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JumpMan Rule #1: Don't Touch Anything
 
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JumpMan Rule #1: Don't Touch Anything [Hardcover]

James Valentine (Author)
4.8 out of 5 stars  See all reviews (11 customer reviews)


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Book Description

Theo knows the Rule, just as every kid from the year fifteen billion and seventy-three does: When using your TimeMaster JumpMan for routine time travel, DON'T TOUCH ANYTHING. And usually, when traveling to routine JumpSites like Three Seconds After the Big Bang or the Building of the Great Pyramid, this is no problem. But Theo's latest TimeJump is anything but routine. First, this Jump has put him in the early twenty-first century, of all places. Second, he has found himself visible to Genevieve and Jules, just as Jules is about to ask Gen out on a date. And finally, his JumpMan won't send him back to where he came from.

Will Theo get back to his own time, without disintegrating? Will the very fabric of space and time be torn to shreds? And most important...will Jules ever be able to ask Gen out on that date? Only time will tell in this roller-coaster ride of action, humor, and suspense from international best-seller James Valentine.


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Editorial Reviews

Amazon.com Review

Trouble begins when flashy boy-from-the-future, Theodore Pine Four, a seasoned recreational time-traveler, wins a contest that allows him to briefly visit a special, never-before-seen place and time with the brand-new, handheld TimeMaster JumpMan Pro. Unfortunately, contest director Quincy Blake gives Theo the wrong JumpMan prototype. He doesn’t end up somewhere amazing like the Great Pyramids, but, to his dismay, in an incredibly boring bedroom in Mil3 (the 21st century), populated by a 14-year-girl named Genevieve and her childhood friend, Jules. Unfortunately, Jules has just mustered the nerve to ask Gen on a date. Budding romance is not the only thing Theo interrupts. If he breaks the one TimeJump rule--"don't touch anything"--he will change history forever.

Theo's perspectives on the 21st century are often hilarious. His commentary on many topics, including how Bill Gates is actually a TimeJumper from the future, will have readers looking at everything in a new light. The action is fast and furious as Theo, Jules, and Gen travel through time and try to get Theo back home in one piece. The question that simmers beneath it all is whether Jules can rise to the occasion to deal with Theo, get reacquainted with his recently-divorced father, and, of course, get the girl. Readers of all ages will devour this smart, funny, thought-provoking adventure, the first in James Valentine's bestselling Australian series. (Ages 9 to 13) --Karin Snelson

From School Library Journal

Grade 5-8–Imagine Douglas Adams had written The Hitchhiker's Guide to the Galaxy (Crown, 1989) for middle schoolers and you'll have a good idea of the pace, style, and overall inspired silliness of this Australian import. Thirteen-year-old Jules has just worked up the nerve to ask his childhood friend Gen out on a date when a slightly older guy with much cooler gear materializes in her bedroom. Theo has been stranded in the early 21st century by a malfunction of his new TimeMaster JumpMan Pro. He wants to return home, some 3000 years in the future, just as much as Jules and Gen want him gone, but the teens' immediate problem is keeping Theo hidden and out of trouble long enough to figure out how the unfamiliar JumpMan works. Of course, it's not easy to conceal a chatty kid with light-show hair, a talking Coat, and a complete inability to follow TimeJumping's number one rule: Don't Touch Anything. The edict also prohibits divulging details about the future, and much of the novel's humor comes from Theo's unauthorized revelations, such as the real explanation for Bill Gates (he was actually a juvenile delinquent from Theo's era). Readers will laugh out loud at Theo's arguments with the overly solicitous, advertisement-spouting Coat and Jules's internal dialogues with his own freaked-out, hormone-addled brain. Some characters are a little too cartoonlike, but otherwise this is a well-conceived, well-executed adventure that might even attract kids away from glowing screens.–Beth Wright, Fletcher Free Library, Burlington, VT
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Product Details

  • Hardcover: 272 pages
  • Publisher: Simon & Schuster Children's Publishing; First edition (May 18, 2004)
  • Language: English
  • ISBN-10: 0689868723
  • ISBN-13: 978-0689868726
  • Product Dimensions: 8.8 x 5.8 x 0.9 inches
  • Shipping Weight: 12.6 ounces
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #1,037,508 in Books (See Top 100 in Books)

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Customer Reviews

11 Reviews
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4 star:
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3 star:    (0)
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Average Customer Review
4.8 out of 5 stars (11 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
5.0 out of 5 stars One of my favorite books, May 24, 2004
This review is from: JumpMan Rule #1: Don't Touch Anything (Hardcover)
I have just finished one of the best books I've ever read - JumpMan Rule #1. Honestly, I cannot say enough about this fantastic book. Theo is a teenager from the year 15,000,073, where TimeJumping (time traveling) is not only possible, but the most popular form of entertainment for the people of the future. Of course, to avoid messing up all of history, everyone who TimeJumps is rendered invisible, and has to follow one rule: DON'T TOUCH ANYTHING. Theo has just won the opportunity to be the first kid to try out the new JumpMan, but instead of going to some cool place in history, he lands in a regular bedroom in the year 2004, just as one kid from our time, Jules, is about to ask his friend Gen out on a date. And to top things off, Theo's JumpMan won't send him back to where he came from.

While this sounds like a typical sci-fi/adventure novel, it is so much more than that. It presents enough awesome visions of future technology for science fiction fans, but the author also concentrates on what really matters in the book - the characters of Jules, Gen, and Theo. The level of detail the author has in his world is amazing. For instance, Theo's futuristic Coat, which can change color, length, and style, while simultaneously measuring the temperature, translating foreign languages, and monitoring the fat content of the food you're eating. But then there is the story of Jules just trying to be a regular teenager, which is hard enough without time travelers dropping in when you're trying to ask a girl out on a date.

This is just a really great book, and I can't wait for the other books in the series. I highly recommend it if you are looking for a good science fiction book, or just a good book.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars Quick action and unpredictable twists of plot, September 13, 2004
This review is from: JumpMan Rule #1: Don't Touch Anything (Hardcover)
Playstation and X-box have nothing over the toy of the future: a time-travel device which allows for visits to the past. There's only one problem with Theo's enjoyment of the latest model: it appears to be defective, and his interactions with peoples of the past increasingly holds dangers of changing the future. The debut titles in the newe "Jump-Man Rule" series by James Valentine, Don't Touch Anything provides quick action and unpredictable twists of plot, including romance, making it a most unusual, satisfying adventure story recommended for ages 8-12.
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4.0 out of 5 stars Lyla Holly :), March 16, 2009
A Kid's Review
In this science fiction book the author teaches lessons of friendship. Gen is the most popular girls in school, she knows how to dress, act, and ask out cool boys. Jules, considered to be the "new" kid in town, doesn't know how to dress, act, or ask out cool girls, like Gen. Theodore, the boy who appeared in the middle of the room, is a very knowledgeable person who can change his clothes by talking to his coat.
In their miraculous adventure Gen and Jules learn how to time travel and go with Theodore to many popular "JumpSites", where people from 3,000 years in the future can go to relive the past or be in a different period of time.
JumpMan Rule #1: Don't Touch Anything is a prequel to JumpMan Rule #2: Don't Even Think About It by James Valentine. In these books the author added in a few sections called "meanwhile". These sections let you know what is happening in the present and in the future.
I would recommend this book to boys ages 11-14 who love learning about time and the future will be in love with this book. Although I loved this book I don't think people who like the Twilight series would like this book.
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