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Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds [Hardcover]

J. C. Herz
3.0 out of 5 stars  See all reviews (33 customer reviews)

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Book Description

June 1, 1997
In a scant fifteen years, video and computer games have grown into a $6-billion-a-year global industry, sucking up ever-increasing amounts of leisure time and disposable income. In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape.

Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons.

Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.


Frequently Bought Together

Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds + The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
Price for both: $47.02

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Editorial Reviews

Amazon.com Review

This is a look at the revolution that changed the way we play video games. From the prototypical Space Wars, Hunt the Wumpus, and Adventure to modern shoot-em- ups, brain-busters and simulations. J. C. Herz examines what has kept us glued to screens and joysticks. It also explores how video games shaped the way those raised on them (like Herz herself) interact with their world. Joystick Nation gives an overview of video game history, interviews with the brains behind the most influential games, explorations of what makes various types of games work for various people, and even a peek into a major game development company during the critical countdown to a major release. Herz is a witty writer whose personal approach to the topic can resemble a riff by a stand-up comic. You'll find yourself nodding along with her reactions and smiling--maybe even laughing out loud.

From Booklist

Herz, whose Surfing on the Internet (1995) was described by a Booklist reviewer as "an endearingly brazen travelogue," urges that video games matter because "two generations of kids have grown up on five generations of videogames . . . this is 50 million adults whose memory and imagination have been colored by Atari, Nintendo, and Sega," just as earlier generations learned about life through pop music, movies, and TV. For both game aficionados and parents who still don't get it, Joystick Nation is full of fascinating information, including savvy analysis of the fluctuating fortunes of video game producers; enlightening background on the prehistoric ('60s mainframe) forebears of several species of video games that scored big with kids in the '70s, '80s, and '90s; and thoughtful discussion of controversies surrounding video games. Herz is young ("born the same year as the first coin-operated videogame"), smart, and female in a field dominated by men; her study of this huge, often ignored entertainment medium will enhance her technoscribe reputation. Mary Carroll

Product Details

  • Hardcover: 242 pages
  • Publisher: Little Brown and Company; 1st edition (June 1, 1997)
  • Language: English
  • ISBN-10: 0316360074
  • ISBN-13: 978-0316360074
  • Product Dimensions: 6.2 x 0.8 x 9.5 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (33 customer reviews)
  • Amazon Best Sellers Rank: #1,650,432 in Books (See Top 100 in Books)

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Customer Reviews

A better pick would be David Sheff's: Game Over. D. Tassone  |  2 reviewers made a similar statement
Most Helpful Customer Reviews
10 of 10 people found the following review helpful
By A Customer
Format:Hardcover
An interview that I gave to Ms. Herz in confidence was published out of context, with my name attached, and without any ability to review it before it went to print. Ms. Herz seems totally uninterested in correcting her mistake which caused me a lot of embarrassment. I can only presume that the book is filled with such inaccuracies.

Michael Wahrman

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13 of 15 people found the following review helpful
2.0 out of 5 stars Disappointing and sloppy February 6, 2001
By A. Pai
Format:Hardcover
I was intrigued by this book's premise & picked it up eagerly a while back. Given how ubiquitious video games have become, I think it's not implausible that they've had some impact on the way we view the world. Like in Aliens when the guy freaks out and keeps stammering "GAME OVER MAN, GAME OVER!". Not the most subtle example but you know what I mean. :)

