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Juiced: Eliminator
 
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Juiced: Eliminator

by THQ
Sony PSP Teen
4.2 out of 5 stars  See all reviews (5 customer reviews)

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Customers buy this item with Juiced 2: Hot Import Nights $13.97

Juiced: Eliminator + Juiced 2: Hot Import Nights
Price For Both: $42.96

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Product Features

  • Compete in fierce online street racing with the ultimate wager--pink slips
  • Choose vehicle from 60+ real cars; 100+ new customizable aftermarket parts
  • Form crew with friends; lead them against rival crews in wireless show downs
  • 8 new characters and crews; 2 new locations each with 8 unique tracks
  • New multiplayer modes; earn street cred through single-player Career mode

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000FDDNZ6
  • Product Dimensions: 6.8 x 4.2 x 0.5 inches
  • Media: Video Game
  • Release Date: June 28, 2006
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #28,619 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Related Items


Product Description

Juiced: Eliminator captures the intense realism of Juiced, while adding new cars, tracks, characters and game modes. Put your ride on the line, with multiplayer crew races and pink slip racing. Then try to survive the all new 'Eliminator' mode -- where the slowest driver per lap is removed from the competition, and the winner is the last one left in the race. Re-styled menus Improved career mode progression All-new full-screen post-race movies

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Customer Reviews

5 Reviews
5 star:
 (2)
4 star:
 (2)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

3.0 out of 5 stars Average but good, September 16, 2010
= Fun:3.0 out of 5 stars 
This review is from: Juiced: Eliminator (Video Game)
In the past I had played the console verison of this game and really enjoyed it. Well the PSP version is pretty similar especially in graphics. The car handling takes some getting used to after playing Juiced 2 HIN on the psp. Juiced E is a little harder to drive the cars and make the corners. The animated cutscenes are pretty cool though and a nice touch. Once again, customizing your ride is pretty fun and the music is fairly good. I recommend this for a bargin bin price. If you want a really good psp racing title though, get Juiced 2 HIN. The cars handle much better and are easier to drive...not to mention that the graphics are much better in HIN.
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4.0 out of 5 stars This game is awsome, August 16, 2006
A Kid's Review
= Fun:5.0 out of 5 stars 
This review is from: Juiced: Eliminator (Video Game)
The car selection, performance uprades, and visual uprades are amazing, ther are hundreds of afermarket parts to choos from you must get over 30 cars to choose from and then you get to do pink slip races that if you win get youre oppenetes car you get to have a crew of 4 people including you and you can have them race for you can also bet on races and win money some things i dont like are some of the physics like driving a rear wheel drive car is hard then all wheel or front wheel overall though its not a mistake to buy and i like it
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4.0 out of 5 stars not too different from on the Xbox, August 14, 2006
By 
F. Davis (Yokota AFB, Tokyo, Japan) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Juiced: Eliminator (Video Game)
Let me start off by saying that I've played this game (well - o.k. - not EXACTLY this game) on the Xbox, and I enjoy that one a lot (I've got over $10 Million dollars and over 30 cars, including 10 prototype Dodge Vipers that I've won in pink slip races) - and that was the main reason for trying out this game.

Let me also say that I'm not a huge fan of racing style games - in fact, Juiced is really the only one I've played. Other racing games might be better, more realistic, whatever - I really don't know. I can't compare this game to other racing games - so I won't bother.

Largely, this game is pretty much the same as the Xbox version. Granted, the names of the other crew leaders are different, as are their crews and their "turfs". But, as you're racing, you'll recognize sections of the various tracks from the first (Xbox) game.

The game operates pretty much the same as the first one, you start racing, you have to build up respect from various crew leaders to attend their races, then race them for pinks, them host at their tracks, etc. Also, different crew leaders are impressed by different things, one by your betting, one by your crews abilities, one by your sprints, one by your circuit racing, etc. Do poorly in a race (or even if you don't come in first) and you'll see your respect go down.

