From Publishers Weekly
Three of Sturm's previously released graphic novels are gathered to create a Howard Zinn–like look at lesser-known episodes of America's past. "The Revival" is a short, sharp piece dramatizing the massive 1801 religious revival meeting in Cane Ridge, Ky. (the country's biggest ever), with the story of a traveling couple who arrive at the meeting with fire in their eyes and a dark secret pushing them on. In "Hundreds of Feet Below Daylight," successive waves of greed, racism and blind folly swamp a Western mining town in the late 19th century. Because the allegory for the evils of Western expansion is so blatantly rendered, it's by far the weakest segment. The strongest is the last and longest, "The Golem's Mighty Swing," which adds a welcome dose of lyricism. Building on scraps of early baseball history, the Negro Leagues and Jewish mysticism, Sturm weaves a parable on racism and spectacle around a barnstorming, supposedly all-Jewish team in the 1920s called the Stars of David. The more the players parody themselves as mystical Hebrews, the more they earn. Sturm's art changes with the time period, moving from the dark gothic style of "The Revival" to the last story's clean and airy nostalgia.
(June) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From School Library Journal
Grade 10 Up–Sturm presents three vignettes set in distinct places and times in U.S. history. The Revival showcases the desperation and despair felt by settlers on the frontier. The promise of second chances and the hope for a better life are offered not only by the religious spirit of the revival, but also by the opportunity to begin again someplace new. In Hundreds of Feet below Daylight, gold is a powerful lure that also offers hope of a better life. Sturm illuminates the wishes, antipathies, and fears of a mining town, punctuated by many acts of violence. The Golem's Mighty Swing, previously published as a stand-alone book, rounds out the collection. Hucksterism and prejudice collide when a down-and-out Jewish baseball team allows an unscrupulous promoter to costume a player from the Negro Leagues as the golem to draw crowds. A potential riot ends up washed out–miraculous or just good luck? The black-and-white art varies, from smooth lines and gray shading in Golem to a rougher look reminiscent of woodblock printing in Revival. Sturm ably captures his characters' emotions and reveals motivation with telling details. These stories will be best appreciated by readers familiar with–or curious about–the American past.–
Susan Salpini, formerly at TASIS–The American School in England Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.