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Jasper Dash and the Flame-Pits of Delaware (Pals in Peril Tale)
 
 
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Jasper Dash and the Flame-Pits of Delaware (Pals in Peril Tale) [Hardcover]

M.T. Anderson (Author), Kurt Cyrus (Illustrator)
3.8 out of 5 stars  See all reviews (32 customer reviews)

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Book Description

Pals in Peril Tale
It is a land of wonders. It is a land of mystery. It is a land that time forgot (or chose specifically not to remember). Cut off from the civilized world for untold years by prohibitive interstate tolls at the New Jersey border, this land is called: Delaware. It is into the mist-shrouded heart of this forbidden mountainous realm that our plucky and intrepid heroes, Jasper Dash: Boy Technonaut, and his friends Lily Gefelty and Katie Mulligan, must journey to unravel a terrible mystery in this third weird and wacky installment of M. T. Anderson’s Thrilling Tales.

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Editorial Reviews

From School Library Journal

Grade 5–8—Jasper Dash is his school's last hope in the all-important Stare-Eyes Championship against their archrivals. Alas, the Boy Technonaut's concentration is interrupted mid-match when he receives a telepathic cry for help. His team blames their defeat on Jasper's loss of focus, but he is convinced that there is something unnatural about the opposing team. With his fellow sleuths Katie and Lily, he follows the Stare-Eyes squad back to the wild realm of Delaware. Long cut off from civilization by exorbitant toll-road charges, it is a dangerous region of lofty mountains, impenetrable jungles, and exotic cities, ruled by a crazed military dictator. In the hidden monastery where the man once studied, Jasper and his friends find that his old teachers are hostages. The crooks are using the monastery's arcane powers to create an indestructible army. What can our heroes do to stop a horde of thugs—especially when the monks are vowed to nonviolence? Detailed black-and-white illustrations, reminiscent of slightly skewed medieval woodcuts, add to the exotic atmosphere. Like the chums' previous exploits, this off-the-wall parody of Stratemeyer-style series fiction features mock-heroic dialogue, breakneck chases and battles, hairsbreadth escapes, and fiendish (if rather inept) villains. Along the way, there are lots of sly digs at rah-rah sports novels, gangster pulps, and even travel guidebooks. The author frequently "breaks page" to address readers directly with side comments, hints, and suggestions. Beneath all the absurdity, there is also a quiet message about loyalty and self-acceptance.—Elaine E. Knight, Lincoln Elementary Schools, IL END

Review

*"The invention never flags."--Booklist, starred review.

"Metafiction at its most weirdly satisfying...Extremely funny, it's for adults, who will get at least half the references, and for children, who will get the other half. Cyrus's illustrations are integral and pretty darn amusing too."--Kirkus Reviews

"Anderson never takes his tongue out of his cheek in this uproariously entertaining combination of Indiana Jones, the Stratemeyer syndicate, and MADtv...Sly jabs at the overused tropes and cliched conventions of the action genre will surely be appreciated by the more sophisticated reader, and there is enoguh slapstick humor here to go around for those with less ironic tastes; any youngster looking for a laugh and an adventure will not be disappointed."--The Bulletin of the Center for Children's Books

Product Details

  • Hardcover: 432 pages
  • Publisher: Beach Lane Books; 1 edition (September 15, 2009)
  • Language: English
  • ISBN-10: 1416986391
  • ISBN-13: 978-1416986393
  • Product Dimensions: 7.3 x 5.4 x 1.4 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (32 customer reviews)
  • Amazon Best Sellers Rank: #678,079 in Books (See Top 100 in Books)

More About the Author

M. T. Anderson is the author of The Game of Sunken Places, Burger Wuss, Thirsty, and Feed, which was a finalist for the National Book Award, a Boston Globe-Horn Book Honor Book and the winner of the Los Angeles Times Book Prize for Young Adult Fiction. He lives in Boston, Massachusetts.

