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Jimmy the Hand: Legends of the Riftwar, Book 3 Mass Market Paperback – June 30, 2009


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Jimmy the Hand: Legends of the Riftwar, Book 3 + Murder in LaMut: Legends of the Riftwar: Book II + Honored Enemy (Legends of the Riftwar, Book 1)
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Product Details

  • Series: Legends of the Riftwar (Book 3)
  • Mass Market Paperback: 400 pages
  • Publisher: Harper Voyager; Reprint edition (June 30, 2009)
  • Language: English
  • ISBN-10: 006079299X
  • ISBN-13: 978-0060792992
  • Product Dimensions: 6.6 x 4.4 x 1 inches
  • Shipping Weight: 6.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (37 customer reviews)
  • Amazon Best Sellers Rank: #575,795 in Books (See Top 100 in Books)

Editorial Reviews

From Publishers Weekly

Feist and Stirling bring humor and pathos to 13-year-old Jimmy the Hand's third escapade (after 2002's Murder in La Mut). Krondor's ever-resourceful boy thief, not content with helping Princess Anita and Prince Arutha make a seaward escape from the city's viceroy, rescues Hotfingers Flora and some unlucky fellow thieves from prison. Jimmy goes into exile with grateful Flora, hoping to find her Land's End relatives, and soon winds up aiding another damsel in distress: fellow teenager Lorrie Merford, searching for her younger brother, who was kidnapped by her parents' killers. This simple, charming fairy tale will appeal to adult fans of the Riftwar books as well as mature teens who don't mind a bit of romance in their sword-and-sorcery.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Paperback edition.

Review

Honoured Enemy, the first in this collaborative series, has sold 50,000 copies in hardback. In conjunction with the chronicler of alternative US history, Steve Stirling, Raymond Feist returns to tell the full tale of one of his fans' favourite Riftwar characters, pickpocket and confidence trickster Jimmy the Hand. Jimmy, boy thief of Krondor, lives in the shadows of the city. Gifted beyond his peers, he is a pickpocket with potential. Aiding the Prince Arutha in his rescue of Princess Anita, Jimmy runs afoul of Black Guy's secret police. He flees to Sarth, home to others who tread a dangerous path, and more, to a dangerous presence unknown even to the local thieves and smugglers. The final volume in the Tales of the Riftwar sequence maintains the energetic invention of its predecessors. --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

Excellent character development.
Steve
Not sure what happened but it just wasn't there this time.
SteveRRRR
Not the best...a bit boring I thought.
tom swope

Most Helpful Customer Reviews

63 of 65 people found the following review helpful By Matt Graubner on August 6, 2005
Format: Paperback
First of all completely ignore what is written on the back of the book--I've seen publishers get information wrong before, but never this spectacularly. It explains that after running afoul of Guy du Bas-Tyra's secret police Jimmy the Hand flees north to Sarth where he tries to set himself up in "business" but finds "a dark secret." Actually Jimmy goes south to Land's End--Sarth is never mentioned.

I have enjoyed each of the collaborations of the Legends of the Riftwar series, and Jimmy the Hand was no exception. I'm sure Jimmy is a favourite of many readers of the Riftwar Saga, and I'm no exception. There is just something about the young thief that is endearing. However nice it was to see him in Prince of the Blood and the Serpentwar Saga it wasn't quite the same. Here Steve Stirling and Raymond Feist have managed to capture the youthful Jimmy and detail one of his adventures.

The story opens right as Arutha and Anita are escaping from Krondor with the aid of the Mockers. For several subsequent chapters we see the aftermath of the Crydee Prince's exploits through the city and Jimmy, of course, takes center stage. After matters get a bit too hot Jimmy and Flora, a fellow Mocker, make their way to Land's End. She is searching for her grandfather and a respectable life, while Jimmy just needs to get out of town.

The tale is well told and an engaging look at Jimmy. It does though switch perspective several times to Larrie (a young farming girl from near Land's End), the Baron of Land's End himself, and a couple others. These changes are disconcerting at first, but become understandable after a couple pages. Jimmy shows some flashes of nobility, perhaps inspired by Anita, but is still a pragmatic thief at heart, even when confronting dark magic.
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10 of 14 people found the following review helpful By RG69 VINE VOICE on August 19, 2005
Format: Paperback
I enjoy the world of Midkemia and everything that Mr. Feist has written. I enjoyed the other 2 novels in this series more than this one. I can tell you this, I have read novels by all three of the collaborating authors, and each novel is written in their own distinct style. I don't know if Mr. Feist gives a general outline to them, and possibly does some revisions, but this reads like a Stirling novel to me. That is all well and fine, but it didn't have the spark of Mr. Feist's usually work. All in all, it was enjoyable enough to read, and it does give you an even greater depth to the character, and the wonderful world of Midkemia.
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3 of 4 people found the following review helpful By L. Rogers on February 16, 2010
Format: Mass Market Paperback
I have been paying close attention to the ratings for Raymond Feist books, and finally decided to pick up the Legends of the Riftwar trilogy: Honored Enemy, Murder in LaMut, and Jimmy the Hand. I was pretty disappointed. Honored Enemy was a pretty good story, but ended very abruptly and with no real resolution other than a sappy "and they lived happily ever after." Murder in LaMut had its intrigue and amusingly petty nobles, but again -- where did the story take us? Nowhere. Jimmy the Hand had the best story of the three, but with a predictable twist and a worn out rags to riches ending. Bleh. Though the characters were far better developed in this book than the other two, I still found myself shrugging at the end of all three, wondering why I persevered beyond boredom to get to the end.

This sounds harsh, I know. I don't pretend to be a book reviewer, or to know what would make anyone else happy in a book but myself. But I am an avid reader of Robin Hobb, Terry Goodkind, George RR Martin, Brandon Sanderson, Joe Abercrombie and Robert Jordan. THOSE are authors with incredible talent, fresh stories told with flair, and a feeling of sadness at the end -- not because of any tragic ending, but because the *story* has ended. Sorry,Feist...I tried to like you, I gave you three full books to win me over...but in the end I will have to move on to other authors.
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By Craobh Rua on December 31, 2009
Format: Mass Market Paperback
The book opens in the docks of Krondor, with a large scale fight going on - as the Mockers provide cover for the escaping Prince Arutha and Princess Anita. (The city's official forces - specifically Radburn's Secret Police - are trying to prevent the escape. Naturally, Arutha and Anita manage to get away). The pair have made a big impression on the heroic young Mocker, Jimmy the Hand - who's been working closely with them in the previous couple of weeks. Arutha made a gift of a rapier to him, and taught how to handle while he has a major crush on the Princess...The Mockers are fighting against Radburn's Secret Police. City's current Viceroy is the Duke of Bas Tyra, who gained the position through crooked means from Anita's father. (He's looking to marry Anita - both to legitimise his position and gain even more power and influence further down the line). The Duke is out of town at the minute, dealing with a skirmish over in the Southern Marches...Jose de Garza as his Acting Governor. De Garza is very keen not to be blamed for Arutha and Anita escaping, and plans on hanging as much of the blame on Radburn as possible. However, he'll also be making things extremely unpleasant for the Mockers are...

The Mockers are basically the city's Guild of Thieves and are `led' by the Upright Man. He doesn't actually appear in the book, but his instructions tend to be delivered by his two chief lieutenants - the Daymaster and the Nightmaster. The live in the Mockers' Rest - practically a large cavern, carved out of the basements of several properties owned by the Upright Man. It's accessed through a secret entrance in a dodgy part of the city. Jimmy, our hero, is an orphan and isn't sure of his exact age - he figures it's somewhere between 13 and 16.
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