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Java 3D Programming: A Guide to Key Concepts and Effective Techniques
 
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Java 3D Programming: A Guide to Key Concepts and Effective Techniques [Paperback]

Daniel Selman (Author)
3.3 out of 5 stars  See all reviews (9 customer reviews)


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Book Description

December 1, 2000
Java 3D enables programmers to create three-dimensional graphics applications and Internet-based 3D applets. Developing these applications is made easier with this book, which serves as a road map to alert programmers of design issues and potential pitfalls. A comprehensive set of programming examples illustrates the techniques, features, workarounds, and bug fixes profiled in the book. Experienced Java 3D developers will benefit from the state-of-the-art techniques and workarounds, while novice programmers will gain a fast-track into Java 3D development, avoiding confusion, frustration, and time wasted learning Java 3D techniques and terminology on their own.

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Editorial Reviews

Review

"!!!! Exceptional" -- Today's Books --This text refers to an alternate Paperback edition.

About the Author

Selman-Managing director of Tornado Labs Limited

Product Details

  • Paperback: 275 pages
  • Publisher: Manning Publications (December 1, 2000)
  • Language: English
  • ISBN-10: 188477797X
  • ISBN-13: 978-1884777974
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #9,068,118 in Books (See Top 100 in Books)

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Customer Reviews

9 Reviews
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Average Customer Review
3.3 out of 5 stars (9 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

37 of 41 people found the following review helpful:
4.0 out of 5 stars Required Reading for 3D Graphics Developers, April 17, 2002
By 
Thomas Paul (Plainview, NY USA) - See all my reviews
(VINE VOICE)    (REAL NAME)   
This review is from: Java 3D Programming (Paperback)
The Java 3D API from Sun provides an object oriented abstraction around OpenGL and DirectX functions. Sun provides a fairly good introduction to Java 3D in their documentation. However, it can be difficult to find more advanced information on Java 3D as some of the best information can only be found in newsgroups. This book provides the information that anyone working with Java 3D absolutely needs. The author has covered all the bugs, workarounds, pitfalls, design problems etc. that aren't found in the Sun documentation. Starting with the basics of 3D graphics programming, the book moves quickly on to the heart of the Java 3D API, the Scenegraph. The author does a good job of explaining this key class and how to use it to create 3D scenes. The book then moves on to explain creating geometric shapes, defining light sources, creating textures, attaching behavior to objects, interacting with objects, and much more. Each chapter contains code samples highlighting the topics of that chapter. As a novice to Java 3D, I was overwhelmed for a little while but the code samples and the author's excellent explanations of the code kept me from becoming lost. This is definitely a book that should be read in front of the computer while working on the examples. Any experienced Java developer (even if you have no experience in graphics programming) who is interested in developing 3D games or scientific or architectural 3D applications should get this book.
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13 of 13 people found the following review helpful:
2.0 out of 5 stars Not introductory nor reference material, July 20, 2004
By 
Onur Karadeli (Istanbul / Turkey) - See all my reviews
(REAL NAME)   
This review is from: Java 3D Programming (Paperback)
I bought because it seemed to cover the subjects in more details when Java 3D tutorial could not. However the Java3D tutorial of Sun is much more detailed and instructive when compared to this book. I extensivly needed Geometry Info sturctures info (i.e. building Shape3D s with custom points) however the book gaved the whole topic in a few paragraphs as it does in other topics.

There are no accompanying CD that include code, thus it is again harder to see techniques. The book is amateurishly composed, and the code examples are very difficult to read (no emphasizations, no bold lines, no comment highlightings...)

I recommend this book only if you can afford a book that will not help you much and urgently need a Java3D book.

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16 of 17 people found the following review helpful:
4.0 out of 5 stars Not completely neccessary, September 23, 2003
By A Customer
This review is from: Java 3D Programming (Paperback)
Sun's Java 3D Tutorial taught me much more than this book did. It was a nice companion book with some good insights, handy to have but honestly I could have made it just fine without.
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