to it. It's fairly standard shoot, pick up armor/health, and shoot more FPS fodder. That really is it. The core gameplay isn't anything to rave about. What it does add are the "Bond" touches. In addition to weapons the player has access to a number of gadgets inspired by the films. These had a lot of potentional, but more of a distraction than an integral component. Every once in a while you will have to use one to progress in the game. However they are each serve a single use. The watch laser cuts locks for example. You can't use it as any kind of weapon and has no effect on the enemies. There simply isn't much else to do with them. The music and story are inspired by the Bond films, and done better there too. Neither is used to any great extent and you won't get to know much of the characters either. On an occasion there is a moment that evokes the movies. An early part has you take pictures of gorgeous women with a camera hidden in a cigarette lighter. The "night vision goggles" are slick sunglasses that Bond slips on. There is a good selection of exotic high tech weapons that have a high rate of fire. However it's usual stable of FPS guns (pistol, SMG, sniper, rocket launcher, grenades, etc.) that are available in any other game. Still the "Bond" components aren't enough or used to best effect.

There is some irritating level design in Nightfire. The game helpfully includes a list of objectives. But how you get to them is often too vague. For example one level has crippling a computer network as an objective. But what is this? Do I hit a switch or shoot a power generator, what? This is not made clear. I ran around shooting every computer in sight hoping to accomplish this. It was not until I got to the level after it that I did take out this computer network. Why was I told to do this in the previous level when I could not in fact do so? Often the levels are hard simply because it's unclear how you are supposed to advance to the next part.

Everything aside the biggest flaw is the AI. It's rock stupid. It doesn't qualify as "intelligence" at all really. Enemies will come running in to your fire, ignore loud sounds like grenades exploding, shoot in to walls, slow to react, and generally make Forest Gump look like Garry Kasparov. In one instance I aimed the sniper rifle at one bad guy's head but missed by a hair. Despite the thundering gun shot sound and bullet hole just behind his head, he failed to notice anything. He stood there as if nothing had happened. There are many more instances of incredible incompetence though out the game, suffice to say its just plain bad. Considering that AI in Half Life was one of the best ever its baffling why six years later Nightfire features some of the worst possible.

The end result is a game that is entertaining on a basic level but fails to impress or generate much excitement. It's doesn't overtly fail and follows tried and true conventional design. This could actually be very entertaining to someone not familiar with currently FPS games. However it's AI is terrible and the overall average quality doesn't stand out.

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4 of 5 people found the following review helpful:
4.0 out of 5 stars Very underrated game, January 8, 2003
By 
This review is from: James Bond 007: Nightfire (CD-ROM)
Online all I see is people attacking this game for being simplistic and a disgrace to the bond games. Personally, I think the game is great. While the loading times for some levels (especially the Japan one in the demo) are absurd, for the most part the game is fast-moving and exciting. It has all the women, gadgets, and stealth you would expect from a bond movie as well as great graphics. It also has some truly unique sections - for example, in one level you must suction-cup up the side of a building without being seen. Buy if you're a bond fan at all.
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