In addition to reading about the cultural and social effects of video game saturation, I also was looking forward to hearing some crazy stories and learning more about the people who made all the classics (Defender, Myst, etc.) Unfortunately, "Joystick Nation" book just doesn't go into enough detail to be interesting. Herz is prone to glibly tossing off dubious assertions about our generational consciousness, cultural mores, etc. etc., without arguing for these assertions in a coherent or convincing manner. She makes all sorts of claims about how video games have changed us, but rarely backs them up with any detail. After reading the book (it goes by fast but not because it's so fascinating; rather, it's just so flimsy that you can't help finishing it quickly), I felt like I'd just read the first draft of a sort-of-well-written but lazy college paper. The breezy, conversational style would be ok if Herz had deep or funny things to say, but she doesn't. It's frustrating because Herz superficially acts like she thinks video games are important and interesting enough to really explore in depth, yet her writing and analysis are so flimsy that you're left thinking that the subject isn't truly worthy of consideration. Herz's breathless yammering about her brother's use of the word 'kablooie' is typical of the book's style-- it's kind of cute but I just didn't relate or care. She meets the guy who wrote Defender, but instead of asking him insightful or amusing questions, she just goes on and on about how, like, TOTALLY COOL it was to meet the dude. (It's like Ray Romano's dad says on "Everybody Loves Raymond" -- "I could've eaten a bowl of alpha-bits and crapped a better interview.")

"Joystick Nation" isn't all bad-- Herz is at least readable, and she occasionally has an interesting idea or two-- but it's not worth the cover price. My advice is to save your money and wait for someone to give the subject the level of attention it deserves-- or at least tell a better story.

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5 of 5 people found the following review helpful
Format:Hardcover
This could've been a great book. One of those cult things that just goes on for years and years. Instead, this book was dead out of the gate, because even the people that love videogames can't like this book because alot of the information is wrong. Game titles, years, people, etc. Of course not all the information is wrong, but I had wanted to use this book (one of the few on videogames) in a research paper in college and it just wasn't reliable. Too bad, it coulda been a contender(read phoenix instead)... Great title though
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Most Recent Customer Reviews
4.0 out of 5 stars 1997 Look, Still Relevant, Deeper Than Some May Think
This is a rich-kids/rich-parents book, in the sense that those who buy it probably will not think for an instant of the fact that 90% of the world will never, ever, play a video... Read more
Published on July 31, 2004 by Robert David STEELE Vivas
2.0 out of 5 stars hyperbolic and factually incorrect
Initially, Herz's enthusiasm is infectious, but her hyperbole soon becomes tiresome. As does David Sheff in *Game Over*, Herz finds practically every game and piece of software she... Read more
Published on February 12, 2004 by Ben Hourigan
4.0 out of 5 stars Good Enough
While not as engaging as the competition, this book offers enough to be read. Some of the stories are the same that you see in many other books, but this book does give you a... Read more
Published on September 1, 2003 by Randy Given
2.0 out of 5 stars Pure fluff
J.C. Herz may be able to articulate herself well, but the subject matter warrants more than what she offers. Read more
Published on May 9, 2003 by Erik
5.0 out of 5 stars Great Book
This is a great read for gamer developers in between reading other books about vector math, pixel shading, and what not. Read more
Published on November 8, 2002 by "arggg"
2.0 out of 5 stars Like lots of games I've played...
...absolute fluff. While Herz is trying to put a spin on the history of gaming, she just about ignores the actualy history behind much of it, instead depending on personal... Read more
Published on December 31, 2001 by "mw_carter"
2.0 out of 5 stars interesting topics but not much critical content
As a life long gamer who has worked in the video game industry, I was very interested in what this book had to say. While the fluffy sounding titled turned me off at first. Read more
Published on February 10, 2001 by Raina
3.0 out of 5 stars It's like a game you really WANTED to like...
...but it just irritated you to no end. I must say that Herz's prose is quite unique-- more colorful than Kent's 'The First Quarter' but not anywhere near researched. Read more
Published on February 8, 2001
1.0 out of 5 stars vacuous techno boosterism
If this is hi-tech, then call me a Luddite.

It never ceases to amaze me how quickly people jettison their critical faculties when talking about hi-tech. Read more

Published on December 9, 2000 by S. Clark
5.0 out of 5 stars The end all, be all book on electronic games
In a relatively small 230 pages, J.C. Herz covers as much as any human can on the subject of videogames. Read more
Published on September 23, 2000 by Kevin Hasser
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