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Journeys of Paul Board Game

by TaliCor

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We don't know when or if this item will be back in stock.
  • The game simulates the difficulties and challenges confronted by the Apostle Paul and his companions
  • No bible knowledge needed
  • Strategic game
  • For 1-6 players
  • Takes 1-3 hours to play

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11 x 2.5 x 10 inches ; 2.9 pounds
  • Shipping Weight: 3 pounds
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000BX5B4Q
  • Item model number: 4102712
  • Manufacturer recommended age: 7 years and up
  • Amazon Best Sellers Rank: #395,415 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (9 customer reviews)
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Product Description

Product Description

The time is 60 A.D. and the place is the pagan Roman Empire. Ship wrecks! Angry Mobs! Roman Soldiers! Political Unrest! All these are included in this exciting, fast-paced game which blends stragegy, skill and chance while providing great fun and time together. For 1-6 players ages 10 and up.

From the Manufacturer

The journey back to the beginning of Christianity, The time: 60 A.D. The place: the pagan Roman Empire, angry mobs, political unrest, roman soldiers, shipwrecks. All these are included in this exciting, fast-paced game which blends strategy, skill, and chance while providing great fun. The game begins immediately after Paul completed his famous four journeys during which he spread the Gospel and established the first churches in the Roman Empire. Each player in the game is a missionary who, like Paul, travels through the Roman Empire attempting to start churches in several key cities. The game simulates the difficulties and challenges confronted by Paul and his companions. You must be daring and cunning, strategic in thought and a good manager of resources as you race against your friends and family to the mighty gates of Rome. Let The Journey Begin. No bible knowledge needed, no trivia questions, full color original artwork, 50 event cards, 60 opportunity cards, 30 city cards 23" by 36", historically accurate map, and 6 sets of playing pieces, rule book, attractive packaging: 24" by 3.5", and diameter map tube. Ages: 10 and up 1-6 players and playing time: 1 - 3 hours.

Customer Reviews

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Most Helpful Customer Reviews

18 of 18 people found the following review helpful By Frank Tan on August 11, 2006
Format: Toy
If you're looking for some old-fashioned boardgame fun as a change or a break from the electronics craze, this is a really good family game.

I picked up the game a couple of years ago but didn't really opened it until this past week. I thought it was great that someone decided to create a game based on Paul's missionary journeys, but I wasn't sure something as "low-tech" as a boardgame would create interest in today's kids.

Well, I was wrong. My three children, Anne (11 years), Joy (8 years), and Nathan (6 years) had fun playing by themselves. They kinda learned the rules as they played. After watching them go at it for awhile, mom and I got down and dirty with them and took off on the journey from Jerusalem through Asia Minor to plant three churches and be the first to reach Jerusalem.

Sad to say, I lost both games we played as a family. Mom and Joy were the first to get to Rome to "get imprisoned" (since that's what happened to Paul in the Bible). Nathan said he won too, because he was the last to get imprisoned, and he built six churches.

The game's pacing was slow. It took about ten minutes to finish each round (two minutes average for each player), with all the declaration of the move, checking the Event card, and then coming up with a strategy to move or build churches. I love the concept that in order to build a church, you had to build at least seven cell groups. You could also appoint a deacon to help protect and guide the church. (Although I think in the Bible a presbyter (elder) fulfilled that role). You can also trade cards but sometimes that doesn't help your cause.

What would be interesting as well would be some trivia cards that provides more information (historical or geographical) about the ancient cities and tell of the modern equivalent.
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10 of 10 people found the following review helpful By Belize Bookworm on September 8, 2008
Format: Toy Verified Purchase
We like to play Bible games. Especially on Sundays. But sometimes that forms a problem for those who visit you who are Biblically illiterate. Enter Journeys of Paul Board Game...Now anyone can play!

The meaning of the game is enhanced by Bible knowledge, but it is not really necessary for your players to have that knowledge. It also opens opportunities for discussing Bible stories with those players.

For those who have the Bible knowledge it's interesting to learn how to pronounce the names of all those places Paul went to and where they are on the map. It brings to life the events that happened in Paul's life when you experience them, even though you experience them vicariously.

But don't play this game unless you have plenty of time to do so. On an average it probably takes about an hour and a half. Also, to keep things moving appoint one person to read the event cards and hand out the opportunity cards. That makes it go more smoothly, especially if you have poor readers or beginning readers in the group.

Overall this game has been a winner with adults and children we've played it with. That's a good deal in my book!
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8 of 8 people found the following review helpful By Ivangrozny on March 3, 2009
Format: Toy
Journeys of Paul is a great game! My whole family loved it! At first I thought it would be just a game following the places Paul went and everything he did,but I was wrong.

This game is recommended for 10 years and older by the manufacturer, but I played it with my 8 years old and 6 years old brothers, and we all enjoyed it. The rules are simple and the game is fun. One game (depending on the cards you have) lasts approx. 45-60 mins. We played with our parents too, and we all had fun. It is a strategy game, so you need to think your journey through, rather than just count on your luck.

The object of the game is to get to Rome from Jerusalem. You can use to go on land or by sea (but you need a Ship available card to go by sea). You have to build 3 churches in 3 cities on the way, and your 4th, final church in Rome. However you can not build in just any city. The first one who gets to Rome and builds the 4 churches is the winner. Your Journey could get hindered by certain events (bad weather, imprisonment, sickness, ship wrecked etc.) Some events can be countered with Opportunity cards, if you have the right ones. You can also trade those cards. You get 3 City cards that help you build your churches faster in some cities, by giving you extra cell groups (you need 7 cell groups to build your church). However your City cards might make your journey longer, so you don't necessarily want to build only in those 3 cities on your cards. You also get Deacons that can save your churches that you already built (if you have the right opportunity card which allowes you to use your Deacons).

This is a great strategy game, I highly recommend it. If you want a fun family christian board game, this is the one for you.
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3 of 3 people found the following review helpful By CharLee Brown on March 2, 2011
Format: Toy Verified Purchase
My better half rated this game an overall 3 but I feel it truly deserves a 4. I was in complete awe just opening the map of Paul's journeys, and still am. It took a good few minutes just taking in his journeys to each of these cities and then remembering how he was treated in each of them. That in itself is an education.

When it comes to a game of fun, it's a really good game and worth playing many times. When it comes to educational, it helps if you have someone who has read of Paul's journeys who can provide the full flavor of his life after deciding to follow Christ and get out His word.

The game itself is well made and durable and will be a main stay in our home.
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