 

Customer Reviews

32 Reviews
5 star:
 (11)
4 star:
 (9)
3 star:
 (7)
2 star:
 (4)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (32 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
3.0 out of 5 stars a little too much silliness, December 17, 2009
This review is from: Jasper Dash and the Flame-Pits of Delaware (Pals in Peril Tale) (Hardcover)
Customer review from the Amazon Vine™ Program (What's this?)
This is the third book in M.T. Anderson's Thrilling Tales series. The first two, Whales On Stilts and The Clue of the Linoleum Lederhosen, were wacky with silliness. I enjoyed them, even though it's not my favorite kind of humor.

The Flame Pits of Delaware is in the same vein - much silliness with crazy characters, lots of unpredictable plot twists, and purposely contrived situations. It's a story to be taken lightly, and it helps to check your idea of reality at the front door.

Even though I did this, I didn't like Flame Pits as much as the other two, and that's mostly because of the length. I can only take so much mindless silliness, and I'd reached my limit about two thirds of the way through.

Also, there were a few odd things added, like conflict between the main characters, and the beginnings of a love interest. Those elements felt strange, because this kind of story isn't meant to delve into typical kid problems. Stories like this work best when it's a good, plain adventure, like the first two. As a result, this story was just okay. For me, anyway.

Still, I can see middle grade kids going for a book like this, though even they also might prefer a shorter version.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars A giddy triumph, November 3, 2009
This review is from: Jasper Dash and the Flame-Pits of Delaware (Pals in Peril Tale) (Hardcover)
I'm not sure why those who did not enjoy this book describe it as overlong or unplotted or poorly written. I suspect that the majority of Anderson's wit went right over their heads. I found it to be a complete delight, giddy in its determined inventiveness and rapturous in its assault on the world of children's series.

Nearly every page contained a sly reference to some great children's book or other cultural signpost. (In the description of Lily's boring town, there was even a reference to Alfred Hitchcock's "The Birds"!) And Anderson's loopy, grotesquely exotic world of Delaware was hysterical from beginning to end.

I was astonished at the end of the book, during the celebration at the monastery, when the narrator turned rhapsodic about joy and the sense of place. For a book that had kept me laughing out loud for the majority of its pages, I was surprised to be brought to tears.

Those who suggest that the author of "Feed" and "Octavian Nothing" has come up short in this book have failed to get the point themselves. This book is a fine work, one of dense style perhaps, but a huge reward to those who are willing to submerse themselves in Anderson's subversive world.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars Dover and Out, September 28, 2009
This review is from: Jasper Dash and the Flame-Pits of Delaware (Pals in Peril Tale) (Hardcover)
Customer review from the Amazon Vine™ Program (What's this?)
A mixed bag of tricks, PALS IN PERIL: JASPER DASH AND THE FLAME-PITS OF DELAWARE has its funny moments and its tedious moments. The extended opening sequence -- a stare contest called Stare-Eyes -- runs 92 pages and sets up the action in Delaware. We also get a lot of illustrations, sight gags, and funny footnotes. For instance, on p. 79, a footnote about an ancient concrete bunker finishes with the lines: "There were probably routes to places like the Diamond Realm and the Court of the Fungus Lords. But that's not what this book's about. It's about Stare-Eyes. Okay? All right? If you're so bloody interested in the bunkers, why don't you go write a story about them yourself?"

Later, in Chapter 33, we get more fun and games in the form of the author guest-starring in his own book. Here M.T. Anderson writes, "I am afraid that now comes the part in the novel of foreign adventure that I really can't stand. We have a lull in the action, so the characters get informative about local industries: weaving, pottery, major imports and exports, farming techniques, etc." More? Whole pages will be taken up with one word (e.g. BAM!) or by words moving up and down (as opposed to the garden-variety left-to-right, I mean).

Does it work? To a point. At 423 pp., JASPER DASH's silliness begins to age a bit. The plot gets lost now and again, too. Not that this is terribly important. What's more important is why M.T. Anderson, who puts out such outstanding books as FEED and OCTAVIAN NOTHING, is slumming like this. I know, I know. Have fun. Get silly. And don't worry about it (Jasper Dash's laser will come to your rescue... Dover and Out).
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