I've been playing the game for about a week, and I've seen all of the crew leaders except for one (the last guy who would be similar to Carlos in the first one). It seems to me that the Crew Leaders aren't as dorky as they were in the first one, and sometimes they're actually kind of funny (one guy, Hayden, asks you to drop him off at his girlfriends house after he lost a pink slip race to you - then he says "maybe I better not since I lost my car" - yeah, it's not exactly ROFLMAO, but it's humorious). So far, there's nobody annoying as Jack was in the first one (he's the blond haired whinner).

Some reviewers (for magazines) have complained that it's more difficult to race on the PSP and that the control offered by the analog stick isn't as good as on the Xbox. That might be true, however, I wouldn't be a good judge of that. I tend to stick to sprints and circuit races on oval tracks because I can't corner worth a crap. In the Xbox, I kept on putting the car into the guard rails while cornering - at lower classes, I haven't been having that much of a problem cornering on the PSP version - but I still prefer sprints and racing on ovals.

The layout of the game (the menus, etc.) are a little different in Eliminator - I'm assuming this is because of the smaller screen real estate. They're using a side-to-side screens for going through your cars, and the cars at the dealership. It's frustrating because it's a lot slower when you're in the workshop - you have to load the picture of each car before you can scroll to the next one. When you're in the dealership, at least you can scroll through the names quicker, though every so often (about 10 or so cars) it stops, and loads the picture of the car before you can keep scrolling.

Another different thing about the game is the betting. In the first one there were several different amounts you could bet (usually 4 or 5), but as you keep on beating them, those bet amounts keep going down. Also, you could purposely bet higher than the persons "comfort range" and gain respect (not a lot - b ut some).

These features are different in Eliminator. As far as I can tell, bet amounts don't go down in Eliminator as you keep beating the driver. Also, you are offered 3 different betting amounts - that's it. However, you can scroll between the different drivers and see what their bet amounts are before you actually bet - so you can get the highest bet amount (if that's what you want to do). But you can't purposely "overbet" somebody and get a respect increase. Though I've only done it once, I think that it's easier to not bet on the race in Eliminator than it was in the first one. That way if you're just racing to unlock mods, and don't think you're going to win (you have no turbo or nitro), you don't have to worry about losing a bet as well.

Another big change is that you don't see the respect screen unless you select it. Respect, and the respect screen does seem to operate pretty much the same.

Also, you don't have to pay to fix up your car after each race - which is nice. Even if you won, and didn't hit anybody, or put the car into the wall, you still had to pay to fix your car. Not so in Eliminator. Also, a "clean racing" bonus is offered, though I haven't figured out yet if it's for not hitting anybody, or not putting it into the wall.

Another change, that I don't believe was possible in the first game, is that you can level up a car (a little bit) after you buy it, but you haven't actually raced it yet. Granted, you can't get turbo or nitro until you've raced at least once - but you can level up a little, and add some mods to your car. Once you start racing, you unlock mods, and can trick out your car more, making it better,

The mod system works pretty much the same as in the first game. On the engine mods, there's stock, levels and prototype, on the body mods, there's usually three levels, except for the tail, which seems to have more.

That said, I do have two big complaints about the Juiced:Eliminator. First, the load times are awful - everytime you goto a different section, it takes a while to load. Second, and to me, this is a big one, when a crew member is racing for you, you have to pick the level they're going to race at (high, medium or low) at the begining of the race, and you don't get to change it real-time like you could in the first game. This, in my opinion, makes it a lot more difficult for your crew members to win races (though not impossible). In the first version, I would place my crew members at high at the begining of the race, and as they started having trouble (their name, position and level would change from yellow to orange to red), you could switch them down to medium until their color went back down to yellow. Also, you could put them on medium (or even low) when they were cornering (when they're more likely to spin out at the high level), and then put them back on high on straighaways. Also, if they're comfortably winning the race, you could switch them down to medium - and not have to worry (as much) about them loosing control and spinning out.

In Eliminator, you pick the level at the begining of the race, and really, there's nothing else to do until the race is over. You might as well sit the game down and goto the bathroom, get a drink, whatever, until the race is over. That's kind of lame.

Overall though, I do think this is an enjoyable game - and probably worth keeping (I'm renting it through Gamefly). If you enjoyed playing it on the Xbox, and have a PSP - I suggest you get it. If you didn't like it on the Xbox - you won't like it on the PSP.
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